/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AssetProcessor { class BuilderConfigurationRequests : public AZ::EBusTraits { public: static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; using MutexType = AZStd::recursive_mutex; virtual ~BuilderConfigurationRequests() = default; //! Load configuration data from a specific BuilderConfig.ini file virtual bool LoadConfiguration(const AZStd::string& /*configFile*/) { return false; } //! Update a job descriptor given the configuration data which has been loaded virtual bool UpdateJobDescriptor(const AZStd::string& /*jobKey*/, AssetBuilderSDK::JobDescriptor& /*jobDesc*/) { return false; } //! Update a builder desc given configuration data virtual bool UpdateBuilderDescriptor(const AZStd::string& /*builderName*/, AssetBuilderSDK::AssetBuilderDesc& /*jobDesc*/) { return false; } }; using BuilderConfigurationRequestBus = AZ::EBus; } // namespace AssetProcessor