/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ::SceneAPI::Events { class GenerateAdditionEventContext; } namespace AZ::SceneGenerationComponents { class TangentPreExportComponent : public AZ::SceneAPI::SceneCore::GenerationComponent { public: AZ_COMPONENT(TangentPreExportComponent, "{BFFE114A-2FC6-42F1-92C4-61329CC54A2B}", AZ::SceneAPI::SceneCore::GenerationComponent) TangentPreExportComponent(); static void Reflect(AZ::ReflectContext* context); // bumps Tangent export to later on in the generation phase, so that it can generate tangents after other rules have // generated things like normals and UVs. uint8_t GetPriority() const override; AZ::SceneAPI::Events::ProcessingResult Register(AZ::SceneAPI::Events::GenerateAdditionEventContext& context); }; } // namespace AZ::SceneGenerationComponents