SceneComponent.cpp 188 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <functional>
  9. #include <QAction>
  10. #include <QApplication>
  11. #include <QClipboard>
  12. #include <QKeyEvent>
  13. #include <QGraphicsItem>
  14. #include <QGraphicsSceneEvent>
  15. #include <QGraphicsView>
  16. #include <QScreen>
  17. #include <QMimeData>
  18. #include <AzCore/Casting/numeric_cast.h>
  19. #include <AzCore/Component/ComponentApplicationBus.h>
  20. #include <AzCore/Component/EntityUtils.h>
  21. #include <AzCore/Serialization/Utils.h>
  22. #include <AzCore/std/sort.h>
  23. #include <AzToolsFramework/API/ToolsApplicationAPI.h>
  24. #include <AzToolsFramework/Entity/EditorEntityHelpers.h>
  25. #include <Components/SceneComponent.h>
  26. #include <Components/BookmarkManagerComponent.h>
  27. #include <Components/BookmarkAnchor/BookmarkAnchorComponent.h>
  28. #include <Components/Connections/ConnectionComponent.h>
  29. #include <Components/GridComponent.h>
  30. #include <Components/Nodes/NodeComponent.h>
  31. #include <Components/SceneMemberComponent.h>
  32. #include <GraphCanvas/GraphCanvasBus.h>
  33. #include <GraphCanvas/Components/LayerBus.h>
  34. #include <GraphCanvas/Components/Nodes/Comment/CommentBus.h>
  35. #include <GraphCanvas/Components/Nodes/NodeTitleBus.h>
  36. #include <GraphCanvas/Components/Nodes/NodeUIBus.h>
  37. #include <GraphCanvas/Components/Nodes/Wrapper/WrapperNodeBus.h>
  38. #include <GraphCanvas/Components/PersistentIdBus.h>
  39. #include <GraphCanvas/Components/Slots/SlotBus.h>
  40. #include <GraphCanvas/Components/VisualBus.h>
  41. #include <GraphCanvas/Editor/GraphCanvasProfiler.h>
  42. #include <GraphCanvas/Editor/GraphModelBus.h>
  43. #include <GraphCanvas/Styling/Parser.h>
  44. #include <GraphCanvas/tools.h>
  45. #include <GraphCanvas/Types/GraphCanvasGraphSerialization.h>
  46. #include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h>
  47. #include <GraphCanvas/Widgets/GraphCanvasGraphicsView/GraphCanvasGraphicsView.h>
  48. #include <GraphCanvas/Widgets/GraphCanvasMimeContainer.h>
  49. #include <GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.h>
  50. #include <GraphCanvas/Utils/ConversionUtils.h>
  51. #include <GraphCanvas/Utils/QtVectorMath.h>
  52. namespace GraphCanvas
  53. {
  54. ////////////////
  55. // SceneHelper
  56. ////////////////
  57. void SceneHelper::SetSceneId(const AZ::EntityId& sceneId)
  58. {
  59. m_sceneId = sceneId;
  60. }
  61. const AZ::EntityId& SceneHelper::GetSceneId() const
  62. {
  63. return m_sceneId;
  64. }
  65. void SceneHelper::SetEditorId(const EditorId& editorId)
  66. {
  67. m_editorId = editorId;
  68. OnEditorIdSet();
  69. }
  70. const EditorId& SceneHelper::GetEditorId() const
  71. {
  72. return m_editorId;
  73. }
  74. void SceneHelper::OnEditorIdSet()
  75. {
  76. }
  77. ////////////////////////////
  78. // MimeDelegateSceneHelper
  79. ////////////////////////////
  80. void MimeDelegateSceneHelper::Activate()
  81. {
  82. m_pushedUndoBlock = false;
  83. m_enableConnectionSplicing = false;
  84. m_spliceTimer.setInterval(500);
  85. m_spliceTimer.setSingleShot(true);
  86. QObject::connect(&m_spliceTimer, &QTimer::timeout, [this]() { OnTrySplice(); });
  87. SceneMimeDelegateHandlerRequestBus::Handler::BusConnect(GetSceneId());
  88. SceneMimeDelegateRequestBus::Event(GetSceneId(), &SceneMimeDelegateRequests::AddDelegate, GetSceneId());
  89. m_nudgingController.SetGraphId(GetSceneId());
  90. }
  91. void MimeDelegateSceneHelper::Deactivate()
  92. {
  93. SceneMimeDelegateRequestBus::Event(GetSceneId(), &SceneMimeDelegateRequests::RemoveDelegate, GetSceneId());
  94. SceneMimeDelegateHandlerRequestBus::Handler::BusDisconnect();
  95. }
  96. void MimeDelegateSceneHelper::SetMimeType(const char* mimeType)
  97. {
  98. m_mimeType = mimeType;
  99. }
  100. const QString& MimeDelegateSceneHelper::GetMimeType() const
  101. {
  102. return m_mimeType;
  103. }
  104. bool MimeDelegateSceneHelper::HasMimeType() const
  105. {
  106. return !m_mimeType.isEmpty();
  107. }
  108. bool MimeDelegateSceneHelper::IsInterestedInMimeData(const AZ::EntityId& graphId, const QMimeData* mimeData)
  109. {
  110. bool isInterested = HasMimeType() && mimeData->hasFormat(GetMimeType());
  111. m_enableConnectionSplicing = false;
  112. if (isInterested)
  113. {
  114. // Need a copy since we are going to try to use
  115. // this event not in response to a movement, but in response to a timeout.
  116. m_splicingData = mimeData->data(GetMimeType());
  117. GraphCanvasMimeContainer mimeContainer;
  118. if (mimeContainer.FromBuffer(m_splicingData.constData(), m_splicingData.size()))
  119. {
  120. isInterested = !mimeContainer.m_mimeEvents.empty();
  121. for (GraphCanvas::GraphCanvasMimeEvent* mimeEvent : mimeContainer.m_mimeEvents)
  122. {
  123. if (!mimeEvent->CanGraphHandleEvent(graphId))
  124. {
  125. isInterested = false;
  126. break;
  127. }
  128. }
  129. // Splicing only makes sense when we have a single node.
  130. if (isInterested
  131. && mimeContainer.m_mimeEvents.size() == 1
  132. && azrtti_istypeof<CreateSplicingNodeMimeEvent>(mimeContainer.m_mimeEvents.front()))
  133. {
  134. m_enableConnectionSplicing = true;
  135. AZ_Error("GraphCanvas", !m_splicingNode.IsValid(), "Splicing node not properly invalidated in between interest calls.");
  136. m_splicingNode.SetInvalid();
  137. m_splicingPath = QPainterPath();
  138. }
  139. else
  140. {
  141. m_splicingData.clear();
  142. }
  143. }
  144. else
  145. {
  146. isInterested = false;
  147. }
  148. if (!isInterested)
  149. {
  150. m_splicingData.clear();
  151. }
  152. }
  153. return isInterested;
  154. }
  155. void MimeDelegateSceneHelper::HandleMove(const AZ::EntityId& /*sceneId*/, const QPointF& dragPoint, const QMimeData* /*mimeData*/)
  156. {
  157. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  158. bool enableSplicing = false;
  159. AssetEditorSettingsRequestBus::EventResult(enableSplicing, GetEditorId(), &AssetEditorSettingsRequests::IsDropConnectionSpliceEnabled);
  160. if (m_splicingNode.IsValid() || !m_splicingPath.isEmpty())
  161. {
  162. if (!m_splicingPath.contains(dragPoint))
  163. {
  164. CancelSplice();
  165. }
  166. else if (m_splicingNode.IsValid())
  167. {
  168. PushUndoBlock();
  169. GeometryRequestBus::Event(m_splicingNode, &GeometryRequests::SetPosition, ConversionUtils::QPointToVector(dragPoint) + m_positionOffset);
  170. PopUndoBlock();
  171. }
  172. }
  173. AZ::EntityId targetId;
  174. AZ::Vector2 targetVector(aznumeric_cast<float>(dragPoint.x()), aznumeric_cast<float>(dragPoint.y()));
  175. AZStd::vector< AZ::EntityId > entitiesAtCursor;
  176. SceneRequestBus::EventResult(entitiesAtCursor, GetSceneId(), &SceneRequests::GetEntitiesAt, targetVector);
  177. AZ::EntityId groupTarget;
  178. AZStd::unordered_set< AZ::EntityId > parentGroups;
  179. int groupHitCounter = 0;
  180. int connectionHitCounter = 0;
  181. for (const auto& entityId : entitiesAtCursor)
  182. {
  183. // Handle targeting for connections
  184. if (GraphUtils::IsConnection(entityId))
  185. {
  186. ++connectionHitCounter;
  187. QGraphicsItem* connectionObject = nullptr;
  188. VisualRequestBus::EventResult(connectionObject, entityId, &VisualRequests::AsGraphicsItem);
  189. m_splicingPath = connectionObject->shape();
  190. targetId = entityId;
  191. }
  192. // Handle Targeting for Groups
  193. else if (GraphUtils::IsNodeGroup(entityId))
  194. {
  195. // If our this element is already in the list of parent nodes it's fine, we have a more specific group to drop to.
