/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace SceneLoggingExample { // The LoggingGroupBehavior shows how a behavior can be written that monitors // manifest activity and reacts to it in order to setup default values for // manifest entries. It also demonstrates how to register new UI elements with // the SceneAPI. class LoggingGroupBehavior : public AZ::SceneAPI::SceneCore::BehaviorComponent , public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler , public AZ::SceneAPI::Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(LoggingGroupBehavior, "{4DE18DD7-5C40-4A14-8CD7-67162171DCAA}", AZ::SceneAPI::SceneCore::BehaviorComponent); ~LoggingGroupBehavior() override = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override; AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override; void GetPolicyName(AZStd::string& result) const override { result = "LoggingGroupBehavior"; } private: static constexpr int s_loggingPreferredTabOrder{ 10 }; }; } // namespace SceneLoggingExample