/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace AZ { class ComponentDescriptor; } namespace AZ::SceneGenerationComponents { inline constexpr const char* s_UVsPreExportComponentTypeId = "{64F79C1E-CED6-42A9-8229-6607F788C731}"; //! This function will be called by the module class to get the descriptor. Doing it this way saves //! it from having to actually see the entire component declaration here, it can all be in the implementation file. AZ::ComponentDescriptor* CreateUVsPreExportComponentDescriptor(); } // namespace AZ::SceneGenerationComponents