test_ModularViewportCameraController.cpp 21 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
  9. #include <AzCore/Settings/SettingsRegistryImpl.h>
  10. #include <AzFramework/Viewport/ViewportControllerList.h>
  11. #include <AzToolsFramework/Input/QtEventToAzInputMapper.h>
  12. #include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
  13. #include <AzToolsFramework/UnitTest/Mocks/MockViewportInteractionRequests.h>
  14. #include <EditorViewportWidget.h>
  15. #include <Mocks/MockWindowRequests.h>
  16. namespace UnitTest
  17. {
  18. const QSize WidgetSize = QSize(1920, 1080);
  19. using AzToolsFramework::ViewportInteraction::MouseInteractionEvent;
  20. static constexpr float DeltaTime = 1.0f / 60.0f;
  21. class ViewportMouseCursorRequestImpl : public AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler
  22. {
  23. public:
  24. void Connect(const AzFramework::ViewportId viewportId, AzToolsFramework::QtEventToAzInputMapper* inputChannelMapper)
  25. {
  26. AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler::BusConnect(viewportId);
  27. m_inputChannelMapper = inputChannelMapper;
  28. }
  29. void Disconnect()
  30. {
  31. AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler::BusDisconnect();
  32. }
  33. // ViewportMouseCursorRequestBus overrides ...
  34. void BeginCursorCapture() override;
  35. void EndCursorCapture() override;
  36. void SetCursorMode(AzToolsFramework::CursorInputMode mode) override;
  37. bool IsMouseOver() const override;
  38. void SetOverrideCursor(AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride) override;
  39. void ClearOverrideCursor() override;
  40. AZStd::optional<AzFramework::ScreenPoint> MousePosition() const override;
  41. AzFramework::ScreenPoint m_mousePosition = AzFramework::ScreenPoint{};
  42. private:
  43. AzToolsFramework::QtEventToAzInputMapper* m_inputChannelMapper = nullptr;
  44. };
  45. void ViewportMouseCursorRequestImpl::BeginCursorCapture()
  46. {
  47. m_inputChannelMapper->SetCursorMode(AzToolsFramework::CursorInputMode::CursorModeCaptured);
  48. }
  49. void ViewportMouseCursorRequestImpl::EndCursorCapture()
  50. {
  51. m_inputChannelMapper->SetCursorMode(AzToolsFramework::CursorInputMode::CursorModeNone);
  52. }
  53. void ViewportMouseCursorRequestImpl::SetCursorMode(AzToolsFramework::CursorInputMode mode)
  54. {
  55. m_inputChannelMapper->SetCursorMode(mode);
  56. }
  57. bool ViewportMouseCursorRequestImpl::IsMouseOver() const
  58. {
  59. return true;
  60. }
  61. void ViewportMouseCursorRequestImpl::SetOverrideCursor(
  62. [[maybe_unused]] AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride)
  63. {
  64. // noop
  65. }
  66. void ViewportMouseCursorRequestImpl::ClearOverrideCursor()
  67. {
  68. // noop
  69. }
  70. AZStd::optional<AzFramework::ScreenPoint> ViewportMouseCursorRequestImpl::MousePosition() const
  71. {
  72. return m_mousePosition;
  73. }
  74. class ModularViewportCameraControllerFixture : public LeakDetectionFixture
  75. {
  76. public:
  77. static inline constexpr AzFramework::ViewportId TestViewportId = 1234;
  78. void SetUp() override
  79. {
  80. LeakDetectionFixture::SetUp();
  81. m_rootWidget = AZStd::make_unique<QWidget>();
  82. // set root widget to the the active window to ensure focus in/out events are fired
  83. QApplication::setActiveWindow(m_rootWidget.get());
  84. m_rootWidget->setFixedSize(WidgetSize);
  85. m_rootWidget->move(0, 0); // explicitly set the widget to be in the upper left corner
  86. m_otherWidget = AZStd::make_unique<QWidget>();
  87. m_otherWidget->setFixedSize(WidgetSize / 2);
  88. m_otherWidget->move(WidgetSize.width(), 0); // move widget to right of root widget
  89. m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
  90. m_controllerList->RegisterViewportContext(TestViewportId);
  91. m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
  92. m_settingsRegistry = AZStd::make_unique<AZ::SettingsRegistryImpl>();
  93. AZ::SettingsRegistry::Register(m_settingsRegistry.get());
  94. }
  95. void TearDown() override
  96. {
  97. AZ::SettingsRegistry::Unregister(m_settingsRegistry.get());
  98. m_settingsRegistry.reset();
  99. m_inputChannelMapper.reset();
  100. m_controllerList->UnregisterViewportContext(TestViewportId);
  101. m_controllerList.reset();
  102. QApplication::setActiveWindow(nullptr);
  103. m_otherWidget.reset();
  104. m_rootWidget.reset();
  105. LeakDetectionFixture::TearDown();
  106. }
  107. void PrepareCollaborators()
  108. {
  109. AzFramework::NativeWindowHandle nativeWindowHandle = nullptr;
