/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include "AssetDetailsPanel.h" #include #include #endif class QItemSelection; namespace Ui { class SourceAssetDetailsPanel; } namespace AssetProcessor { class AssetDatabaseConnection; class SourceAssetTreeItemData; class SourceAssetDetailsPanel : public AssetDetailsPanel { Q_OBJECT public: explicit SourceAssetDetailsPanel(QWidget* parent = nullptr); ~SourceAssetDetailsPanel() override; void SetIsIntermediateAsset() { m_isIntermediateAsset = true; } public Q_SLOTS: void AssetDataSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected); protected: void ResetText(); void SetDetailsVisible(bool visible); void BuildProducts( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); void BuildOutgoingSourceDependencies( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); void BuildIncomingSourceDependencies( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); QScopedPointer m_ui; AZStd::optional m_intermediateAssetFolderID; bool m_isIntermediateAsset = false; }; } // namespace AssetProcessor