/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace RecastNavigation { //! Editor version of @RecastNavigationPhysXProviderComponent class EditorRecastNavigationPhysXProviderComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(EditorRecastNavigationPhysXProviderComponent, EditorRecastNavigationPhysXProviderComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorRecastNavigationPhysXProviderComponent() = default; explicit EditorRecastNavigationPhysXProviderComponent(const RecastNavigationPhysXProviderConfig& config); void Activate() override; void Deactivate() override; void BuildGameEntity(AZ::Entity* gameEntity) override; AZ::u32 OnConfigurationChanged() override; }; } // namespace RecastNavigation