/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AssetProcessor { const char BuilderConfigFile[] = "BuilderConfig.ini"; class BuilderConfigurationManager : public BuilderConfigurationRequestBus::Handler { public: using ParamMap = AZStd::unordered_map; using ConfigMap = AZStd::unordered_map ; BuilderConfigurationManager(); ~BuilderConfigurationManager(); //BuilderConfigurationRequestBus bool LoadConfiguration(const AZStd::string& configFile) override; bool UpdateJobDescriptor(const AZStd::string& jobKey, AssetBuilderSDK::JobDescriptor& jobDesc) override; bool UpdateBuilderDescriptor(const AZStd::string& builderName, AssetBuilderSDK::AssetBuilderDesc& jobDesc) override; bool IsLoaded() const { return m_loaded; } private: ConfigMap m_builderSettings; ConfigMap m_jobSettings; bool m_loaded{ false }; }; } // namespace AssetProcessor