  110. // listen for events signaled from QtEventToAzInputMapper and forward to the controller list
  111. QObject::connect(
  112. m_inputChannelMapper.get(),
  113. &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated,
  114. m_rootWidget.get(),
  115. [this, nativeWindowHandle](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
  116. {
  117. m_controllerList->HandleInputChannelEvent(
  118. AzFramework::ViewportControllerInputEvent{ TestViewportId, nativeWindowHandle, *inputChannel });
  119. });
  120. m_mockWindowRequests.Connect(nativeWindowHandle);
  121. using ::testing::Return;
  122. // note: WindowRequests is used internally by ModularViewportCameraController, this ensures it returns the viewport size we want
  123. ON_CALL(m_mockWindowRequests, GetClientAreaSize())
  124. .WillByDefault(Return(AzFramework::WindowSize(WidgetSize.width(), WidgetSize.height())));
  125. m_mockViewportInteractionRequests.Connect(TestViewportId);
  126. // respond to begin/end cursor capture events
  127. m_viewportMouseCursorRequests.Connect(TestViewportId, m_inputChannelMapper.get());
  128. // create editor modular camera
  129. m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(TestViewportId);
  130. auto controller = m_editorModularViewportCameraComposer->CreateModularViewportCameraController();
  131. // set some overrides for the test
  132. controller->SetCameraViewportContextBuilderCallback(
  133. [this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
  134. {
  135. cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
  136. m_cameraViewportContextView = cameraViewportContext.get();
  137. });
  138. // disable smoothing in the test
  139. controller->SetCameraPropsBuilderCallback(
  140. [](AzFramework::CameraProps& cameraProps)
  141. {
  142. // note: rotateSmoothness is also used for roll (not related to camera input directly)
  143. cameraProps.m_rotateSmoothnessFn = []
  144. {
  145. return 5.0f;
  146. };
  147. cameraProps.m_translateSmoothnessFn = []
  148. {
  149. return 5.0f;
  150. };
  151. cameraProps.m_rotateSmoothingEnabledFn = []
  152. {
  153. return false;
  154. };
  155. cameraProps.m_translateSmoothingEnabledFn = []
  156. {
  157. return false;
  158. };
  159. });
  160. m_controllerList->Add(controller);
  161. }
  162. void HaltCollaborators()
  163. {
  164. m_editorModularViewportCameraComposer.reset();
  165. m_mockViewportInteractionRequests.Disconnect();
  166. m_mockWindowRequests.Disconnect();
  167. m_viewportMouseCursorRequests.Disconnect();
  168. m_cameraViewportContextView = nullptr;
  169. }
  170. void RepeatDiagonalMouseMovements(const AZStd::function<float()>& deltaTimeFn)
  171. {
  172. // move to the center of the screen
  173. const auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
  174. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  175. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
  176. // move mouse diagonally to top right, then to bottom left and back repeatedly
  177. auto current = start;
  178. auto halfDelta = QPoint(200, -200);
  179. const int iterationsPerDiagonal = 50;
  180. for (int diagonals = 0; diagonals < 80; ++diagonals)
  181. {
  182. for (int i = 0; i < iterationsPerDiagonal; ++i)
  183. {
  184. MousePressAndMove(m_rootWidget.get(), current, halfDelta / iterationsPerDiagonal, Qt::MouseButton::RightButton);
  185. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
  186. current += halfDelta / iterationsPerDiagonal;
  187. }
  188. if (diagonals % 2 == 0)
  189. {
  190. halfDelta.setX(halfDelta.x() * -1);
  191. halfDelta.setY(halfDelta.y() * -1);
  192. }
  193. }
  194. QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, current);
  195. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
  196. }
  197. ::testing::NiceMock<MockViewportInteractionRequests> m_mockViewportInteractionRequests;
  198. AZStd::unique_ptr<QWidget> m_rootWidget;
  199. AZStd::unique_ptr<QWidget> m_otherWidget;
  200. AzFramework::ViewportControllerListPtr m_controllerList;
  201. AZStd::unique_ptr<AzToolsFramework::QtEventToAzInputMapper> m_inputChannelMapper;
  202. ::testing::NiceMock<MockWindowRequests> m_mockWindowRequests;
  203. ViewportMouseCursorRequestImpl m_viewportMouseCursorRequests;
  204. AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
  205. AZStd::unique_ptr<AZ::SettingsRegistryInterface> m_settingsRegistry;
  206. AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
  207. };
  208. TEST_F(ModularViewportCameraControllerFixture, MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithVaryingDeltaTime)
