/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace EMotionFX::MotionMatching { class MotionMatchingSystemComponent : public AZ::Component , protected MotionMatchingRequestBus::Handler , public AZ::TickBus::Handler { public: AZ_COMPONENT(MotionMatchingSystemComponent, "{158cd35c-b548-4d7b-9493-9a3c5c359e49}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); MotionMatchingSystemComponent(); ~MotionMatchingSystemComponent(); protected: virtual void DebugDraw(AZ::s32 debugDisplayId); //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // AZTickBus interface implementation int GetTickOrder() override { return AZ::TICK_PRE_RENDER; } virtual void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; //////////////////////////////////////////////////////////////////////// }; } // namespace EMotionFX::MotionMatching