/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "utilities/GUIApplicationManager.h" #include int main(int argc, char* argv[]) { const AZ::Debug::Trace tracer; qputenv("QT_MAC_DISABLE_FOREGROUND_APPLICATION_TRANSFORM", "1"); AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::PerScreenDpiAware); GUIApplicationManager applicationManager(&argc, &argv); ApplicationManager::BeforeRunStatus status = applicationManager.BeforeRun(); if (status != ApplicationManager::BeforeRunStatus::Status_Success) { if (status == ApplicationManager::BeforeRunStatus::Status_Restarting) { //AssetProcessor will restart return 0; } else { //Initialization failed return 1; } } return applicationManager.Run() ? 0 : 1; }