/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include namespace GradientSignal { void LevelsGradientConfig::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serialize = azrtti_cast(context); if (serialize) { serialize->Class() ->Version(0) ->Field("InputMid", &LevelsGradientConfig::m_inputMid) ->Field("InputMin", &LevelsGradientConfig::m_inputMin) ->Field("InputMax", &LevelsGradientConfig::m_inputMax) ->Field("OutputMin", &LevelsGradientConfig::m_outputMin) ->Field("OutputMax", &LevelsGradientConfig::m_outputMax) ->Field("Gradient", &LevelsGradientConfig::m_gradientSampler) ; AZ::EditContext* edit = serialize->GetEditContext(); if (edit) { edit->Class( "Levels Gradient", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Slider, &LevelsGradientConfig::m_inputMid, "Input Mid", "") ->Attribute(AZ::Edit::Attributes::Min, 0.01f) ->Attribute(AZ::Edit::Attributes::Max, 10.0f) ->DataElement(AZ::Edit::UIHandlers::Slider, &LevelsGradientConfig::m_inputMin, "Input Min", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(AZ::Edit::UIHandlers::Slider, &LevelsGradientConfig::m_inputMax, "Input Max", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(AZ::Edit::UIHandlers::Slider, &LevelsGradientConfig::m_outputMin, "Output Min", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(AZ::Edit::UIHandlers::Slider, &LevelsGradientConfig::m_outputMax, "Output Max", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(0, &LevelsGradientConfig::m_gradientSampler, "Gradient", "Input gradient whose values will be transformed in relation to threshold.") ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class() ->Constructor() ->Attribute(AZ::Script::Attributes::Category, "Vegetation") ->Property("inputMid", BehaviorValueProperty(&LevelsGradientConfig::m_inputMid)) ->Property("inputMin", BehaviorValueProperty(&LevelsGradientConfig::m_inputMin)) ->Property("inputMax", BehaviorValueProperty(&LevelsGradientConfig::m_inputMax)) ->Property("outputMin", BehaviorValueProperty(&LevelsGradientConfig::m_outputMin)) ->Property("outputMax", BehaviorValueProperty(&LevelsGradientConfig::m_outputMax)) ->Property("gradientSampler", BehaviorValueProperty(&LevelsGradientConfig::m_gradientSampler)) ; } } void LevelsGradientComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services) { services.push_back(AZ_CRC_CE("GradientService")); } void LevelsGradientComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services) { services.push_back(AZ_CRC_CE("GradientService")); } void LevelsGradientComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& services) { } void LevelsGradientComponent::Reflect(AZ::ReflectContext* context) { LevelsGradientConfig::Reflect(context); AZ::SerializeContext* serialize = azrtti_cast(context); if (serialize) { serialize->Class() ->Version(0) ->Field("Configuration", &LevelsGradientComponent::m_configuration) ; } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Constant("LevelsGradientComponentTypeId", BehaviorConstant(LevelsGradientComponentTypeId)); behaviorContext->Class()->RequestBus("LevelsGradientRequestBus"); behaviorContext->EBus("LevelsGradientRequestBus") ->Attribute(AZ::Script::Attributes::Category, "Vegetation") ->Event("GetInputMin", &LevelsGradientRequestBus::Events::GetInputMin) ->Event("SetInputMin", &LevelsGradientRequestBus::Events::SetInputMin) ->VirtualProperty("InputMin", "GetInputMin", "SetInputMin") ->Event("GetInputMid", &LevelsGradientRequestBus::Events::GetInputMid) ->Event("SetInputMid", &LevelsGradientRequestBus::Events::SetInputMid) ->VirtualProperty("InputMid", "GetInputMid", "SetInputMid") ->Event("GetInputMax", &LevelsGradientRequestBus::Events::GetInputMax) ->Event("SetInputMax", &LevelsGradientRequestBus::Events::SetInputMax) ->VirtualProperty("InputMax", "GetInputMax", "SetInputMax") ->Event("GetOutputMin", &LevelsGradientRequestBus::Events::GetOutputMin) ->Event("SetOutputMin", &LevelsGradientRequestBus::Events::SetOutputMin) ->VirtualProperty("OutputMin", "GetOutputMin", "SetOutputMin") ->Event("GetOutputMax", &LevelsGradientRequestBus::Events::GetOutputMax) ->Event("SetOutputMax", &LevelsGradientRequestBus::Events::SetOutputMax) ->VirtualProperty("PatternType", "GetOutputMax", "SetOutputMax") ->Event("GetGradientSampler", &LevelsGradientRequestBus::Events::GetGradientSampler) ; } } LevelsGradientComponent::LevelsGradientComponent(const LevelsGradientConfig& configuration) : m_configuration(configuration) { } void