/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace SceneBuilder { class SceneSerializationHandler : public AZ::Component , public AZ::SceneAPI::Events::SceneSerializationBus::Handler { public: AZ_COMPONENT(SceneSerializationHandler, "{5917845E-2A6A-4C6C-BD02-E9CECC8D4E13}", AZ::Component); SceneSerializationHandler() = default; ~SceneSerializationHandler() override = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); AZStd::shared_ptr LoadScene( const AZStd::string& sceneFilePath, AZ::Uuid sceneSourceGuid, const AZStd::string& watchFolder) override; }; } // namespace SceneBuilder