/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneBuilder { class RenamedNodesMap { public: //! Checks if the provided name is valid for the position in the graph and makes corrections if //! problems are found. //! @param name The name of the node in the scene graph. //! @param graph The scene graph the node will be added to. //! @param parentNode The node that will be the intended parent for the the node who's name is being checked. //! @param defaultName If the provided name is empty, the defaultName will be used. //! @return True if the name was updated otherwise false. static bool SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph, Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed"); //! Register the name for later reference. If the name needs to be sanitized, the sanitized name will be stored. //! @param node The node that's to be registered. //! @param graph The scene graph the node will be added to. //! @param parentNode The node that will be the intended parent for the the node who's name is being checked. //! @param defaultName If the provided name is empty, the defaultName will be used. //! @return True if the node was successfully registered. bool RegisterNode(const std::shared_ptr& node, const Containers::SceneGraph& graph, Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed"); bool RegisterNode(const std::shared_ptr& node, const Containers::SceneGraph& graph, Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed"); bool RegisterNode(const SDKNode::NodeWrapper& node, const Containers::SceneGraph& graph, Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed"); //! Returns the name of the given node, which may be sanitized if this was needed. const char* GetNodeName(const std::shared_ptr& node) const; const char* GetNodeName(const std::shared_ptr& node) const; const char* GetNodeName(const AZStd::shared_ptr& node) const; const char* GetNodeName(const AZStd::shared_ptr& node) const; const char* GetNodeName(const SDKNode::NodeWrapper& node) const; private: AZStd::unordered_map m_idToName; }; } // namespace SceneBuilder } // namespace SceneAPI } // namespace AZ