# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/Config/SceneProcessingConfigBus.h Source/Config/Components/SceneProcessingConfigSystemComponent.h Source/Config/Components/SceneProcessingConfigSystemComponent.cpp Source/Config/Components/SoftNameBehavior.h Source/Config/Components/SoftNameBehavior.cpp Source/Generation/Components/TangentGenerator/TangentGenerateComponent.h Source/Generation/Components/TangentGenerator/TangentGenerateComponent.cpp Source/Generation/Components/TangentGenerator/TangentPreExportComponent.h Source/Generation/Components/TangentGenerator/TangentPreExportComponent.cpp Source/Generation/Components/TangentGenerator/TangentGenerators/MikkTGenerator.h Source/Generation/Components/TangentGenerator/TangentGenerators/MikkTGenerator.cpp Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.h Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.cpp Source/Generation/Components/UVsGenerator/UVsGenerateComponent.h Source/Generation/Components/UVsGenerator/UVsGenerateComponent.cpp Source/Generation/Components/UVsGenerator/UVsPreExportComponent.h Source/Generation/Components/UVsGenerator/UVsPreExportComponent.cpp Source/Generation/Components/UVsGenerator/UVsGenerators/SphereMappingUVsGenerator.h Source/Generation/Components/UVsGenerator/UVsGenerators/SphereMappingUVsGenerator.cpp Source/Generation/Components/MeshOptimizer/MeshBuilder.cpp Source/Generation/Components/MeshOptimizer/MeshBuilder.h Source/Generation/Components/MeshOptimizer/MeshBuilderInvalidIndex.h Source/Generation/Components/MeshOptimizer/MeshBuilderSkinningInfo.cpp Source/Generation/Components/MeshOptimizer/MeshBuilderSkinningInfo.h Source/Generation/Components/MeshOptimizer/MeshBuilderSubMesh.cpp Source/Generation/Components/MeshOptimizer/MeshBuilderSubMesh.h Source/Generation/Components/MeshOptimizer/MeshBuilderVertexAttributeLayers.cpp Source/Generation/Components/MeshOptimizer/MeshBuilderVertexAttributeLayers.h Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.h Source/Config/SettingsObjects/SoftNameSetting.h Source/Config/SettingsObjects/SoftNameSetting.cpp Source/Config/SettingsObjects/NodeSoftNameSetting.h Source/Config/SettingsObjects/NodeSoftNameSetting.cpp Source/Config/SettingsObjects/FileSoftNameSetting.h Source/Config/SettingsObjects/FileSoftNameSetting.cpp Source/Config/Widgets/GraphTypeSelector.h Source/Config/Widgets/GraphTypeSelector.cpp Source/SceneBuilder/SceneBuilderComponent.h Source/SceneBuilder/SceneBuilderComponent.cpp Source/SceneBuilder/SceneBuilderWorker.h Source/SceneBuilder/SceneBuilderWorker.cpp Source/SceneBuilder/SceneSerializationHandler.h Source/SceneBuilder/SceneSerializationHandler.cpp Source/SceneBuilder/TraceMessageHook.h Source/SceneBuilder/TraceMessageHook.cpp )