  196. if (parentGroups.find(entityId) != parentGroups.end())
  197. {
  198. continue;
  199. }
  200. // Otherwise, we want to walk up out group parent, and if we find out
  201. AZ::EntityId groupId = entityId;
  202. parentGroups.clear();
  203. bool isMoreSpecificGroupTarget = false;
  204. while (groupId.IsValid())
  205. {
  206. parentGroups.insert(groupId);
  207. GroupableSceneMemberRequestBus::EventResult(groupId, groupId, &GroupableSceneMemberRequests::GetGroupId);
  208. if (groupId == groupTarget && groupTarget.IsValid())
  209. {
  210. isMoreSpecificGroupTarget = true;
  211. }
  212. }
  213. if (isMoreSpecificGroupTarget)
  214. {
  215. groupTarget = entityId;
  216. continue;
  217. }
  218. // Set our group target, and update the number of unique group chains we've seen.
  219. // If we see more then one, we don't want to do anything with this.
  220. groupTarget = entityId;
  221. ++groupHitCounter;
  222. }
  223. }
  224. // Only want to do the splicing if it's unambiguous which thing they are over.
  225. if ((enableSplicing || m_enableConnectionSplicing) && !m_splicingNode.IsValid())
  226. {
  227. if (connectionHitCounter == 1)
  228. {
  229. if (m_targetConnection != targetId)
  230. {
  231. m_targetConnection = targetId;
  232. m_targetPosition = dragPoint;
  233. StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
  234. RootGraphicsItemRequestBus::EventResult(stateController, m_targetConnection, &RootGraphicsItemRequests::GetDisplayStateStateController);
  235. if (stateController)
  236. {
  237. m_displayStateStateSetter.AddStateController(stateController);
  238. m_displayStateStateSetter.SetState(RootGraphicsItemDisplayState::Preview);
  239. }
  240. AZStd::chrono::milliseconds spliceDuration(500);
  241. AssetEditorSettingsRequestBus::EventResult(spliceDuration, GetEditorId(), &AssetEditorSettingsRequests::GetDropConnectionSpliceTime);
  242. m_spliceTimer.stop();
  243. m_spliceTimer.setInterval(aznumeric_cast<int>(spliceDuration.count()));
  244. m_spliceTimer.start();
  245. }
  246. }
  247. else
  248. {
  249. if (m_targetConnection.IsValid())
  250. {
  251. m_displayStateStateSetter.ResetStateSetter();
  252. m_targetConnection.SetInvalid();
  253. m_spliceTimer.stop();
  254. }
  255. if (connectionHitCounter > 0)
  256. {
  257. m_splicingPath = QPainterPath();
  258. }
  259. }
  260. }
  261. if (groupTarget.IsValid() && groupHitCounter == 1)
  262. {
  263. if (groupTarget != m_groupTarget)
  264. {
  265. m_groupTargetStateSetter.ResetStateSetter();
  266. m_groupTarget = groupTarget;
  267. StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
  268. RootGraphicsItemRequestBus::EventResult(stateController, m_groupTarget, &RootGraphicsItemRequests::GetDisplayStateStateController);
  269. m_groupTargetStateSetter.AddStateController(stateController);
  270. m_groupTargetStateSetter.SetState(RootGraphicsItemDisplayState::GroupHighlight);
  271. }
  272. }
  273. else
  274. {
  275. m_groupTarget.SetInvalid();
  276. m_groupTargetStateSetter.ResetStateSetter();
  277. }
  278. }
  279. void MimeDelegateSceneHelper::HandleDrop(const AZ::EntityId& /*sceneId*/, const QPointF& dropPoint, const QMimeData* mimeData)
  280. {
  281. GRAPH_CANVAS_PROFILE_FUNCTION();
  282. m_spliceTimer.stop();
  283. m_displayStateStateSetter.ResetStateSetter();
  284. if (m_splicingNode.IsValid())
  285. {
  286. // Once we finalize the node, we want to release the undo state, and push a new undo.
  287. GraphModelRequestBus::Event(GetSceneId(), &GraphModelRequests::RequestUndoPoint);
  288. SceneRequestBus::Event(GetSceneId(), &SceneRequests::ClearSelection);
  289. SceneMemberUIRequestBus::Event(m_splicingNode, &SceneMemberUIRequests::SetSelected, true);
  290. m_nudgingController.FinalizeNudging();
  291. m_lastCreationGroup.clear();
  292. m_lastCreationGroup.insert(m_splicingNode);
  293. m_splicingData.clear();
  294. m_splicingNode.SetInvalid();
  295. m_targetConnection.SetInvalid();
  296. m_splicingPath = QPainterPath();
  297. AssignLastCreationToGroup();
  298. return;
  299. }
  300. if (!mimeData->hasFormat(GetMimeType()))
  301. {
  302. AZ_Error("SceneMimeDelegate", false, "Handling an event that does not meet our Mime requirements");
  303. return;
  304. }
  305. QByteArray arrayData = mimeData->data(GetMimeType());
  306. GraphCanvasMimeContainer mimeContainer;
  307. if (!mimeContainer.FromBuffer(arrayData.constData(), arrayData.size()) || mimeContainer.m_mimeEvents.empty())
  308. {
  309. return;
  310. }
  311. bool success = false;
  312. AZ::Vector2 sceneMousePoint = AZ::Vector2(aznumeric_cast<float>(dropPoint.x()), aznumeric_cast<float>(dropPoint.y()));
  313. AZ::Vector2 sceneDropPoint = sceneMousePoint;
  314. QGraphicsScene* graphicsScene = nullptr;
  315. SceneRequestBus::EventResult(graphicsScene, GetSceneId(), &SceneRequests::AsQGraphicsScene);
  316. if (graphicsScene)
  317. {
  318. graphicsScene->blockSignals(true);
  319. }
  320. SceneRequestBus::Event(GetSceneId(), &SceneRequests::ClearSelection);
  321. m_lastCreationGroup.clear();
  322. for (GraphCanvasMimeEvent* mimeEvent : mimeContainer.m_mimeEvents)
  323. {
  324. if (mimeEvent->ExecuteEvent(sceneMousePoint, sceneDropPoint, GetSceneId()))
  325. {
  326. success = true;
  327. }
  328. }
  329. if (success)
  330. {
  331. SceneNotificationBus::Event(GetSceneId(), &SceneNotifications::PostCreationEvent);
  332. AssignLastCreationToGroup();
  333. }
  334. if (graphicsScene)
  335. {
  336. graphicsScene->blockSignals(false);
  337. emit graphicsScene->selectionChanged();
  338. }
  339. }
  340. void MimeDelegateSceneHelper::HandleLeave(const AZ::EntityId& /*sceneId*/, const QMimeData* /*mimeData*/)
  341. {
  342. CancelSplice();
  343. }
  344. void MimeDelegateSceneHelper::SignalNodeCreated(const NodeId& nodeId)
  345. {
  346. m_lastCreationGroup.insert(nodeId);
  347. }
  348. void MimeDelegateSceneHelper::OnTrySplice()
  349. {
  350. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  351. if (m_targetConnection.IsValid())
  352. {
  353. GraphCanvasMimeContainer mimeContainer;
  354. if (mimeContainer.FromBuffer(m_splicingData.constData(), m_splicingData.size()))
  355. {
  356. if (mimeContainer.m_mimeEvents.empty())
  357. {
  358. return;
  359. }
  360. ConnectionRequestBus::EventResult(m_spliceSource, m_targetConnection, &ConnectionRequests::GetSourceEndpoint);
  361. ConnectionRequestBus::EventResult(m_spliceTarget, m_targetConnection, &ConnectionRequests::GetTargetEndpoint);
  362. m_opportunisticSpliceRemovals.clear();
  363. CreateSplicingNodeMimeEvent* mimeEvent = azrtti_cast<CreateSplicingNodeMimeEvent*>(mimeContainer.m_mimeEvents.front());
  364. if (mimeEvent)
  365. {
  366. PushUndoBlock();
  367. m_splicingNode = mimeEvent->CreateSplicingNode(GetSceneId());
  368. if (m_splicingNode.IsValid())
  369. {
  370. SceneRequestBus::Event(GetSceneId(), &SceneRequests::AddNode, m_splicingNode, ConversionUtils::QPointToVector(m_targetPosition), false);
  371. ConnectionSpliceConfig connectionSpliceConfig;
  372. connectionSpliceConfig.m_allowOpportunisticConnections = true;
  373. bool allowNode = GraphUtils::SpliceNodeOntoConnection(m_splicingNode, m_targetConnection, connectionSpliceConfig);
  374. if (!allowNode)
  375. {
  376. AZStd::unordered_set<AZ::EntityId> deleteIds = { m_splicingNode };
  377. SceneRequestBus::Event(GetSceneId(), &SceneRequests::Delete, deleteIds);
  378. m_splicingNode.SetInvalid();
  379. }
  380. else
  381. {
  382. m_displayStateStateSetter.ResetStateSetter();
  383. m_opportunisticSpliceRemovals = connectionSpliceConfig.m_opportunisticSpliceResult.m_removedConnections;
  384. StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
  385. RootGraphicsItemRequestBus::EventResult(stateController, m_splicingNode, &RootGraphicsItemRequests::GetDisplayStateStateController);
  386. m_displayStateStateSetter.AddStateController(stateController);
  387. AZStd::vector< AZ::EntityId > slotIds;
