/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "AssetBuilderApplication.h" #include "TraceMessageHook.h" #include "AssetBuilderComponent.h" int main(int argc, char** argv) { const AZ::Debug::Trace tracer; AssetBuilderApplication app(&argc, &argv); AssetBuilder::TraceMessageHook traceMessageHook; // Hook AZ Debug messages and redirect them to stdout traceMessageHook.EnableTraceContext(true); AZ::Debug::Trace::HandleExceptions(true); AZ::ComponentApplication::StartupParameters startupParams; startupParams.m_loadDynamicModules = false; app.Start(AzFramework::Application::Descriptor(), startupParams); traceMessageHook.EnableDebugMode(app.IsInDebugMode()); bool result = false; BuilderBus::BroadcastResult(result, &BuilderBus::Events::Run); traceMessageHook.EnableTraceContext(false); app.Stop(); return result ? 0 : 1; }