# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/DiffuseProbeGrid/DiffuseGlobalIlluminationFeatureProcessorInterface.h Include/DiffuseProbeGrid/DiffuseProbeGridFeatureProcessorInterface.h Source/Components/DiffuseGlobalIlluminationComponent.cpp Source/Components/DiffuseGlobalIlluminationComponent.h Source/Components/DiffuseGlobalIlluminationComponentConfig.cpp Source/Components/DiffuseGlobalIlluminationComponentConfig.h Source/Components/DiffuseGlobalIlluminationComponentConstants.h Source/Components/DiffuseGlobalIlluminationComponentController.cpp Source/Components/DiffuseGlobalIlluminationComponentController.h Source/Components/DiffuseProbeGridComponent.cpp Source/Components/DiffuseProbeGridComponent.h Source/Components/DiffuseProbeGridComponentConstants.h Source/Components/DiffuseProbeGridComponentController.cpp Source/Components/DiffuseProbeGridComponentController.h Source/Components/DiffuseProbeGridSystemComponent.h Source/Components/DiffuseProbeGridSystemComponent.cpp Source/Render/DiffuseGlobalIlluminationFeatureProcessor.cpp Source/Render/DiffuseGlobalIlluminationFeatureProcessor.h Source/Render/DiffuseProbeGrid.cpp Source/Render/DiffuseProbeGrid.h Source/Render/DiffuseProbeGridBlendDistancePass.cpp Source/Render/DiffuseProbeGridBlendDistancePass.h Source/Render/DiffuseProbeGridBlendIrradiancePass.cpp Source/Render/DiffuseProbeGridBlendIrradiancePass.h Source/Render/DiffuseProbeGridBorderUpdatePass.cpp Source/Render/DiffuseProbeGridBorderUpdatePass.h Source/Render/DiffuseProbeGridClassificationPass.cpp Source/Render/DiffuseProbeGridClassificationPass.h Source/Render/DiffuseProbeGridDownsamplePass.cpp Source/Render/DiffuseProbeGridDownsamplePass.h Source/Render/DiffuseProbeGridFeatureProcessor.cpp Source/Render/DiffuseProbeGridFeatureProcessor.h Source/Render/DiffuseProbeGridPreparePass.cpp Source/Render/DiffuseProbeGridPreparePass.h Source/Render/DiffuseProbeGridQueryPass.cpp Source/Render/DiffuseProbeGridQueryPass.h Source/Render/DiffuseProbeGridQueryFullscreenPass.cpp Source/Render/DiffuseProbeGridQueryFullscreenPass.h Source/Render/DiffuseProbeGridRayTracingPass.cpp Source/Render/DiffuseProbeGridRayTracingPass.h Source/Render/DiffuseProbeGridRelocationPass.cpp Source/Render/DiffuseProbeGridRelocationPass.h Source/Render/DiffuseProbeGridRenderPass.cpp Source/Render/DiffuseProbeGridRenderPass.h Source/Render/DiffuseProbeGridTextureReadback.cpp Source/Render/DiffuseProbeGridTextureReadback.h Source/Render/DiffuseProbeGridVisualizationAccelerationStructurePass.cpp Source/Render/DiffuseProbeGridVisualizationAccelerationStructurePass.h Source/Render/DiffuseProbeGridVisualizationCompositePass.cpp Source/Render/DiffuseProbeGridVisualizationCompositePass.h Source/Render/DiffuseProbeGridVisualizationPreparePass.cpp Source/Render/DiffuseProbeGridVisualizationPreparePass.h Source/Render/DiffuseProbeGridVisualizationRayTracingPass.cpp Source/Render/DiffuseProbeGridVisualizationRayTracingPass.h )