  388. NodeRequestBus::EventResult(slotIds, m_splicingNode, &NodeRequests::GetSlotIds);
  389. AZ::Vector2 centerPoint(0,0);
  390. int totalSamples = 0;
  391. for (const AZ::EntityId& slotId : slotIds)
  392. {
  393. AZStd::vector< AZ::EntityId > connectionIds;
  394. SlotRequestBus::EventResult(connectionIds, slotId, &SlotRequests::GetConnections);
  395. if (!connectionIds.empty())
  396. {
  397. QPointF slotPosition;
  398. SlotUIRequestBus::EventResult(slotPosition, slotId, &SlotUIRequests::GetConnectionPoint);
  399. centerPoint += ConversionUtils::QPointToVector(slotPosition);
  400. ++totalSamples;
  401. for (const AZ::EntityId& connectionId : connectionIds)
  402. {
  403. stateController = nullptr;
  404. RootGraphicsItemRequestBus::EventResult(stateController, connectionId, &RootGraphicsItemRequests::GetDisplayStateStateController);
  405. m_displayStateStateSetter.AddStateController(stateController);
  406. }
  407. }
  408. }
  409. if (totalSamples > 0)
  410. {
  411. centerPoint /= aznumeric_cast<float>(totalSamples);
  412. }
  413. m_positionOffset = ConversionUtils::QPointToVector(m_targetPosition) - centerPoint;
  414. GeometryRequestBus::Event(m_splicingNode, &GeometryRequests::SetPosition, m_positionOffset + ConversionUtils::QPointToVector(m_targetPosition));
  415. m_displayStateStateSetter.SetState(RootGraphicsItemDisplayState::Preview);
  416. AnimatedPulseConfiguration pulseConfiguration;
  417. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  418. pulseConfiguration.m_durationSec = 0.35f;
  419. pulseConfiguration.m_enableGradient = true;
  420. QGraphicsItem* item = nullptr;
  421. SceneMemberUIRequestBus::EventResult(item, m_splicingNode, &SceneMemberUIRequests::GetRootGraphicsItem);
  422. if (item)
  423. {
  424. pulseConfiguration.m_zValue = item->zValue() - 1;
  425. }
  426. const int k_squaresToPulse = 4;
  427. SceneRequestBus::Event(GetSceneId(), &SceneRequests::CreatePulseAroundSceneMember, m_splicingNode, k_squaresToPulse, pulseConfiguration);
  428. bool enableNudging = false;
  429. AssetEditorSettingsRequestBus::EventResult(enableNudging, GetEditorId(), &AssetEditorSettingsRequests::IsNodeNudgingEnabled);
  430. if (enableNudging)
  431. {
  432. AZStd::unordered_set< NodeId > elementIds = { m_splicingNode };
  433. m_nudgingController.StartNudging(elementIds);
  434. }
  435. }
  436. }
  437. PopUndoBlock();
  438. }
  439. }
  440. }
  441. }
  442. void MimeDelegateSceneHelper::CancelSplice()
  443. {
  444. m_displayStateStateSetter.ResetStateSetter();
  445. m_spliceTimer.stop();
  446. m_splicingPath = QPainterPath();
  447. m_nudgingController.CancelNudging();
  448. if (m_splicingNode.IsValid())
  449. {
  450. PushUndoBlock();
  451. AZStd::unordered_set< AZ::EntityId > deleteIds = { m_splicingNode };
  452. SceneRequestBus::Event(GetSceneId(), &SceneRequests::Delete, deleteIds);
  453. m_splicingNode.SetInvalid();
  454. AZ::EntityId connectionId;
  455. SlotRequestBus::EventResult(connectionId, m_spliceSource.GetSlotId(), &SlotRequests::CreateConnectionWithEndpoint, m_spliceTarget);
  456. AZ_Error("GraphCanvas", connectionId.IsValid(), "Failed to recreate a connection after unsplicing a spliced node.");
  457. for (const ConnectionEndpoints& removedConnection : m_opportunisticSpliceRemovals)
  458. {
  459. AZ::EntityId opportunisticConnectionId;
  460. SlotRequestBus::EventResult(opportunisticConnectionId, removedConnection.m_sourceEndpoint.GetSlotId(), &SlotRequests::CreateConnectionWithEndpoint, removedConnection.m_targetEndpoint);
  461. AZ_Error("GraphCanvas", opportunisticConnectionId.IsValid(), "Failed to recreate a connection after unsplicing a spliced node.");
  462. }
  463. m_opportunisticSpliceRemovals.clear();
  464. PopUndoBlock();
  465. }
  466. }
  467. void MimeDelegateSceneHelper::PushUndoBlock()
  468. {
  469. if (!m_pushedUndoBlock)
  470. {
  471. GraphModelRequestBus::Event(GetSceneId(), &GraphModelRequests::RequestPushPreventUndoStateUpdate);
  472. m_pushedUndoBlock = true;
  473. }
  474. }
  475. void MimeDelegateSceneHelper::PopUndoBlock()
  476. {
  477. if (m_pushedUndoBlock)
  478. {
  479. m_pushedUndoBlock = false;
  480. GraphModelRequestBus::Event(GetSceneId(), &GraphModelRequests::RequestPopPreventUndoStateUpdate);
  481. }
  482. }
  483. void MimeDelegateSceneHelper::AssignLastCreationToGroup()
  484. {
  485. if (m_groupTarget.IsValid() && !m_lastCreationGroup.empty())
  486. {
  487. AZStd::unordered_set< NodeId > filteredCreationGroup;
  488. for (const auto& createdNode : m_lastCreationGroup)
  489. {
  490. if (GraphUtils::IsNodeWrapped(createdNode))
  491. {
  492. continue;
  493. }
  494. filteredCreationGroup.insert(createdNode);
  495. }
  496. if (!filteredCreationGroup.empty())
  497. {
  498. NodeGroupRequests* nodeGroupRequests = NodeGroupRequestBus::FindFirstHandler(m_groupTarget);
  499. if (nodeGroupRequests)
  500. {
  501. nodeGroupRequests->AddElementsToGroup(filteredCreationGroup);
  502. const bool growGroupOnly = true;
  503. nodeGroupRequests->ResizeGroupToElements(growGroupOnly);
  504. }
  505. }
  506. }
  507. m_groupTarget.SetInvalid();
  508. m_groupTargetStateSetter.ResetStateSetter();
  509. }
  510. ///////////////////////
  511. // GestureSceneHelper
  512. ///////////////////////
  513. void GestureSceneHelper::Activate()
  514. {
  515. m_shakeCounter = 0;
  516. m_trackingTarget.SetInvalid();
  517. m_hasDirection = false;
  518. m_timer.setSingleShot(true);
  519. QObject::connect(&m_timer, &QTimer::timeout, [this]() { ResetTracker(); });
  520. }
  521. void GestureSceneHelper::Deactivate()
  522. {
  523. GeometryNotificationBus::Handler::BusDisconnect();
  524. SceneNotificationBus::Handler::BusDisconnect();
  525. AZ::SystemTickBus::Handler::BusDisconnect();
  526. }
  527. void GestureSceneHelper::TrackElement(const AZ::EntityId& elementId)
  528. {
  529. if (m_trackShake)
  530. {
  531. AZ_Error("GraphCanvas", !m_trackingTarget.IsValid(), "Trying to track a second target for gestures while still tracking the first.");
  532. if (GeometryNotificationBus::Handler::BusIsConnected())
  533. {
  534. GeometryNotificationBus::Handler::BusDisconnect();
  535. }
  536. GeometryNotificationBus::Handler::BusConnect(elementId);
  537. m_trackingTarget = elementId;
  538. m_shakeCounter = 0;
  539. m_hasDirection = false;
  540. m_currentAnchor = QCursor::pos();
  541. m_lastPoint = m_currentAnchor;
  542. SceneNotificationBus::Handler::BusConnect(GetSceneId());
  543. }
  544. }
  545. void GestureSceneHelper::ResetTracker()
  546. {
  547. m_hasDirection = false;
  548. m_shakeCounter = 0;
  549. }
  550. void GestureSceneHelper::StopTrack()
  551. {
  552. SceneNotificationBus::Handler::BusDisconnect();
  553. GeometryNotificationBus::Handler::BusDisconnect();
  554. m_trackingTarget.SetInvalid();
  555. }
  556. void GestureSceneHelper::OnPositionChanged(const AZ::EntityId& itemId, const AZ::Vector2& position)
  557. {
  558. AZ_UNUSED(itemId);
  559. AZ_UNUSED(position);
  560. QPointF currentPoint = QCursor::pos();
  561. QPointF currentDirection = currentPoint - m_lastPoint;
  562. float length = QtVectorMath::GetLength(currentDirection);
  563. if (length >= m_movementTolerance)
  564. {
  565. AZ::Vector2 currentVector = ConversionUtils::QPointToVector(currentDirection);
  566. currentVector.Normalize();
  567. AZ::Vector2 anchorVector = ConversionUtils::QPointToVector(currentPoint - m_currentAnchor);
  568. anchorVector.Normalize();
  569. if (m_hasDirection)
  570. {
  571. // Want to keep track of our current moving direction to see if we switched directions
  572. // Also need to keep track of our ovverall moving direction to see if we strayed too far off course.
  573. float currentDotProduct = m_lastDirection.Dot(currentVector);
  574. float anchorDotProduct = m_lastDirection.Dot(anchorVector);
  575. float totalLengthMoved = ConversionUtils::QPointToVector(m_currentAnchor - m_lastPoint).GetLength();
  576. // This means we pivoted.
