/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include using VideoPlaybackFrameworkTest = UnitTest::LeakDetectionFixture; TEST_F(VideoPlaybackFrameworkTest, ComponentsWithComponentApplication) { AZ::ComponentApplication::Descriptor appDesc; appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024; appDesc.m_recordingMode = AZ::Debug::AllocationRecords::Mode::RECORD_FULL; AZ::ComponentApplication app; AZ::ComponentApplication::StartupParameters startupParameters; startupParameters.m_loadSettingsRegistry = false; AZ::Entity* systemEntity = app.Create(appDesc, startupParameters); ASSERT_TRUE(systemEntity != nullptr); app.RegisterComponentDescriptor(VideoPlaybackFramework::VideoPlaybackFrameworkSystemComponent::CreateDescriptor()); systemEntity->CreateComponent(); systemEntity->Init(); systemEntity->Activate(); app.Destroy(); ASSERT_TRUE(true); } AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);