/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace MultiplayerCompression { class MultiplayerCompressionFactory : public AzNetworking::ICompressorFactory { public: //! Instantiate a new compressor //! @return A unique_ptr to a new Compressor AZStd::unique_ptr Create() override; //! Gets the string name of this compressor factory //! @return the string name of this compressor factory const AZStd::string_view GetFactoryName() const override; private: static constexpr AZStd::string_view s_compressorName = "MultiplayerCompressor"; }; }