  209. {
  210. SandboxEditor::SetCameraCaptureCursorForLook(false);
  211. // Given
  212. PrepareCollaborators();
  213. // When
  214. RepeatDiagonalMouseMovements(
  215. [t = 0.0f]() mutable
  216. {
  217. // vary between 30 and 50 fps (40 +/- 10)
  218. const float fps = 40.0f + (10.0f * AZStd::sin(t));
  219. t += AZ::DegToRad(5.0f);
  220. return 1.0f / fps;
  221. });
  222. // Then
  223. // ensure the camera rotation is the identity (no significant drift has occurred as we moved the mouse)
  224. const AZ::Transform cameraRotation = m_cameraViewportContextView->GetCameraTransform();
  225. EXPECT_THAT(cameraRotation.GetRotation(), IsClose(AZ::Quaternion::CreateIdentity()));
  226. // Clean-up
  227. HaltCollaborators();
  228. }
  229. class ModularViewportCameraControllerDeltaTimeParamFixture
  230. : public ModularViewportCameraControllerFixture
  231. , public ::testing::WithParamInterface<float> // delta time
  232. {
  233. };
  234. TEST_P(
  235. ModularViewportCameraControllerDeltaTimeParamFixture,
  236. MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithFixedDeltaTime)
  237. {
  238. SandboxEditor::SetCameraCaptureCursorForLook(false);
  239. // Given
  240. PrepareCollaborators();
  241. // When
  242. RepeatDiagonalMouseMovements(
  243. [this]
  244. {
  245. return GetParam();
  246. });
  247. // Then
  248. // ensure the camera rotation is the identity (no significant drift has occurred as we moved the mouse)
  249. const AZ::Transform cameraRotation = m_cameraViewportContextView->GetCameraTransform();
  250. EXPECT_THAT(cameraRotation.GetRotation(), IsClose(AZ::Quaternion::CreateIdentity()));
  251. // Clean-up
  252. HaltCollaborators();
  253. }
  254. INSTANTIATE_TEST_CASE_P(
  255. All, ModularViewportCameraControllerDeltaTimeParamFixture, testing::Values(1.0f / 60.0f, 1.0f / 50.0f, 1.0f / 30.0f));
  256. TEST_F(ModularViewportCameraControllerFixture, MouseMovementOrientatesCameraWhenCursorIsCaptured)
  257. {
  258. // Given
  259. PrepareCollaborators();
  260. // ensure cursor is captured
  261. SandboxEditor::SetCameraCaptureCursorForLook(true);
  262. // When
  263. // move to the center of the screen
  264. auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
  265. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  266. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  267. const auto mouseDelta = QPoint(5, 0);
  268. // initial movement to begin the camera behavior
  269. MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
  270. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  271. // move the cursor right
  272. for (int i = 0; i < 50; ++i)
  273. {
  274. MousePressAndMove(m_rootWidget.get(), start + mouseDelta, mouseDelta, Qt::MouseButton::RightButton);
  275. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  276. }
  277. // move the cursor left (do an extra iteration moving left to account for the initial dead-zone)
  278. for (int i = 0; i < 51; ++i)
  279. {
  280. MousePressAndMove(m_rootWidget.get(), start + mouseDelta, -mouseDelta, Qt::MouseButton::RightButton);
  281. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  282. }
  283. QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, start + mouseDelta);
  284. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  285. // Then
  286. // retrieve the amount of yaw rotation
  287. const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
  288. const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
  289. // camera should be back at the center (no yaw)
  290. using ::testing::FloatNear;
  291. EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
  292. // Clean-up
  293. HaltCollaborators();
  294. }
  295. TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotContinueToRotateGivenNoInputWhenCaptured)
  296. {
  297. // Given
  298. PrepareCollaborators();
  299. SandboxEditor::SetCameraCaptureCursorForLook(true);
  300. // When
  301. // move to the center of the screen
  302. auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
  303. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  304. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  305. // will move a small amount initially
  306. const auto mouseDelta = QPoint(5, 0);
  307. MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
  308. // ensure further updates to not continue to rotate
  309. for (int i = 0; i < 50; ++i)
  310. {
  311. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  312. }
  313. // Then
  314. // ensure the camera rotation is no longer the identity
