/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif namespace AssetProcessor { struct CacheServerData { enum class StatusLevel { None, // uninitialized or no state Notice, // a notification to inform the user about state changes Error, // system is configured wrong Active // the system is active as a Client or Server }; bool m_dirty = false; AssetServerMode m_cachingMode = AssetServerMode::Inactive; AZStd::string m_serverAddress = ""; RecognizerContainer m_patternContainer; StatusLevel m_statusLevel = StatusLevel::None; AZStd::string m_statusMessage; bool m_updateStatus = false; void Reset(); bool Save(const AZ::IO::Path& projectPath); }; }