/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneBuilder { const AZStd::string AssImpSkinWeightsImporter::s_skinWeightName = "SkinWeight_"; AssImpSkinWeightsImporter::AssImpSkinWeightsImporter() { BindToCall(&AssImpSkinWeightsImporter::ImportSkinWeights); BindToCall(&AssImpSkinWeightsImporter::SetupNamedBoneLinks); } void AssImpSkinWeightsImporter::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()->Version(3); // LYN-2576 } } Events::ProcessingResult AssImpSkinWeightsImporter::ImportSkinWeights(AssImpSceneNodeAppendedContext& context) { AZ_TraceContext("Importer", "Skin Weights"); const aiNode* currentNode = context.m_sourceNode.GetAssImpNode(); const aiScene* scene = context.m_sourceScene.GetAssImpScene(); if(currentNode->mNumMeshes <= 0) { return Events::ProcessingResult::Ignored; } Events::ProcessingResultCombiner combinedSkinWeightsResult; // Don't create this until a bone with weights is encountered Containers::SceneGraph::NodeIndex weightsIndexForMesh; AZStd::string skinWeightName; AZStd::shared_ptr skinWeightData; const uint64_t totalVertices = GetVertexCountForAllMeshesOnNode(*currentNode, *scene); int vertexCount = 0; for(unsigned nodeMeshIndex = 0; nodeMeshIndex < currentNode->mNumMeshes; ++nodeMeshIndex) { int sceneMeshIndex = currentNode->mMeshes[nodeMeshIndex]; const aiMesh* mesh = scene->mMeshes[sceneMeshIndex]; for(unsigned b = 0; b < mesh->mNumBones; ++b) { const aiBone* bone = mesh->mBones[b]; if(bone->mNumWeights <= 0) { continue; } if (!weightsIndexForMesh.IsValid()) { skinWeightName = s_skinWeightName; RenamedNodesMap::SanitizeNodeName(skinWeightName, context.m_scene.GetGraph(), context.m_currentGraphPosition); weightsIndexForMesh = context.m_scene.GetGraph().AddChild(context.m_currentGraphPosition, skinWeightName.c_str()); AZ_Error("SkinWeightsImporter", weightsIndexForMesh.IsValid(), "Failed to create SceneGraph node for attribute."); if (!weightsIndexForMesh.IsValid()) { combinedSkinWeightsResult += Events::ProcessingResult::Failure; continue; } skinWeightData = AZStd::make_shared(); } Pending pending; pending.m_bone = bone; pending.m_sanitizedName = bone->mName.C_Str(); RenamedNodesMap::SanitizeNodeName(pending.m_sanitizedName, context.m_scene.GetGraph(), context.m_currentGraphPosition); pending.m_numVertices = static_cast(totalVertices); pending.m_skinWeightData = skinWeightData; pending.m_vertOffset = vertexCount; m_pendingSkinWeights.push_back(pending); } vertexCount += mesh->mNumVertices; } Events::ProcessingResult skinWeightsResult; AssImpSceneAttributeDataPopulatedContext dataPopulated(context, skinWeightData, weightsIndexForMesh, skinWeightName); skinWeightsResult = Events::Process(dataPopulated); if (skinWeightsResult != Events::ProcessingResult::Failure) { skinWeightsResult = AddAttributeDataNodeWithContexts(dataPopulated); } combinedSkinWeightsResult += skinWeightsResult; return combinedSkinWeightsResult.GetResult(); } Events::ProcessingResult AssImpSkinWeightsImporter::SetupNamedBoneLinks(AssImpFinalizeSceneContext& /*context*/) { AZ_TraceContext("Importer", "Skin Weights"); for (auto& it : m_pendingSkinWeights) { it.m_skinWeightData->ResizeContainerSpace(it.m_numVertices); int boneId = it.m_skinWeightData->GetBoneId(it.m_sanitizedName); for(unsigned weight = 0; weight < it.m_bone->mNumWeights; ++weight) { DataTypes::ISkinWeightData::Link link; link.boneId = boneId; link.weight = it.m_bone->mWeights[weight].mWeight; it.m_skinWeightData->AddAndSortLink(it.m_bone->mWeights[weight].mVertexId + it.m_vertOffset, link); } } const auto result = m_pendingSkinWeights.empty() ? Events::ProcessingResult::Ignored : Events::ProcessingResult::Success; m_pendingSkinWeights.clear(); return result; } } // namespace SceneBuilder } // namespace SceneAPI } // namespace AZ