#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if !defined(Q_MOC_RUN) #include #include #include #include #include #include #endif class QWidget; namespace AZ { class SerializeContext; namespace SceneAPI { namespace UI { class ManifestVectorHandler { public: static void Register(); static void Unregister(); }; // This class only has two specializations, that are defined in the cpp file template class IManifestVectorHandler : public QObject , public AzToolsFramework::PropertyHandler>, ManifestVectorWidget> { static_assert((AZStd::is_base_of::value), "Manifest type class must inherit from DataTypes::IManifestObject"); public: AZ_CLASS_ALLOCATOR_DECL QWidget* CreateGUI(QWidget* parent) override; u32 GetHandlerName() const override; bool AutoDelete() const override; void ConsumeAttribute(ManifestVectorWidget* widget, u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, ManifestVectorWidget* GUI, typename IManifestVectorHandler::property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ManifestVectorWidget* GUI, const typename IManifestVectorHandler::property_t& instance, AzToolsFramework::InstanceDataNode* node) override; static void Register(); static void Unregister(); private: static SerializeContext* s_serializeContext; static IManifestVectorHandler* s_instance; }; } // UI } // SceneAPI } // AZ