/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef ASSETPROCESSOR_APPLICATIONMANAGERAPI_H #define ASSETPROCESSOR_APPLICATIONMANAGERAPI_H #include #include #pragma once namespace AssetProcessor { //! This class contains notifications broadcast by the Application Manager (Which manages the lifecycle of the application). //! note, these events will be dispatched sequentially and safely from one specific thread (main UI thread), but may be //! talking to an object on a different "unsafe" thread and thus appropriate thread safety should be observed by the listener. class ApplicationManagerNotifications : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// /// Public API: //! Invoked by the application when its time to shut down //! Jobs must quit as soon as they can, with 'failed' status. virtual void ApplicationShutdownRequested() = 0; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /// Bus Configuration ApplicationManagerNotifications() = default; ~ApplicationManagerNotifications() = default; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; // any number of connected listeners static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // no addressing used. typedef AZStd::recursive_mutex MutexType; // protect bus addition and removal since listeners can disconnect using Bus = AZ::EBus; ////////////////////////////////////////////////////////////////////////// }; } // namespace AssetProcesor #endif // ASSETPROCESSOR_APPLICATIONMANAGERAPI_H