/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "LUAEditorGoToLineDialog.hxx" #include #include namespace LUAEditor { LUAEditorGoToLineDialog::LUAEditorGoToLineDialog(QWidget* parent) : QDialog(parent) { m_lineNumber = 0; m_gui = azcreate(Ui::goToLineDlg, ()); m_gui->setupUi(this); this->setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowTitleHint | Qt::WindowCloseButtonHint); connect(m_gui->lineNumberSpinBox, SIGNAL(valueChanged (int)), this, SLOT(spinBoxLineNumberChanged(int))); } LUAEditorGoToLineDialog::~LUAEditorGoToLineDialog() { azdestroy(m_gui); } void LUAEditorGoToLineDialog::setLineNumber(int newNumber) { m_gui->lineNumberSpinBox->setValue(newNumber); m_gui->lineNumberSpinBox->setFocus(); m_gui->lineNumberSpinBox->selectAll(); } void LUAEditorGoToLineDialog::spinBoxLineNumberChanged(int newNumber) { m_lineNumber = newNumber; emit lineNumberChanged(newNumber); } }