  577. if (currentDotProduct <= -m_straightnessPercent && totalLengthMoved >= m_minimumDistance)
  578. {
  579. m_shakeCounter++;
  580. if (m_shakeCounter >= m_shakeThreshold)
  581. {
  582. if (!AZ::SystemTickBus::Handler::BusIsConnected())
  583. {
  584. AZ::SystemTickBus::Handler::BusConnect();
  585. }
  586. m_handleShakeAction = true;
  587. ResetTracker();
  588. }
  589. m_lastDirection = currentVector;
  590. m_currentAnchor = m_lastPoint;
  591. }
  592. else if (anchorDotProduct <= m_straightnessPercent)
  593. {
  594. ResetTracker();
  595. m_currentAnchor = currentPoint;
  596. }
  597. }
  598. else
  599. {
  600. m_hasDirection = true;
  601. m_lastDirection = currentVector;
  602. m_shakeCounter = 0;
  603. m_timer.stop();
  604. m_timer.start();
  605. }
  606. m_lastPoint = currentPoint;
  607. }
  608. }
  609. void GestureSceneHelper::OnSettingsChanged()
  610. {
  611. // We want to make our movement stuff relative so it deals with different resolutions reasonably well.
  612. // This does not however deal with different monitors with different displays, since that is just
  613. // sadness incarnate.
  614. //
  615. // Also currently doesn't handle screen resolution changing. Probably a signal for that though.
  616. float movementToleranceAmount = 0.0f;
  617. AssetEditorSettingsRequestBus::EventResult(movementToleranceAmount, GetEditorId(), &AssetEditorSettingsRequests::GetMinimumShakePercent);
  618. float precisionTolerance = 0.0f;
  619. AssetEditorSettingsRequestBus::EventResult(precisionTolerance, GetEditorId(), &AssetEditorSettingsRequests::GetShakeDeadZonePercent);
  620. QScreen* screen = QApplication::primaryScreen();
  621. QSize size = screen->size();
  622. QPointF dimension(size.width(), size.height());
  623. float length = QtVectorMath::GetLength(dimension);
  624. m_movementTolerance = length * precisionTolerance;
  625. m_minimumDistance = length * movementToleranceAmount;
  626. AZStd::chrono::milliseconds duration(500);
  627. AssetEditorSettingsRequestBus::EventResult(duration, GetEditorId(), &AssetEditorSettingsRequests::GetMaximumShakeDuration);
  628. m_timer.setInterval(aznumeric_cast<int>(duration.count()));
  629. AssetEditorSettingsRequestBus::EventResult(m_trackShake, GetEditorId(), &AssetEditorSettingsRequests::IsShakeToDespliceEnabled);
  630. AssetEditorSettingsRequestBus::EventResult(m_shakeThreshold, GetEditorId(), &AssetEditorSettingsRequests::GetShakesToDesplice);
  631. AssetEditorSettingsRequestBus::EventResult(m_straightnessPercent, GetEditorId(), &AssetEditorSettingsRequests::GetShakeStraightnessPercent);
  632. }
  633. void GestureSceneHelper::OnSystemTick()
  634. {
  635. if (m_handleShakeAction)
  636. {
  637. m_handleShakeAction = false;
  638. HandleDesplice();
  639. }
  640. AZ::SystemTickBus::Handler::BusDisconnect();
  641. }
  642. void GestureSceneHelper::OnEditorIdSet()
  643. {
  644. OnSettingsChanged();
  645. }
  646. void GestureSceneHelper::HandleDesplice()
  647. {
  648. ScopedGraphUndoBlocker undoBlocker(GetSceneId());
  649. bool despliced = false;
  650. AZStd::vector< AZ::EntityId > selectedItems;
  651. SceneRequestBus::EventResult(selectedItems, GetSceneId(), &SceneRequests::GetSelectedItems);
  652. AZStd::unordered_set< AZ::EntityId > nodeGroups;
  653. AZStd::unordered_set< NodeId > floatingNodeIds;
  654. for (const AZ::EntityId& selectedItem : selectedItems)
  655. {
  656. if (GraphUtils::IsNodeGroup(selectedItem))
  657. {
  658. nodeGroups.insert(selectedItem);
  659. floatingNodeIds.insert(selectedItem);
  660. }
  661. else if (GraphUtils::IsNode(selectedItem) || GraphUtils::IsCollapsedNodeGroup(selectedItem))
  662. {
  663. floatingNodeIds.insert(selectedItem);
  664. }
  665. }
  666. SubGraphParsingConfig subGraphParseConfig;
  667. for (const AZ::EntityId& nodeGroup : nodeGroups)
  668. {
  669. AZStd::vector< AZ::EntityId > groupedItems;
  670. NodeGroupRequestBus::Event(nodeGroup, &NodeGroupRequests::FindGroupedElements, groupedItems);
  671. for (const AZ::EntityId& groupedItem : groupedItems)
  672. {
  673. if (GraphUtils::IsNode(groupedItem)
  674. || GraphUtils::IsCollapsedNodeGroup(groupedItem))
  675. {
  676. floatingNodeIds.erase(groupedItem);
  677. }
  678. }
  679. bool causeBurst = false;
  680. SubGraphParsingResult subGraphResult = GraphUtils::ParseSceneMembersIntoSubGraphs(groupedItems, subGraphParseConfig);
  681. for (const GraphSubGraph& subGraph : subGraphResult.m_subGraphs)
  682. {
  683. if (subGraph.m_entryConnections.empty() && subGraph.m_exitConnections.empty())
  684. {
  685. continue;
  686. }
  687. causeBurst = true;
  688. GraphUtils::DetachSubGraphAndStitchConnections(subGraph);
  689. }
  690. if (causeBurst)
  691. {
  692. despliced = true;
  693. AnimatedPulseConfiguration pulseConfiguration;
  694. pulseConfiguration.m_durationSec = 0.5;
  695. pulseConfiguration.m_enableGradient = true;
  696. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  697. QGraphicsItem* rootItem = nullptr;
  698. SceneMemberUIRequestBus::EventResult(rootItem, nodeGroup, &SceneMemberUIRequests::GetRootGraphicsItem);
  699. QRectF boundingArea;
  700. if (rootItem)
  701. {
  702. pulseConfiguration.m_zValue = rootItem->zValue() + 1;
  703. boundingArea = rootItem->sceneBoundingRect();
  704. }
  705. SceneRequestBus::Event(GetSceneId(), &SceneRequests::CreatePulseAroundArea, boundingArea, 3, pulseConfiguration);
  706. }
  707. }
  708. AZStd::vector< AZ::EntityId > floatingElements(floatingNodeIds.begin(), floatingNodeIds.end());
  709. SubGraphParsingResult subGraphResult = GraphUtils::ParseSceneMembersIntoSubGraphs(floatingElements, subGraphParseConfig);
  710. if (subGraphResult.m_subGraphs.size() == 1)
  711. {
  712. for (const GraphSubGraph& subGraph : subGraphResult.m_subGraphs)
  713. {
  714. if (subGraph.m_entryConnections.empty() && subGraph.m_exitConnections.empty())
  715. {
  716. continue;
  717. }
  718. GraphUtils::DetachSubGraphAndStitchConnections(subGraph);
  719. QRectF boundingRect;
  720. int maxZValue = 0;
  721. for (const AZ::EntityId& elementId : subGraph.m_containedNodes)
  722. {
  723. QGraphicsItem* item = nullptr;
  724. SceneMemberUIRequestBus::EventResult(item, elementId, &SceneMemberUIRequests::GetRootGraphicsItem);
  725. if (item)
  726. {
  727. if (item->zValue() > maxZValue)
  728. {
  729. maxZValue = aznumeric_cast<int>(item->zValue());
  730. }
  731. if (boundingRect.isEmpty())
  732. {
  733. boundingRect = item->sceneBoundingRect();
  734. }
  735. else
  736. {
  737. boundingRect |= item->sceneBoundingRect();
  738. }
  739. }
  740. }
  741. AnimatedPulseConfiguration pulseConfiguration;
  742. pulseConfiguration.m_durationSec = 0.5;
  743. pulseConfiguration.m_enableGradient = true;
  744. pulseConfiguration.m_zValue = maxZValue + 1;
  745. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  746. SceneRequestBus::Event(GetSceneId(), &SceneRequests::CreatePulseAroundArea, boundingRect, 3, pulseConfiguration);
  747. despliced = true;
  748. }
  749. }
  750. if (despliced)
  751. {
  752. SceneRequestBus::Event(GetSceneId(), &SceneRequests::SignalDesplice);
  753. }
  754. }
  755. ///////////////
  756. // Copy Utils
  757. ///////////////
  758. void SerializeToBuffer(const GraphSerialization& serializationTarget, AZStd::vector<char>& buffer)
  759. {
  760. AZ::SerializeContext* serializeContext = AZ::EntityUtils::GetApplicationSerializeContext();
  761. AZ::IO::ByteContainerStream<AZStd::vector<char>> stream(&buffer);
