/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace MultiplayerCompression { /** * System component whose sole purpose is to own a compression factory and expose it via EBUS * so Multiplayer Gem can easily ingest the compressor. */ class MultiplayerCompressionSystemComponent : public AZ::Component { public: AZ_COMPONENT(MultiplayerCompressionSystemComponent, "{C3099AC9-47A6-41D2-8928-F38F904BAC1B}"); MultiplayerCompressionSystemComponent() = default; ~MultiplayerCompressionSystemComponent() override = default; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override {} void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// private: AZStd::string_view m_multiplayerCompressionFactoryName; }; }