# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(TEST_LAUNCHER_BUILD_DEPENDENCIES AzCore AzTest) set(LY_LINK_OPTIONS PRIVATE -ObjC ) set(ly_game_resource_folder ${CMAKE_CURRENT_LIST_DIR}/Resources) if (NOT EXISTS ${ly_game_resource_folder}) message(FATAL_ERROR "Missing expected resources folder") endif() target_sources(AzTestRunner PRIVATE ${ly_game_resource_folder}/Images.xcassets) set_target_properties(AzTestRunner PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist RESOURCE ${ly_game_resource_folder}/Images.xcassets XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AzTestRunnerAppIcon ) find_package(XCTest REQUIRED) xctest_add_bundle(TestLauncherTarget AzTestRunner ${ly_game_resource_folder}/Info.plist ${CMAKE_CURRENT_LIST_DIR}/TestLauncherTarget.mm ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp) # XCTest adds the test as a target, but we still need to set dependencies. set(include_directories "${CMAKE_CURRENT_SOURCE_DIR}/src") foreach(dependency ${TEST_LAUNCHER_BUILD_DEPENDENCIES}) get_target_property(includes ${dependency} INCLUDE_DIRECTORIES) LIST(APPEND include_directories ${includes}) target_link_libraries(TestLauncherTarget PRIVATE ${dependency}) endforeach() set_property(TARGET TestLauncherTarget PROPERTY INCLUDE_DIRECTORIES ${include_directories})