# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # # Set resources directory for app icons target_sources(AssetProcessor PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/Images.xcassets) set_target_properties(AssetProcessor PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/gui_info.plist RESOURCE ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/Images.xcassets XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AssetProcessorAppIcon ENTITLEMENT_FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/AssetProcessorEntitlements.plist XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.O3DE.AssetProcessor" ) # Copy the AssetBuilder to the bundle Content/MacOS directory # The AssetProcessor launches the AssetBuilder next to it in the same executable directory ly_add_target_files( TARGETS AssetProcessor FILES $ )