  762. AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_BINARY, &serializationTarget, serializeContext);
  763. }
  764. void SerializeToClipboard(const GraphSerialization& serializationTarget)
  765. {
  766. AZ_Error("Graph Canvas", !serializationTarget.GetSerializationKey().empty(), "Serialization Key not server for scene serialization. Cannot push to clipboard.");
  767. if (serializationTarget.GetSerializationKey().empty())
  768. {
  769. return;
  770. }
  771. AZStd::vector<char> buffer;
  772. SerializeToBuffer(serializationTarget, buffer);
  773. QMimeData* mime = new QMimeData();
  774. mime->setData(serializationTarget.GetSerializationKey().c_str(), QByteArray(buffer.cbegin(), static_cast<int>(buffer.size())));
  775. QClipboard* clipboard = QApplication::clipboard();
  776. clipboard->setMimeData(mime);
  777. }
  778. ///////////////////
  779. // SceneComponent
  780. ///////////////////
  781. constexpr unsigned int k_particleLimit = 250;
  782. void BuildEndpointMap(GraphData& graphData)
  783. {
  784. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  785. graphData.m_endpointMap.clear();
  786. for (auto& connectionEntity : graphData.m_connections)
  787. {
  788. auto* connection = connectionEntity ? AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(connectionEntity) : nullptr;
  789. if (connection)
  790. {
  791. graphData.m_endpointMap.emplace(connection->GetSourceEndpoint(), connection->GetTargetEndpoint());
  792. graphData.m_endpointMap.emplace(connection->GetTargetEndpoint(), connection->GetSourceEndpoint());
  793. }
  794. }
  795. }
  796. class GraphCanvasSceneDataEventHandler : public AZ::SerializeContext::IEventHandler
  797. {
  798. public:
  799. /// Called to rebuild the Endpoint map
  800. void OnWriteEnd(void* classPtr) override
  801. {
  802. auto* sceneData = reinterpret_cast<GraphData*>(classPtr);
  803. BuildEndpointMap((*sceneData));
  804. }
  805. };
  806. /////////////////////////////////
  807. // GraphCanvasConstructSaveData
  808. /////////////////////////////////
  809. bool SceneComponent::GraphCanvasConstructSaveData::VersionConverter(AZ::SerializeContext& serializeContext, AZ::SerializeContext::DataElementNode& classElement)
  810. {
  811. if (classElement.GetVersion() == 1)
  812. {
  813. AZ::Crc32 typeId = AZ_CRC("Type", 0x8cde5729);
  814. AZ::SerializeContext::DataElementNode* dataNode = classElement.FindSubElement(typeId);
  815. ConstructType constructType = ConstructType::Unknown;
  816. if (dataNode)
  817. {
  818. GraphCanvasConstructType deprecatedType = GraphCanvasConstructType::Unknown;
  819. dataNode->GetData(deprecatedType);
  820. if (deprecatedType == GraphCanvasConstructType::BlockCommentNode)
  821. {
  822. constructType = ConstructType::NodeGroup;
  823. }
  824. else if (deprecatedType == GraphCanvasConstructType::CommentNode)
  825. {
  826. constructType = ConstructType::CommentNode;
  827. }
  828. else if (deprecatedType == GraphCanvasConstructType::BookmarkAnchor)
  829. {
  830. constructType = ConstructType::BookmarkAnchor;
  831. }
  832. }
  833. classElement.RemoveElementByName(typeId);
  834. classElement.AddElementWithData(serializeContext, "Type", constructType);
  835. }
  836. return true;
  837. }
  838. ///////////////////
  839. // SceneComponent
  840. ///////////////////
  841. void SceneComponent::Reflect(AZ::ReflectContext* context)
  842. {
  843. GraphSerialization::Reflect(context);
  844. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
  845. if (!serializeContext)
  846. {
  847. return;
  848. }
  849. serializeContext->Class<GraphData>()
  850. ->Version(2)
  851. ->EventHandler<GraphCanvasSceneDataEventHandler>()
  852. ->Field("m_nodes", &GraphData::m_nodes)
  853. ->Field("m_connections", &GraphData::m_connections)
  854. ->Field("m_userData", &GraphData::m_userData)
  855. ->Field("m_bookmarkAnchors", &GraphData::m_bookmarkAnchors)
  856. ;
  857. serializeContext->Class<GraphCanvasConstructSaveData>()
  858. ->Version(2, &GraphCanvasConstructSaveData::VersionConverter)
  859. ->Field("Type", &GraphCanvasConstructSaveData::m_constructType)
  860. ->Field("DataContainer", &GraphCanvasConstructSaveData::m_saveDataContainer)
  861. ;
  862. serializeContext->Class<ViewParams>()
  863. ->Version(1)
  864. ->Field("Scale", &ViewParams::m_scale)
  865. ->Field("AnchorX", &ViewParams::m_anchorPointX)
  866. ->Field("AnchorY", &ViewParams::m_anchorPointY)
  867. ;
  868. serializeContext->Class<SceneComponentSaveData>()
  869. ->Version(3)
  870. ->Field("Constructs", &SceneComponentSaveData::m_constructs)
  871. ->Field("ViewParams", &SceneComponentSaveData::m_viewParams)
  872. ->Field("BookmarkCounter", &SceneComponentSaveData::m_bookmarkCounter)
  873. ;
  874. serializeContext->Class<SceneComponent, GraphCanvasPropertyComponent>()
  875. ->Version(3)
  876. ->Field("SceneData", &SceneComponent::m_graphData)
  877. ->Field("ViewParams", &SceneComponent::m_viewParams)
  878. ;
  879. }
  880. SceneComponent::SceneComponent()
  881. : m_allowReset(false)
  882. , m_deleteCount(0)
  883. , m_dragSelectionType(DragSelectionType::OnRelease)
  884. , m_isLoading(false)
  885. , m_isPasting(false)
  886. , m_activateScene(true)
  887. , m_isDragSelecting(false)
  888. , m_originalPosition(0,0)
  889. , m_forceDragReleaseUndo(false)
  890. , m_isDraggingEntity(false)
  891. , m_isDraggingConnection(false)
  892. , m_enableSpliceTracking(false)
  893. , m_enableNodeDragConnectionSpliceTracking(false)
  894. , m_enableNodeDragCouplingTracking(false)
  895. , m_bookmarkCounter(0)
  896. {
  897. m_spliceTimer.setInterval(500);
  898. m_spliceTimer.setSingleShot(true);
  899. QObject::connect(&m_spliceTimer, &QTimer::timeout, [this]() { OnTrySplice(); });
  900. }
  901. SceneComponent::~SceneComponent()
  902. {
  903. DestroyItems(m_graphData.m_nodes);
  904. DestroyItems(m_graphData.m_connections);
  905. DestroyItems(m_graphData.m_bookmarkAnchors);
  906. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, m_grid);
  907. }
  908. void SceneComponent::Init()
  909. {
  910. GRAPH_CANVAS_PROFILE_FUNCTION();
  911. GraphCanvasPropertyComponent::Init();
  912. // Make the QGraphicsScene Ui element for managing Qt scene items
  913. m_graphicsSceneUi = AZStd::make_unique<GraphCanvasGraphicsScene>(*this);
  914. AZ::EntityBus::Handler::BusConnect(GetEntityId());
  915. AZ::Entity* gridEntity = GridComponent::CreateDefaultEntity();
  916. m_grid = gridEntity->GetId();
  917. InitItems(m_graphData.m_nodes);
  918. InitConnections();
  919. InitItems(m_graphData.m_bookmarkAnchors);
  920. // Grids needs to be active for the save information parsing to work correctly
  921. ActivateItems(AZStd::initializer_list<AZ::Entity*>{ AzToolsFramework::GetEntity(m_grid) });
  922. ////
  923. EntitySaveDataRequestBus::Handler::BusConnect(GetEntityId());
  924. }
  925. void SceneComponent::Activate()
  926. {
  927. GRAPH_CANVAS_PROFILE_FUNCTION();
  928. GraphCanvasPropertyComponent::Activate();
  929. // Need to register this before activating saved nodes. Otherwise data is not properly setup.
  930. const AZ::EntityId& entityId = GetEntityId();
  931. SceneRequestBus::Handler::BusConnect(entityId);
  932. SceneMimeDelegateRequestBus::Handler::BusConnect(entityId);
  933. SceneBookmarkActionBus::Handler::BusConnect(entityId);
  934. // Only want to activate the scene if we have something to activate
  935. // Otherwise elements may be repeatedly activated/registered to the scene.
