/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AssetProcessor { ScanFolderInfo::ScanFolderInfo( QString path, QString displayName, QString portableKey, bool isRoot, bool recurseSubFolders, AZStd::vector platforms, int order, AZ::s64 scanFolderID, bool canSaveNewAssets) : m_scanPath(path) , m_displayName(displayName) , m_portableKey (portableKey) , m_isRoot(isRoot) , m_recurseSubFolders(recurseSubFolders) , m_order(order) , m_scanFolderID(scanFolderID) , m_platforms(platforms) , m_canSaveNewAssets(canSaveNewAssets) { m_scanPath = AssetUtilities::NormalizeFilePath(m_scanPath); // note that m_scanFolderID is 0 unless its filled in from the DB. } } // end namespace AssetProcessor