/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace Containers { class Scene; } namespace SceneData { class SCENE_DATA_CLASS LodRule : public DataTypes::ILodRule { public: AZ_RTTI(LodRule, "{6E796AC8-1484-4909-860A-6D3F22A7346F}", DataTypes::ILodRule); AZ_CLASS_ALLOCATOR(LodRule, AZ::SystemAllocator) SCENE_DATA_API ~LodRule() override = default; SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList(size_t index); SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override; SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override; SCENE_DATA_API size_t GetLodCount() const override; SCENE_DATA_API void AddLod(); static void Reflect(ReflectContext* context); //The engine supports 6 total lods. 1 for the base model then 5 more lods. //The rule only captures lods past level 0 so this is set to 5. static const size_t m_maxLods = 5; protected: AZStd::fixed_vector m_nodeSelectionLists; }; } // SceneData } // SceneAPI } // AZ