/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ::SceneAPI::DataTypes { class IMeshData; } namespace AZ::SceneAPI::DataTypes { class IMeshVertexUVData; } namespace AZ::SceneAPI::DataTypes { class IMeshVertexTangentData; } namespace AZ::SceneAPI::DataTypes { class IMeshVertexBitangentData; } namespace AZ::SceneAPI::DataTypes { enum class TangentSpace; } namespace AZ::SceneData::GraphData { class BlendShapeData; } namespace AZ::SceneGenerationComponents { struct TangentGenerateContext : public AZ::SceneAPI::Events::ICallContext { AZ_RTTI(TangentGenerateContext, "{E836F8F8-5A66-497C-89CC-2D37D741CCAA}", AZ::SceneAPI::Events::ICallContext) TangentGenerateContext(AZ::SceneAPI::Containers::Scene& scene) : m_scene(scene) {} TangentGenerateContext& operator=(const TangentGenerateContext& other) = delete; AZ::SceneAPI::Containers::Scene& GetScene() { return m_scene; } const AZ::SceneAPI::Containers::Scene& GetScene() const { return m_scene; } private: AZ::SceneAPI::Containers::Scene& m_scene; }; class TangentGenerateComponent : public AZ::SceneAPI::SceneCore::GenerationComponent { public: AZ_COMPONENT(TangentGenerateComponent, "{57743E6F-8718-491C-8A82-24A6763904F5}", AZ::SceneAPI::SceneCore::GenerationComponent); TangentGenerateComponent(); static void Reflect(AZ::ReflectContext* context); AZ::SceneAPI::Events::ProcessingResult GenerateTangentData(TangentGenerateContext& context); private: void FindBlendShapes( AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZStd::vector& outBlendShapes) const; bool GenerateTangentsForMesh( AZ::SceneAPI::Containers::Scene& scene, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZ::SceneAPI::DataTypes::IMeshData* meshData, AZ::SceneAPI::DataTypes::TangentGenerationMethod defaultGenerationMethod); bool UpdateFbxTangentWValues( AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, const AZ::SceneAPI::DataTypes::IMeshData* meshData, bool deubgBitangentFlip); const AZ::SceneAPI::SceneData::TangentsRule* GetTangentRule(const AZ::SceneAPI::Containers::Scene& scene) const; void GetRegistrySettings( AZ::SceneAPI::DataTypes::TangentGenerationMethod& defaultTangentGenrationMethod, bool& debugBitangentFlip) const; size_t CalcUvSetCount(AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex) const; AZ::SceneAPI::DataTypes::IMeshVertexUVData* FindUvData(AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZ::u64 uvSet) const; AZ::SceneAPI::DataTypes::IMeshVertexTangentData* FindTangentData(AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZ::u64 setIndex) const; bool CreateTangentLayer(AZ::SceneAPI::Containers::SceneManifest& manifest, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, size_t numVerts, size_t uvSetIndex, AZ::SceneAPI::DataTypes::TangentGenerationMethod generationMethod, AZ::SceneAPI::Containers::SceneGraph& graph, AZ::SceneAPI::DataTypes::IMeshVertexTangentData** outTangentData); AZ::SceneAPI::DataTypes::IMeshVertexBitangentData* FindBitangentData(AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZ::u64 setIndex) const; bool CreateBitangentLayer(AZ::SceneAPI::Containers::SceneManifest& manifest, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, size_t numVerts, size_t uvSetIndex, AZ::SceneAPI::DataTypes::TangentGenerationMethod generationMethod, AZ::SceneAPI::Containers::SceneGraph& graph, AZ::SceneAPI::DataTypes::IMeshVertexBitangentData** outBitangentData); }; } // namespace AZ::SceneGenerationComponents