/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace MultiplayerCompression { static const char* CompressorName = "LZ4"; static const AzNetworking::CompressorType CompressorType = aznumeric_cast(static_cast(AZ::Crc32(CompressorName))); /** * Implements an LZ4 Compressor against Multiplayer's Compressor interface for use with AzNetworking. * Handles edge and error cases specific to LZ4 that are otherwise not covered in AzNetworking * (where a Compressor is applied). */ class LZ4Compressor : public AzNetworking::ICompressor { public: AZ_CLASS_ALLOCATOR(LZ4Compressor, AZ::SystemAllocator); LZ4Compressor() = default; const char* GetName() const { return CompressorName; } AzNetworking::CompressorType GetType() const override { return CompressorType; }; bool Init() override { return true; } size_t GetMaxChunkSize(size_t maxCompSize) const override; size_t GetMaxCompressedBufferSize(size_t uncompSize) const override; AzNetworking::CompressorError Compress(const void* uncompData, size_t uncompSize, void* compData, size_t compDataSize, size_t& compSize) override; AzNetworking::CompressorError Decompress(const void* compData, size_t compDataSize, void* uncompData, size_t uncompDataSize, size_t& consumedSize, size_t& uncompSize) override; }; }