  936. m_activateScene = !m_graphData.m_nodes.empty() || !m_graphData.m_bookmarkAnchors.empty();
  937. m_mimeDelegateSceneHelper.SetSceneId(entityId);
  938. m_gestureSceneHelper.SetSceneId(entityId);
  939. m_nudgingController.SetGraphId(entityId);
  940. m_mimeDelegateSceneHelper.Activate();
  941. m_gestureSceneHelper.Activate();
  942. }
  943. void SceneComponent::Deactivate()
  944. {
  945. GRAPH_CANVAS_PROFILE_FUNCTION();
  946. m_mimeDelegateSceneHelper.Deactivate();
  947. m_gestureSceneHelper.Deactivate();
  948. GraphCanvasPropertyComponent::Deactivate();
  949. SceneBookmarkActionBus::Handler::BusDisconnect();
  950. SceneMimeDelegateRequestBus::Handler::BusDisconnect();
  951. SceneRequestBus::Handler::BusDisconnect();
  952. AssetEditorSettingsNotificationBus::Handler::BusDisconnect();
  953. m_activeDelegates.clear();
  954. DeactivateItems(m_graphData.m_connections);
  955. DeactivateItems(m_graphData.m_nodes);
  956. DeactivateItems(m_graphData.m_bookmarkAnchors);
  957. DeactivateItems(AZStd::initializer_list<AZ::Entity*>{ AzToolsFramework::GetEntity(m_grid) });
  958. SceneMemberRequestBus::Event(m_grid, &SceneMemberRequests::ClearScene, GetEntityId());
  959. }
  960. void SceneComponent::OnSystemTick()
  961. {
  962. ProcessEnableDisableQueue();
  963. }
  964. void SceneComponent::OnEntityExists(const AZ::EntityId& /*entityId*/)
  965. {
  966. AZ::Entity* entity = GetEntity();
  967. // A less then ideal way of doing version control on the scenes
  968. BookmarkManagerComponent* bookmarkComponent = entity->FindComponent<BookmarkManagerComponent>();
  969. if (bookmarkComponent == nullptr)
  970. {
  971. entity->CreateComponent<BookmarkManagerComponent>();
  972. }
  973. AZ::EntityBus::Handler::BusDisconnect(GetEntityId());
  974. }
  975. void SceneComponent::WriteSaveData(EntitySaveDataContainer& saveDataContainer) const
  976. {
  977. GRAPH_CANVAS_PROFILE_FUNCTION();
  978. SceneComponentSaveData* saveData = saveDataContainer.FindCreateSaveData<SceneComponentSaveData>();
  979. saveData->ClearConstructData();
  980. for (AZ::Entity* currentEntity : m_graphData.m_nodes)
  981. {
  982. GraphCanvasConstructSaveData* constructSaveData = nullptr;
  983. if (GraphUtils::IsComment(currentEntity->GetId()))
  984. {
  985. constructSaveData = aznew GraphCanvasConstructSaveData();
  986. constructSaveData->m_constructType = ConstructType::CommentNode;
  987. }
  988. else if (GraphUtils::IsNodeGroup(currentEntity->GetId()))
  989. {
  990. constructSaveData = aznew GraphCanvasConstructSaveData();
  991. constructSaveData->m_constructType = ConstructType::NodeGroup;
  992. }
  993. if (constructSaveData)
  994. {
  995. EntitySaveDataRequestBus::Event(currentEntity->GetId(), &EntitySaveDataRequests::WriteSaveData, constructSaveData->m_saveDataContainer);
  996. saveData->m_constructs.push_back(constructSaveData);
  997. }
  998. }
  999. saveData->m_constructs.reserve(saveData->m_constructs.size() + m_graphData.m_bookmarkAnchors.size());
  1000. for (AZ::Entity* currentEntity : m_graphData.m_bookmarkAnchors)
  1001. {
  1002. GraphCanvasConstructSaveData* constructSaveData = aznew GraphCanvasConstructSaveData();
  1003. constructSaveData->m_constructType = ConstructType::BookmarkAnchor;
  1004. EntitySaveDataRequestBus::Event(currentEntity->GetId(), &EntitySaveDataRequests::WriteSaveData, constructSaveData->m_saveDataContainer);
  1005. saveData->m_constructs.push_back(constructSaveData);
  1006. }
  1007. saveData->m_viewParams = m_viewParams;
  1008. saveData->m_bookmarkCounter = m_bookmarkCounter;
  1009. }
  1010. void SceneComponent::ReadSaveData(const EntitySaveDataContainer& saveDataContainer)
  1011. {
  1012. GRAPH_CANVAS_PROFILE_FUNCTION();
  1013. if (const SceneComponentSaveData* saveData = saveDataContainer.FindSaveDataAs<SceneComponentSaveData>())
  1014. {
  1015. for (const GraphCanvasConstructSaveData* currentConstruct : saveData->m_constructs)
  1016. {
  1017. AZ::Entity* constructEntity = nullptr;
  1018. switch (currentConstruct->m_constructType)
  1019. {
  1020. case ConstructType::CommentNode:
  1021. GraphCanvasRequestBus::BroadcastResult(constructEntity, &GraphCanvasRequests::CreateCommentNode);
  1022. break;
  1023. case ConstructType::NodeGroup:
  1024. GraphCanvasRequestBus::BroadcastResult(constructEntity, &GraphCanvasRequests::CreateNodeGroup);
  1025. break;
  1026. case ConstructType::BookmarkAnchor:
  1027. GraphCanvasRequestBus::BroadcastResult(constructEntity, &GraphCanvasRequests::CreateBookmarkAnchor);
  1028. break;
  1029. default:
  1030. break;
  1031. }
  1032. if (constructEntity)
  1033. {
  1034. constructEntity->Init();
  1035. constructEntity->Activate();
  1036. EntitySaveDataRequestBus::Event(constructEntity->GetId(), &EntitySaveDataRequests::ReadSaveData, currentConstruct->m_saveDataContainer);
  1037. Add(constructEntity->GetId());
  1038. }
  1039. }
  1040. m_viewParams = saveData->m_viewParams;
  1041. m_bookmarkCounter = saveData->m_bookmarkCounter;
  1042. }
  1043. }
  1044. AZStd::any* SceneComponent::GetUserData()
  1045. {
  1046. return &m_graphData.m_userData;
  1047. }
  1048. const AZStd::any* SceneComponent::GetUserDataConst() const
  1049. {
  1050. return &m_graphData.m_userData;
  1051. }
  1052. void SceneComponent::SetEditorId(const EditorId& editorId)
  1053. {
  1054. if (m_editorId != editorId)
  1055. {
  1056. m_editorId = editorId;
  1057. m_mimeDelegateSceneHelper.SetEditorId(editorId);
  1058. m_gestureSceneHelper.SetEditorId(editorId);
  1059. OnSettingsChanged();
  1060. AssetEditorSettingsNotificationBus::Handler::BusConnect(m_editorId);
  1061. StyleManagerNotificationBus::Handler::BusConnect(m_editorId);
  1062. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnStylesChanged);
  1063. StyleNotificationBus::Event(m_grid, &StyleNotifications::OnStyleChanged);
  1064. }
  1065. }
  1066. EditorId SceneComponent::GetEditorId() const
  1067. {
  1068. return m_editorId;
  1069. }
  1070. AZ::EntityId SceneComponent::GetGrid() const
  1071. {
  1072. return m_grid;
  1073. }
  1074. GraphicsEffectId SceneComponent::CreatePulse(const AnimatedPulseConfiguration& pulseConfiguration)
  1075. {
  1076. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1077. AnimatedPulse* animatedPulse = aznew AnimatedPulse(pulseConfiguration);
  1078. ConfigureAndAddGraphicsEffect(animatedPulse);
  1079. return animatedPulse->GetEffectId();
  1080. }
  1081. GraphicsEffectId SceneComponent::CreatePulseAroundArea(const QRectF& area, int gridSteps, AnimatedPulseConfiguration& pulseConfiguration)
  1082. {
  1083. AZ::EntityId gridId = GetGrid();
  1084. AZ::Vector2 minorPitch(0, 0);
  1085. GridRequestBus::EventResult(minorPitch, gridId, &GridRequests::GetMinorPitch);
  1086. pulseConfiguration.m_controlPoints.reserve(4);
  1087. for (QPointF currentPoint : { area.topLeft(), area.topRight(), area.bottomRight(), area.bottomLeft()})
  1088. {
  1089. QPointF directionVector = currentPoint - area.center();
  1090. directionVector = QtVectorMath::Normalize(directionVector);
  1091. QPointF finalPoint(currentPoint.x() + directionVector.x() * minorPitch.GetX() * gridSteps, currentPoint.y() + directionVector.y() * minorPitch.GetY() * gridSteps);
  1092. pulseConfiguration.m_controlPoints.emplace_back(currentPoint, finalPoint);
  1093. }
  1094. return CreatePulse(pulseConfiguration);
  1095. }
  1096. GraphicsEffectId SceneComponent::CreatePulseAroundSceneMember(const AZ::EntityId& memberId, int gridSteps, AnimatedPulseConfiguration pulseConfiguration)
  1097. {
  1098. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1099. QGraphicsItem* graphicsItem = nullptr;
  1100. SceneMemberUIRequestBus::EventResult(graphicsItem, memberId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1101. if (graphicsItem)
  1102. {
  1103. QRectF target = graphicsItem->sceneBoundingRect();
  1104. return CreatePulseAroundArea(target, gridSteps, pulseConfiguration);
  1105. }
  1106. return AZ::EntityId();
  1107. }
  1108. GraphicsEffectId SceneComponent::CreateCircularPulse(const AZ::Vector2& point, float initialRadius, float finalRadius, AnimatedPulseConfiguration pulseConfiguration)
  1109. {
  1110. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1111. static const int k_circleSegemnts = 9;
  1112. pulseConfiguration.m_controlPoints.clear();
  1113. pulseConfiguration.m_controlPoints.reserve(k_circleSegemnts);
  1114. float step = AZ::Constants::TwoPi / static_cast<float>(k_circleSegemnts);
  1115. // Start it at some random offset just to hide the staticness of it.
