/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { namespace SceneProcessingConfig { class NodeSoftNameSetting : public SoftNameSetting { public: AZ_CLASS_ALLOCATOR(NodeSoftNameSetting, SystemAllocator); AZ_RTTI(NodeSoftNameSetting, "{74629DAE-641A-4BCE-B6D5-3F7DD9F647FA}", SoftNameSetting); NodeSoftNameSetting() = default; NodeSoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach, const char* virtualType, bool includeChildren); ~NodeSoftNameSetting() override = default; bool IsVirtualType(const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) const override; const AZ::Uuid GetTypeId() const override; static void Reflect(AZ::ReflectContext* context); private: bool MatchesPattern(const SceneAPI::Containers::SceneGraph::Name& name) const; bool m_includeChildren = false; }; } // namespace SceneProcessingConfig } // namespace AZ