/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// Use this behavior to offset the camera's position by a fixed amount ////////////////////////////////////////////////////////////////////////// class OffsetCameraPosition : public ICameraTransformBehavior { public: ~OffsetCameraPosition() override = default; AZ_RTTI(OffsetCameraPosition, "{DB64D5DA-84B7-45B7-B221-B5A07BDA2F69}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected Data AZ::Vector3 m_offset = AZ::Vector3::CreateZero(); bool m_isRelativeOffset = false; }; } // namespace Camera