  1116. float currentAngle = AZ::Constants::TwoPi * (static_cast<float>(std::rand()) / static_cast<float>(RAND_MAX));
  1117. for (int i = 0; i < k_circleSegemnts; ++i)
  1118. {
  1119. QPointF outerPoint;
  1120. outerPoint.setX(point.GetX() + initialRadius * std::sin(currentAngle));
  1121. outerPoint.setY(point.GetY() + initialRadius * std::cos(currentAngle));
  1122. QPointF innerPoint;
  1123. innerPoint.setX(point.GetX() + finalRadius * std::sin(currentAngle));
  1124. innerPoint.setY(point.GetY() + finalRadius * std::cos(currentAngle));
  1125. currentAngle += step;
  1126. if (currentAngle > AZ::Constants::TwoPi)
  1127. {
  1128. currentAngle -= AZ::Constants::TwoPi;
  1129. }
  1130. pulseConfiguration.m_controlPoints.emplace_back(outerPoint, innerPoint);
  1131. }
  1132. return CreatePulse(pulseConfiguration);
  1133. }
  1134. GraphicsEffectId SceneComponent::CreateOccluder(const OccluderConfiguration& occluderConfiguration)
  1135. {
  1136. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1137. Occluder* occluder = aznew Occluder(occluderConfiguration);
  1138. ConfigureAndAddGraphicsEffect(occluder);
  1139. return occluder->GetEffectId();
  1140. }
  1141. GraphicsEffectId SceneComponent::CreateGlow(const FixedGlowOutlineConfiguration& configuration)
  1142. {
  1143. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1144. GlowOutlineGraphicsItem* outlineGraphicsItem = aznew GlowOutlineGraphicsItem(configuration);
  1145. ConfigureAndAddGraphicsEffect(outlineGraphicsItem);
  1146. return outlineGraphicsItem->GetEffectId();
  1147. }
  1148. GraphicsEffectId SceneComponent::CreateGlowOnSceneMember(const SceneMemberGlowOutlineConfiguration& configuration)
  1149. {
  1150. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1151. QGraphicsItem* graphicsItem = nullptr;
  1152. VisualRequestBus::EventResult(graphicsItem, configuration.m_sceneMember, &VisualRequests::AsGraphicsItem);
  1153. if (m_hiddenElements.count(graphicsItem) == 0)
  1154. {
  1155. GlowOutlineGraphicsItem* outlineGraphicsItem = aznew GlowOutlineGraphicsItem(configuration);
  1156. ConfigureAndAddGraphicsEffect(outlineGraphicsItem);
  1157. return outlineGraphicsItem->GetEffectId();
  1158. }
  1159. else
  1160. {
  1161. return GraphicsEffectId();
  1162. }
  1163. }
  1164. GraphicsEffectId SceneComponent::CreateParticle(const ParticleConfiguration& configuration)
  1165. {
  1166. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1167. if constexpr (k_particleLimit == 0)
  1168. {
  1169. return GraphicsEffectId();
  1170. }
  1171. ParticleGraphicsItem* particleGraphicsItem = aznew ParticleGraphicsItem(configuration);
  1172. ConfigureAndAddGraphicsEffect(particleGraphicsItem);
  1173. m_activeParticles.emplace_back(particleGraphicsItem->GetEffectId());
  1174. if (m_activeParticles.size() >= k_particleLimit)
  1175. {
  1176. CancelGraphicsEffect(m_activeParticles.front());
  1177. }
  1178. return particleGraphicsItem->GetEffectId();
  1179. }
  1180. AZStd::vector< GraphicsEffectId > SceneComponent::ExplodeSceneMember(const AZ::EntityId& memberId, float fillPercent)
  1181. {
  1182. AZStd::vector< GraphicsEffectId > effectIds;
  1183. if (GraphUtils::IsNode(memberId) || GraphUtils::IsNodeGroup(memberId))
  1184. {
  1185. const Styling::StyleHelper* styleHelper = nullptr;
  1186. QColor drawColor;
  1187. if (GraphUtils::IsCollapsedNodeGroup(memberId))
  1188. {
  1189. AZ::EntityId sourceGroupId;
  1190. CollapsedNodeGroupRequestBus::EventResult(sourceGroupId, memberId, &CollapsedNodeGroupRequests::GetSourceGroup);
  1191. AZ::Color azColor;
  1192. NodeGroupRequestBus::EventResult(azColor, sourceGroupId, &NodeGroupRequests::GetGroupColor);
  1193. drawColor = ConversionUtils::AZToQColor(azColor);
  1194. }
  1195. else if (GraphUtils::IsNode(memberId))
  1196. {
  1197. PaletteIconConfiguration iconConfiguration;
  1198. NodeTitleRequestBus::Event(memberId, &NodeTitleRequests::ConfigureIconConfiguration, iconConfiguration);
  1199. StyleManagerRequestBus::EventResult(styleHelper, m_editorId, &StyleManagerRequests::FindPaletteIconStyleHelper, iconConfiguration);
  1200. }
  1201. else
  1202. {
  1203. AZ::Color azColor;
  1204. NodeGroupRequestBus::EventResult(azColor, memberId, &NodeGroupRequests::GetGroupColor);
  1205. drawColor = ConversionUtils::AZToQColor(azColor);
  1206. }
  1207. QGraphicsItem* graphicsItem = nullptr;
  1208. SceneMemberUIRequestBus::EventResult(graphicsItem, memberId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1209. if (graphicsItem)
  1210. {
  1211. QRectF boundingRect = graphicsItem->sceneBoundingRect();
  1212. AZ::Vector2 minorPitch;
  1213. GridRequestBus::EventResult(minorPitch, GetGrid(), &GridRequests::GetMinorPitch);
  1214. AZ::Vector2 boxSize = minorPitch;
  1215. AZ::Vector2 impulseVector = minorPitch;
  1216. ParticleConfiguration baseConfiguration;
  1217. baseConfiguration.m_boundingArea = QRectF(0,0, boxSize.GetX(), boxSize.GetY());
  1218. baseConfiguration.m_hasGravity = true;
  1219. baseConfiguration.m_alphaFade = true;
  1220. baseConfiguration.m_alphaStart = 1.0f;
  1221. baseConfiguration.m_alphaEnd = 0.0f;
  1222. baseConfiguration.m_styleHelper = styleHelper;
  1223. baseConfiguration.m_color = drawColor;
  1224. baseConfiguration.m_zValue = aznumeric_cast<int>(graphicsItem->zValue());
  1225. boundingRect.adjust(minorPitch.GetX() * 0.5f, minorPitch.GetY() * 0.5f, -minorPitch.GetX() * 0.5f, -minorPitch.GetY() * 0.5f);
  1226. int yPos = aznumeric_cast<int>(boundingRect.top());
  1227. int xPos = aznumeric_cast<int>(boundingRect.left());
  1228. while (yPos < boundingRect.bottom())
  1229. {
  1230. while (xPos < boundingRect.right())
  1231. {
  1232. float skipChance = static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
  1233. if (skipChance <= fillPercent)
  1234. {
  1235. baseConfiguration.m_boundingArea.moveTopLeft(QPointF(xPos, yPos));
  1236. double impulseVariance = static_cast<double>(rand()) / static_cast<double>(RAND_MAX);
  1237. double directionSpray = ((boundingRect.center().x() - xPos)/boundingRect.width()) * 2.0;
  1238. double xImpulse = impulseVector.GetX() * 10.0 * -directionSpray + impulseVector.GetX() * 6.0 * impulseVariance;
  1239. double yImpulse = -impulseVector.GetY() * 4.0 - impulseVector.GetY() * 2.0 * impulseVariance;
  1240. baseConfiguration.m_initialImpulse = QPointF(xImpulse, yImpulse);
  1241. baseConfiguration.m_lifespan = AZStd::chrono::milliseconds(400 + rand() % 125);
  1242. baseConfiguration.m_fadeTime = baseConfiguration.m_lifespan;
  1243. effectIds.emplace_back(CreateParticle(baseConfiguration));
  1244. }
  1245. xPos += aznumeric_cast<int>(minorPitch.GetX());
  1246. }
  1247. yPos += aznumeric_cast<int>(minorPitch.GetY());
  1248. xPos = aznumeric_cast<int>(boundingRect.left());
  1249. }
  1250. }
  1251. }
  1252. return effectIds;
  1253. }
  1254. void SceneComponent::CancelGraphicsEffect(const GraphicsEffectId& effectId)
  1255. {
  1256. QGraphicsItem* graphicsItem = nullptr;
  1257. GraphicsEffectRequestBus::EventResult(graphicsItem, effectId, &GraphicsEffectRequests::AsQGraphicsItem);
  1258. DestroyGraphicsItem(effectId, graphicsItem);
  1259. }
  1260. bool SceneComponent::AddNode(const AZ::EntityId& nodeId, const AZ::Vector2& position, bool isPaste)
  1261. {
  1262. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1263. AZ::Entity* nodeEntity(AzToolsFramework::GetEntity(nodeId));
  1264. AZ_Assert(nodeEntity, "Node (ID: %s) Entity not found!", nodeId.ToString().data());
  1265. AZ_Assert(nodeEntity->GetState() == AZ::Entity::State::Active, "Only active node entities can be added to a scene");
  1266. QGraphicsItem* item = nullptr;
  1267. SceneMemberUIRequestBus::EventResult(item, nodeId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1268. AZ_Assert(item && !item->parentItem(), "Nodes must have a \"root\", unparented visual/QGraphicsItem");
  1269. auto foundIt = AZStd::find_if(m_graphData.m_nodes.begin(), m_graphData.m_nodes.end(), [&nodeEntity](const AZ::Entity* node) { return node->GetId() == nodeEntity->GetId(); });
  1270. if (foundIt == m_graphData.m_nodes.end())
  1271. {
  1272. m_graphData.m_nodes.emplace(nodeEntity);
  1273. AddSceneMember(nodeId, true, position);
  1274. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnNodeAdded, nodeId, isPaste);
