/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This behavior will rotate the calculated camera transform ////////////////////////////////////////////////////////////////////////// class Rotate : public ICameraTransformBehavior { public: ~Rotate() override = default; AZ_RTTI(Rotate, "{EE06111E-75E8-47F0-B243-5A5308A5F605}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(Rotate, AZ::SystemAllocator); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected Data float m_angleInDegrees = 0.f; AxisOfRotation m_axisType = X_Axis; }; } // namespace Camera