/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { class ReflectContext; } namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This behavior will cause the camera to follow the target by "Follow Distance" /// meters. Zoom using action events. Use a distance of 0 for FPS style games /// and a distance greater than 0 for a Third Person style camera ////////////////////////////////////////////////////////////////////////// class FollowTargetFromDistance : public ICameraTransformBehavior , public AZ::GameplayNotificationBus::MultiHandler { public: ~FollowTargetFromDistance() override = default; AZ_RTTI(FollowTargetFromDistance, "{E6BEDB2C-6812-4369-8C0F-C1E72F380E50}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(FollowTargetFromDistance, AZ::SystemAllocator); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// // AZ::GameplayNotificationBus void OnEventBegin(const AZStd::any&) override; private: ////////////////////////////////////////////////////////////////////////// // Editor helpers float GetMinimumFollowDistance() { return m_minFollowDistance; } float GetMaximumFollowDistance() { return m_maxFollowDistance; } ////////////////////////////////////////////////////////////////////////// // Reflected Data float m_minFollowDistance = 0.f; float m_followDistance = 0.f; float m_maxFollowDistance = 0.f; AZStd::string m_zoomInEventName = ""; AZStd::string m_zoomOutEventName = ""; AZ::EntityId m_channelId; float m_zoomSpeedScale = 1.f; }; }