LevelsGradientComponent::Activate() { m_dependencyMonitor.Reset(); m_dependencyMonitor.ConnectOwner(GetEntityId()); m_dependencyMonitor.ConnectDependency(m_configuration.m_gradientSampler.m_gradientId); LevelsGradientRequestBus::Handler::BusConnect(GetEntityId()); // Connect to GradientRequestBus last so that everything is initialized before listening for gradient queries. GradientRequestBus::Handler::BusConnect(GetEntityId()); } void LevelsGradientComponent::Deactivate() { // Disconnect from GradientRequestBus first to ensure no queries are in process when deactivating. GradientRequestBus::Handler::BusDisconnect(); m_dependencyMonitor.Reset(); LevelsGradientRequestBus::Handler::BusDisconnect(); } bool LevelsGradientComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig) { if (auto config = azrtti_cast(baseConfig)) { m_configuration = *config; return true; } return false; } bool LevelsGradientComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const { if (auto config = azrtti_cast(outBaseConfig)) { *config = m_configuration; return true; } return false; } float LevelsGradientComponent::GetValue(const GradientSampleParams& sampleParams) const { AZStd::shared_lock lock(m_queryMutex); float output = 0.0f; output = GetLevels( m_configuration.m_gradientSampler.GetValue(sampleParams), m_configuration.m_inputMid, m_configuration.m_inputMin, m_configuration.m_inputMax, m_configuration.m_outputMin, m_configuration.m_outputMax); return output; } void LevelsGradientComponent::GetValues(AZStd::span positions, AZStd::span outValues) const { if (positions.size() != outValues.size()) { AZ_Assert(false, "input and output lists are different sizes (%zu vs %zu).", positions.size(), outValues.size()); return; } AZStd::shared_lock lock(m_queryMutex); m_configuration.m_gradientSampler.GetValues(positions, outValues); GetLevels(outValues, m_configuration.m_inputMid, m_configuration.m_inputMin, m_configuration.m_inputMax, m_configuration.m_outputMin, m_configuration.m_outputMax); } bool LevelsGradientComponent::IsEntityInHierarchy(const AZ::EntityId& entityId) const { return m_configuration.m_gradientSampler.IsEntityInHierarchy(entityId); } float LevelsGradientComponent::GetInputMin() const { return m_configuration.m_inputMin; } void LevelsGradientComponent::SetInputMin(float value) { bool valueChanged = false; // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); if (m_configuration.m_inputMin != value) { m_configuration.m_inputMin = value; valueChanged = true; } } if (valueChanged) { LmbrCentral::DependencyNotificationBus::Event( GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } } float LevelsGradientComponent::GetInputMid() const { return m_configuration.m_inputMid; } void LevelsGradientComponent::SetInputMid(float value) { bool valueChanged = false; // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); if (m_configuration.m_inputMid != value) { m_configuration.m_inputMid = value; valueChanged = true; } } if (valueChanged) { LmbrCentral::DependencyNotificationBus::Event( GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } } float LevelsGradientComponent::GetInputMax() const { return m_configuration.m_inputMax; } void LevelsGradientComponent::SetInputMax(float value) { bool valueChanged = false; // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); if (m_configuration.m_inputMax != value) { m_configuration.m_inputMax = value; valueChanged = true; } } if (valueChanged) { LmbrCentral::DependencyNotificationBus::Event( GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } } float LevelsGradientComponent::GetOutputMin() const { return m_configuration.m_outputMin; } void LevelsGradientComponent::SetOutputMin(float value) { bool valueChanged = false; // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); if (m_configuration.m_outputMin != value) { m_configuration.m_outputMin = value; valueChanged = true; } } if (valueChanged) { LmbrCentral::DependencyNotificationBus::Event( GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } } float LevelsGradientComponent::GetOutputMax() const { return m_configuration.m_outputMin; } void LevelsGradientComponent::SetOutputMax(float value) { bool valueChanged = false; // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); if (m_configuration.m_outputMax != value) { m_configuration.m_outputMax = value; valueChanged = true; } } if (valueChanged) { LmbrCentral::DependencyNotificationBus::Event( GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } } GradientSampler& LevelsGradientComponent::GetGradientSampler() { return m_configuration.m_gradientSampler; } }