/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace Containers { class Scene; } } namespace SceneProcessingConfig { class SoftNameSetting { public: AZ_CLASS_ALLOCATOR(SoftNameSetting, SystemAllocator); AZ_RTTI(SoftNameSetting, "{FE7AAAF6-8BA5-4599-B9A6-CC28026A6FFE}"); SoftNameSetting() = default; SoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach, const char* virtualType); virtual ~SoftNameSetting() = 0; virtual const AZStd::string& GetVirtualType() const; virtual Crc32 GetVirtualTypeHash() const; virtual bool IsVirtualType(const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) const = 0; virtual const AZ::Uuid GetTypeId() const = 0; static void Reflect(ReflectContext* context); protected: AZStd::vector GetAllVirtualTypes() const; SceneAPI::SceneCore::PatternMatcher m_pattern; AZStd::string m_virtualType; mutable Crc32 m_virtualTypeHash; }; } // namespace SceneProcessingConfig } // namespace AZ