/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "GoToButton.h" #include namespace AssetProcessor { GoToButton::GoToButton(QWidget* parent) : QWidget(parent), m_ui(new Ui::GoToButton) { m_ui->setupUi(this); m_ui->goToPushButton->installEventFilter(this); } GoToButton::~GoToButton() { } bool GoToButton::eventFilter(QObject* watched, QEvent* event) { QPushButton* button = qobject_cast(watched); if (!button) { return false; } if (event->type() == QEvent::Enter) { button->setIcon(QIcon(":/AssetProcessor_goto_hover.svg")); return true; } else if (event->type() == QEvent::Leave) { button->setIcon(QIcon(":/AssetProcessor_goto.svg")); return true; } return false; } }