/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include namespace AssetProcessor { class SettingsRegistryBuilder : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: SettingsRegistryBuilder(); ~SettingsRegistryBuilder() override = default; bool Initialize(); void Uninitialize(); void ShutDown() override; void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); protected: AZStd::vector ReadExcludesFromRegistry() const; private: AZ::Uuid m_builderId; AZ::Data::AssetType m_assetType; bool m_isShuttingDown{ false }; }; } // namespace AssetProcessor