/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace AssetValidation::AssetSeed { constexpr char SeedFileExtension[] = "seed"; constexpr char PlatformsDirectoryName[] = "Platforms"; constexpr char GemsDirectoryName[] = "Gems"; constexpr char GemsSeedFileName[] = "seedList"; constexpr char EngineSeedFileName[] = "SeedAssetList"; constexpr auto EngineDirectoryName = AZ::IO::FixedMaxPath("Assets") / "Engine"; void AddPlatformSeeds(const AZStd::string& rootFolder, AZStd::vector& defaultSeedLists, AzFramework::PlatformFlags platformFlags); void AddPlatformsDirectorySeeds(const AZStd::string& rootFolder, AZStd::vector& defaultSeedLists, AzFramework::PlatformFlags platformFlags); AZStd::vector GetGemSeedListFiles(const AZStd::vector& gemInfoList, AzFramework::PlatformFlags platformFlags); AZStd::vector GetDefaultSeedListFiles(const AZStd::vector& gemInfoList, AzFramework::PlatformFlags platformFlag); }