/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include namespace AZ { class ReflectContex; namespace SceneAPI { namespace DataTypes { class IRule; } namespace SceneData { class SkinGroup : public DataTypes::ISkinGroup { public: AZ_RTTI(SkinGroup, "{A3217B13-79EA-4487-9A13-5D382EA9077A}", DataTypes::ISkinGroup); AZ_CLASS_ALLOCATOR_DECL SkinGroup(); ~SkinGroup() override = default; const AZStd::string& GetName() const override; void SetName(const AZStd::string& name); void SetName(AZStd::string&& name); const Uuid& GetId() const override; void OverrideId(const Uuid& id); Containers::RuleContainer& GetRuleContainer() override; const Containers::RuleContainer& GetRuleContainerConst() const override; DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override; const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override; static void Reflect(AZ::ReflectContext* context); static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement); protected: SceneNodeSelectionList m_nodeSelectionList; Containers::RuleContainer m_rules; AZStd::string m_name; Uuid m_id; }; } // SceneData } // SceneAPI } // AZ