  315. const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
  316. const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
  317. // initial amount of rotation after first mouse move
  318. using ::testing::FloatNear;
  319. EXPECT_THAT(eulerAngles.GetZ(), FloatNear(-0.025f, 0.001f));
  320. // Clean-up
  321. HaltCollaborators();
  322. }
  323. // test to verify deltas and cursor positions are handled correctly when the widget is moved
  324. TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotStutterAfterWidgetIsMoved)
  325. {
  326. // Given
  327. PrepareCollaborators();
  328. SandboxEditor::SetCameraCaptureCursorForLook(true);
  329. // When
  330. // move cursor to the center of the screen
  331. auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
  332. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  333. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  334. // move camera right
  335. const auto mouseDelta = QPoint(200, 0);
  336. MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
  337. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  338. QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::NoModifier, start + mouseDelta);
  339. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  340. // update the position of the widget
  341. const auto offset = QPoint(500, 500);
  342. m_rootWidget->move(offset);
  343. // move cursor back to widget center
  344. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  345. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  346. // move camera left
  347. MousePressAndMove(m_rootWidget.get(), start, -mouseDelta, Qt::MouseButton::RightButton);
  348. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  349. // Then
  350. // ensure the camera rotation has returned to the identity
  351. const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
  352. const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
  353. using ::testing::FloatNear;
  354. EXPECT_THAT(eulerAngles.GetX(), FloatNear(0.0f, 0.001f));
  355. EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
  356. // Clean-up
  357. HaltCollaborators();
  358. }
  359. TEST_F(ModularViewportCameraControllerFixture, CameraModifersAreDetectedWhenViewportIsNotInFocus)
  360. {
  361. SandboxEditor::SetCameraCaptureCursorForLook(false);
  362. // Given
  363. PrepareCollaborators();
  364. // store initial camera translation and rotation
  365. const AZ::Vector3 cameraTranslation = m_cameraViewportContextView->GetCameraTransform().GetTranslation();
  366. const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
  367. // create default projected ray (going into the screen)
  368. using ::testing::_;
  369. using ::testing::Return;
  370. ON_CALL(m_mockViewportInteractionRequests, ViewportScreenToWorldRay(_))
  371. .WillByDefault(Return(AzToolsFramework::ViewportInteraction::ProjectedViewportRay{ cameraTranslation, AZ::Vector3::CreateAxisY() }));
  372. // When
  373. // press alt without main viewport in focus
  374. m_otherWidget->setFocus();
  375. QTest::keyPress(m_otherWidget.get(), Qt::Key::Key_Alt);
  376. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  377. // change focus
  378. m_rootWidget->setFocus();
  379. // move cursor to the center of the screen
  380. auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
  381. MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
  382. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  383. // update starting position of mouse cursor request (if needed later)
  384. m_viewportMouseCursorRequests.m_mousePosition = AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(start);
  385. // start a mouse press and update the viewport
  386. QTest::mousePress(m_rootWidget.get(), Qt::MouseButton::LeftButton, Qt::NoModifier, start);
  387. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  388. // move mouse right and perform a camera orbit (with left mouse button held from before)
  389. const auto mouseDelta = QPoint(200, 0);
  390. MouseMove(m_rootWidget.get(), start, mouseDelta);
  391. m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(DeltaTime), AZ::ScriptTimePoint() });
  392. // Then
  393. // camera should have moved (we track both position and rotation)
  394. EXPECT_THAT(cameraTranslation, ::testing::Not(IsClose(m_cameraViewportContextView->GetCameraTransform().GetTranslation())));
  395. EXPECT_THAT(cameraRotation, ::testing::Not(IsClose(m_cameraViewportContextView->GetCameraTransform().GetRotation())));
  396. // Clean-up
  397. HaltCollaborators();
  398. }
  399. } // namespace UnitTest