/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include namespace GradientSignal { void ThresholdGradientConfig::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serialize = azrtti_cast(context); if (serialize) { serialize->Class() ->Version(0) ->Field("Threshold", &ThresholdGradientConfig::m_threshold) ->Field("Gradient", &ThresholdGradientConfig::m_gradientSampler) ; AZ::EditContext* edit = serialize->GetEditContext(); if (edit) { edit->Class( "Threshold Gradient", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Slider, &ThresholdGradientConfig::m_threshold, "Threshold", "Specifies the value used to convert lower or higher gradient samples to 0 or 1 respectively.") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(0, &ThresholdGradientConfig::m_gradientSampler, "Gradient", "Input gradient whose values will be transformed in relation to threshold.") ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class() ->Constructor() ->Attribute(AZ::Script::Attributes::Category, "Vegetation") ->Property("threshold", BehaviorValueProperty(&ThresholdGradientConfig::m_threshold)) ->Property("gradientSampler", BehaviorValueProperty(&ThresholdGradientConfig::m_gradientSampler)) ; } } void ThresholdGradientComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services) { services.push_back(AZ_CRC_CE("GradientService")); } void ThresholdGradientComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services) { services.push_back(AZ_CRC_CE("GradientService")); } void ThresholdGradientComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& services) { } void ThresholdGradientComponent::Reflect(AZ::ReflectContext* context) { ThresholdGradientConfig::Reflect(context); AZ::SerializeContext* serialize = azrtti_cast(context); if (serialize) { serialize->Class() ->Version(0) ->Field("Configuration", &ThresholdGradientComponent::m_configuration) ; } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Constant("ThresholdGradientComponentTypeId", BehaviorConstant(ThresholdGradientComponentTypeId)); behaviorContext->Class()->RequestBus("ThresholdGradientRequestBus"); behaviorContext->EBus("ThresholdGradientRequestBus") ->Attribute(AZ::Script::Attributes::Category, "Vegetation") ->Event("GetThreshold", &ThresholdGradientRequestBus::Events::GetThreshold) ->Event("SetThreshold", &ThresholdGradientRequestBus::Events::SetThreshold) ->VirtualProperty("Threshold", "GetThreshold", "SetThreshold") ->Event("GetGradientSampler", &ThresholdGradientRequestBus::Events::GetGradientSampler) ; } } ThresholdGradientComponent::ThresholdGradientComponent(const ThresholdGradientConfig& configuration) : m_configuration(configuration) { } void ThresholdGradientComponent::Activate() { m_dependencyMonitor.Reset(); m_dependencyMonitor.ConnectOwner(GetEntityId()); m_dependencyMonitor.ConnectDependency(m_configuration.m_gradientSampler.m_gradientId); ThresholdGradientRequestBus::Handler::BusConnect(GetEntityId()); // Connect to GradientRequestBus last so that everything is initialized before listening for gradient queries. GradientRequestBus::Handler::BusConnect(GetEntityId()); } void ThresholdGradientComponent::Deactivate() { // Disconnect from GradientRequestBus first to ensure no queries are in process when deactivating. GradientRequestBus::Handler::BusDisconnect(); m_dependencyMonitor.Reset(); ThresholdGradientRequestBus::Handler::BusDisconnect(); } bool ThresholdGradientComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig) { if (auto config = azrtti_cast(baseConfig)) { m_configuration = *config; return true; } return false; } bool ThresholdGradientComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const { if (auto config = azrtti_cast(outBaseConfig)) { *config = m_configuration; return true; } return false; } float ThresholdGradientComponent::GetValue(const GradientSampleParams& sampleParams) const { AZStd::shared_lock lock(m_queryMutex); return (m_configuration.m_gradientSampler.GetValue(sampleParams) <= m_configuration.m_threshold) ? 0.0f : 1.0f; } void ThresholdGradientComponent::GetValues(AZStd::span positions, AZStd::span outValues) const { if (positions.size() != outValues.size()) { AZ_Assert(false, "input and output lists are different sizes (%zu vs %zu).", positions.size(), outValues.size()); return; } AZStd::shared_lock lock(m_queryMutex); m_configuration.m_gradientSampler.GetValues(positions, outValues); for (auto& outValue : outValues) { outValue = (outValue <= m_configuration.m_threshold) ? 0.0f : 1.0f; } } bool ThresholdGradientComponent::IsEntityInHierarchy(const AZ::EntityId& entityId) const { return m_configuration.m_gradientSampler.IsEntityInHierarchy(entityId); } float ThresholdGradientComponent::GetThreshold() const { return m_configuration.m_threshold; } void ThresholdGradientComponent::SetThreshold(float threshold) { // Only hold the lock while we're changing the data. Don't hold onto it during the OnCompositionChanged call, because that can // execute an arbitrary amount of logic, including calls back to this component. { AZStd::unique_lock lock(m_queryMutex); m_configuration.m_threshold = threshold; } LmbrCentral::DependencyNotificationBus::Event(GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged); } GradientSampler& ThresholdGradientComponent::GetGradientSampler() { return m_configuration.m_gradientSampler; } }