/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include "ScriptCanvasBuilderWorker.h" namespace ScriptCanvasBuilder { //! ScriptCanvasBuilder is responsible for turning editor ScriptCanvas Assets into runtime script canvas assets class PluginComponent : public AZ::Component { public: AZ_COMPONENT(PluginComponent, "{F8286B21-E751-4745-8BC4-512F190215FF}") static void Reflect(AZ::ReflectContext* context); PluginComponent() = default; ~PluginComponent() override = default; static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: PluginComponent(const PluginComponent&) = delete; SharedHandlers m_sharedHandlers; Worker m_scriptCanvasBuilder; DataSystem m_dataSystem; }; }