#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if !defined(Q_MOC_RUN) #include #include #include #include #include #endif class QWidget; /* ============================================================= = Handler Documentation = ============================================================= Handler Name: "Header" */ namespace AZ { namespace SceneAPI { namespace UI { class HeaderHandler : public QObject, public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL QWidget* CreateGUI(QWidget* parent) override; u32 GetHandlerName() const override; bool AutoDelete() const override; bool IsDefaultHandler() const override; void ConsumeAttribute(HeaderWidget* widget, u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, HeaderWidget* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, HeaderWidget* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ModifyTooltip(QWidget* widget, QString& toolTipString) override; static void Register(); static void Unregister(); private: static HeaderHandler* s_instance; }; } // UI } // SceneAPI } // AZ