/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include struct aiAnimation; struct aiMesh; struct aiMeshMorphAnim; namespace AZ { namespace SceneAPI { namespace SceneBuilder { class AssImpAnimationImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(AssImpAnimationImporter, "{93b3f4e3-6fcd-42b9-a74e-5923f76d25c7}", SceneCore::LoadingComponent); AssImpAnimationImporter(); ~AssImpAnimationImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportAnimation(AssImpSceneNodeAppendedContext& context); Events::ProcessingResult ImportBlendShapeAnimation( AssImpSceneNodeAppendedContext& context, const aiAnimation* animation, const aiMeshMorphAnim* meshMorphAnim, const aiMesh* mesh); static const double s_defaultTimeStepBetweenFrames; protected: static const char* s_animationNodeName; }; } // namespace SceneBuilder } // namespace SceneAPI } // namespace AZ