/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include namespace EMotionFX::MotionMatching { AZ_CLASS_ALLOCATOR_IMPL(FeatureSchema, MotionMatchAllocator) FeatureSchema::~FeatureSchema() { Clear(); } Feature* FeatureSchema::GetFeature(size_t index) const { return m_features[index]; } const AZStd::vector& FeatureSchema::GetFeatures() const { return m_features; } void FeatureSchema::AddFeature(Feature* feature) { // Try to see if there is a feature with the same id already. auto iterator = AZStd::find_if(m_featuresById.begin(), m_featuresById.end(), [&feature](const auto& curEntry) -> bool { return (feature->GetId() == curEntry.second->GetId()); }); if (iterator != m_featuresById.end()) { AZ_Assert(false, "Cannot add feature. Feature with id '%s' has already been registered.", feature->GetId().ToFixedString().c_str()); return; } m_featuresById.emplace(feature->GetId(), feature); m_features.emplace_back(feature); } void FeatureSchema::Clear() { for (Feature* feature : m_features) { delete feature; } m_featuresById.clear(); m_features.clear(); } size_t FeatureSchema::GetNumFeatures() const { return m_features.size(); } Feature* FeatureSchema::FindFeatureById(const AZ::TypeId& featureId) const { const auto result = m_featuresById.find(featureId); if (result == m_featuresById.end()) { return nullptr; } return result->second; } Feature* FeatureSchema::CreateFeatureByType(const AZ::TypeId& typeId) { AZ::SerializeContext* context = nullptr; AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext); if (!context) { AZ_Error("Motion Matching", false, "Can't get serialize context from component application."); return nullptr; } const AZ::SerializeContext::ClassData* classData = context->FindClassData(typeId); if (!classData) { AZ_Warning("Motion Matching", false, "Can't find class data for this type."); return nullptr; } Feature* featureObject = reinterpret_cast(classData->m_factory->Create(classData->m_name)); return featureObject; } AZStd::vector FeatureSchema::CollectColumnNames() const { AZStd::vector columnNames; for (Feature* feature : m_features) { const size_t numDimensions = feature->GetNumDimensions(); for (size_t dimension = 0; dimension < numDimensions; ++dimension) { columnNames.push_back(feature->GetDimensionName(dimension)); } } return columnNames; } void FeatureSchema::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (!serializeContext) { return; } serializeContext->Class() ->Version(1) ->Field("features", &FeatureSchema::m_features); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (!editContext) { return; } editContext->Class("FeatureSchema", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->DataElement(AZ::Edit::UIHandlers::Default, &FeatureSchema::m_features, "Features", "") ->Attribute(AZ::Edit::Attributes::AutoExpand, "") ; } } // namespace EMotionFX::MotionMatching