/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace GraphCanvas { class PropertySlotComponent : public SlotComponent , public PropertySlotRequestBus::Handler { public: AZ_COMPONENT(PropertySlotComponent, "{72D2C614-0E1C-4048-9382-4BBA4B25C66F}", SlotComponent); static void Reflect(AZ::ReflectContext* reflectContext); static AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration); PropertySlotComponent(); PropertySlotComponent(const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration); ~PropertySlotComponent(); // Component void Init() override; void Activate() override; void Deactivate() override; //// // Slot RequestBus int GetLayoutPriority() const override; void SetLayoutPriority(int priority) override; //// // PropertySlotBus const AZ::Crc32& GetPropertyId() const override; //// private: PropertySlotComponent(const PropertySlotComponent&) = delete; PropertySlotComponent& operator=(const PropertySlotComponent&) = delete; AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override; AZ::Crc32 m_propertyId; }; }