#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if !defined(Q_MOC_RUN) #include #include #include #include #include #include #include #endif namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API ExportJobProcessingHandler : public ProcessingHandler { Q_OBJECT public: ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent = nullptr); ~ExportJobProcessingHandler() override = default; void BeginProcessing() override; private slots: void OnJobQueryFailed(const char* message); void OnJobProcessingComplete(const AZStd::string& platform, AZ::u64 jobId, bool success, const AZStd::string& fullLogText); void OnAllJobsComplete(); private: AZStd::string m_sourceAssetPath; AZStd::unique_ptr m_jobWatcher; }; } // namespace SceneUI } // namespace SceneAPI } // namespace AZ