/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace SceneAPI { namespace SceneBuilder { class AssImpMaterialImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(AssImpMaterialImporter, "{CD936FA9-17B8-40B9-AA3C-5F593BEFFC94}", SceneCore::LoadingComponent); AssImpMaterialImporter(); ~AssImpMaterialImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportMaterials(AssImpSceneNodeAppendedContext& context); private: AZStd::string ResolveTexturePath(const AZStd::string& materialName, const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const; }; } // namespace SceneBuilder } // namespace SceneAPI } // namespace AZ