  1275. m_mimeDelegateSceneHelper.SignalNodeCreated(nodeId);
  1276. return true;
  1277. }
  1278. return false;
  1279. }
  1280. void SceneComponent::AddNodes(const AZStd::vector<AZ::EntityId>& nodeIds)
  1281. {
  1282. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1283. for (const auto& nodeId : nodeIds)
  1284. {
  1285. AZ::Vector2 position;
  1286. GeometryRequestBus::EventResult(position, nodeId, &GeometryRequests::GetPosition);
  1287. AddNode(nodeId, position, false);
  1288. }
  1289. }
  1290. bool SceneComponent::RemoveNode(const AZ::EntityId& nodeId)
  1291. {
  1292. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1293. auto foundIt = AZStd::find_if(m_graphData.m_nodes.begin(), m_graphData.m_nodes.end(), [&nodeId](const AZ::Entity* node) { return node->GetId() == nodeId; });
  1294. if (foundIt != m_graphData.m_nodes.end())
  1295. {
  1296. VisualNotificationBus::MultiHandler::BusDisconnect(nodeId);
  1297. GeometryNotificationBus::MultiHandler::BusDisconnect(nodeId);
  1298. m_graphData.m_nodes.erase(foundIt);
  1299. SceneMemberNotificationBus::Event(nodeId, &SceneMemberNotifications::PreOnRemovedFromScene, GetEntityId());
  1300. QGraphicsItem* item = nullptr;
  1301. SceneMemberUIRequestBus::EventResult(item, nodeId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1302. RemoveItemFromScene(item);
  1303. UnregisterSelectionItem(nodeId);
  1304. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnNodeRemoved, nodeId);
  1305. SceneMemberRequestBus::Event(nodeId, &SceneMemberRequests::ClearScene, GetEntityId());
  1306. return true;
  1307. }
  1308. return false;
  1309. }
  1310. AZStd::vector<AZ::EntityId> SceneComponent::GetNodes() const
  1311. {
  1312. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1313. AZStd::vector<AZ::EntityId> result;
  1314. for (const auto& nodeRef : m_graphData.m_nodes)
  1315. {
  1316. result.push_back(nodeRef->GetId());
  1317. }
  1318. return result;
  1319. }
  1320. AZStd::vector<AZ::EntityId> SceneComponent::GetSelectedNodes() const
  1321. {
  1322. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1323. AZStd::vector<AZ::EntityId> result;
  1324. if (m_graphicsSceneUi)
  1325. {
  1326. const QList<QGraphicsItem*> selected(m_graphicsSceneUi->selectedItems());
  1327. result.reserve(selected.size());
  1328. for (QGraphicsItem* item : selected)
  1329. {
  1330. auto entry = m_itemLookup.find(item);
  1331. if (entry != m_itemLookup.end())
  1332. {
  1333. AZ::Entity* entity = nullptr;
  1334. AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entry->second);
  1335. if (m_graphData.m_nodes.count(entity) > 0)
  1336. {
  1337. result.push_back(entity->GetId());
  1338. }
  1339. }
  1340. }
  1341. }
  1342. return result;
  1343. }
  1344. void SceneComponent::DeleteNodeAndStitchConnections(const AZ::EntityId& node)
  1345. {
  1346. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1347. if (node.IsValid())
  1348. {
  1349. const AZ::EntityId& entityId = GetEntityId();
  1350. GraphModelRequestBus::Event(entityId, &GraphModelRequests::RequestPushPreventUndoStateUpdate);
  1351. float explosionDensity = 0.6f;
  1352. if (GraphUtils::IsNodeGroup(node))
  1353. {
  1354. explosionDensity = 0.3f;
  1355. }
  1356. ExplodeSceneMember(node, explosionDensity);
  1357. GraphUtils::DetachNodeAndStitchConnections(node);
  1358. Delete({ node });
  1359. GraphModelRequestBus::Event(entityId, &GraphModelRequests::RequestPopPreventUndoStateUpdate);
  1360. GraphModelRequestBus::Event(entityId, &GraphModelRequests::RequestUndoPoint);
  1361. }
  1362. }
  1363. AZ::EntityId SceneComponent::CreateConnectionBetween(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint)
  1364. {
  1365. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1366. if (!sourceEndpoint.IsValid() || !targetEndpoint.IsValid())
  1367. {
  1368. return AZ::EntityId();
  1369. }
  1370. AZ::EntityId connectionId;
  1371. bool isValidConnection = false;
  1372. SlotRequestBus::EventResult(isValidConnection, sourceEndpoint.GetSlotId(), &SlotRequests::CanCreateConnectionTo, targetEndpoint);
  1373. if (isValidConnection)
  1374. {
  1375. SlotRequestBus::EventResult(connectionId, sourceEndpoint.GetSlotId(), &SlotRequests::CreateConnectionWithEndpoint, targetEndpoint);
  1376. }
  1377. return connectionId;
  1378. }
  1379. bool SceneComponent::AddConnection(const AZ::EntityId& connectionId)
  1380. {
  1381. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1382. AZ_Assert(connectionId.IsValid(), "Connection ID %s is not valid!", connectionId.ToString().data());
  1383. AZ::Entity* connectionEntity(AzToolsFramework::GetEntity(connectionId));
  1384. auto connection = connectionEntity ? AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(connectionEntity) : nullptr;
  1385. AZ_Warning("Graph Canvas", connection->GetEntity()->GetState() == AZ::Entity::State::Active, "Only active connection entities can be added to a scene");
  1386. AZ_Warning("Graph Canvas", connection, "Couldn't find the connection's component (ID: %s)!", connectionId.ToString().data());
  1387. if (connection)
  1388. {
  1389. auto foundIt = AZStd::find_if(m_graphData.m_connections.begin(), m_graphData.m_connections.end(), [&connection](const AZ::Entity* connectionEntity) { return connectionEntity->GetId() == connection->GetEntityId(); });
  1390. if (foundIt == m_graphData.m_connections.end())
  1391. {
  1392. AddSceneMember(connectionId);
  1393. m_graphData.m_connections.emplace(connection->GetEntity());
  1394. Endpoint sourceEndpoint;
  1395. ConnectionRequestBus::EventResult(sourceEndpoint, connectionId, &ConnectionRequests::GetSourceEndpoint);
  1396. Endpoint targetEndpoint;
  1397. ConnectionRequestBus::EventResult(targetEndpoint, connectionId, &ConnectionRequests::GetTargetEndpoint);
  1398. m_graphData.m_endpointMap.emplace(sourceEndpoint, targetEndpoint);
  1399. m_graphData.m_endpointMap.emplace(targetEndpoint, sourceEndpoint);
  1400. SlotRequestBus::Event(sourceEndpoint.GetSlotId(), &SlotRequests::AddConnectionId, connectionId, targetEndpoint);
  1401. SlotRequestBus::Event(targetEndpoint.GetSlotId(), &SlotRequests::AddConnectionId, connectionId, sourceEndpoint);
  1402. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnConnectionAdded, connectionId);
  1403. return true;
  1404. }
  1405. }
  1406. return false;
  1407. }
  1408. void SceneComponent::AddConnections(const AZStd::vector<AZ::EntityId>& connectionIds)
  1409. {
  1410. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1411. for (const auto& connectionId : connectionIds)
  1412. {
  1413. AddConnection(connectionId);
  1414. }
  1415. }
  1416. bool SceneComponent::RemoveConnection(const AZ::EntityId& connectionId)
  1417. {
  1418. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1419. AZ_Assert(connectionId.IsValid(), "Connection ID %s is not valid!", connectionId.ToString().data());
  1420. auto foundIt = AZStd::find_if(m_graphData.m_connections.begin(), m_graphData.m_connections.end(), [&connectionId](const AZ::Entity* connection) { return connection->GetId() == connectionId; });
  1421. if (foundIt != m_graphData.m_connections.end())
  1422. {
  1423. VisualNotificationBus::MultiHandler::BusDisconnect(connectionId);
  1424. GeometryNotificationBus::MultiHandler::BusDisconnect(connectionId);
  1425. Endpoint sourceEndpoint;
  1426. ConnectionRequestBus::EventResult(sourceEndpoint, connectionId, &ConnectionRequests::GetSourceEndpoint);
  1427. Endpoint targetEndpoint;
  1428. ConnectionRequestBus::EventResult(targetEndpoint, connectionId, &ConnectionRequests::GetTargetEndpoint);
  1429. m_graphData.m_endpointMap.erase(sourceEndpoint);
  1430. m_graphData.m_endpointMap.erase(targetEndpoint);
  1431. m_graphData.m_connections.erase(foundIt);
  1432. QGraphicsItem* item{};
  1433. SceneMemberUIRequestBus::EventResult(item, connectionId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1434. AZ_Assert(item, "Connections must have a visual/QGraphicsItem");
  1435. RemoveItemFromScene(item);
  1436. UnregisterSelectionItem(connectionId);
  1437. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnConnectionRemoved, connectionId);
  1438. SlotRequestBus::Event(targetEndpoint.GetSlotId(), &SlotRequests::RemoveConnectionId, connectionId, sourceEndpoint);
  1439. SlotRequestBus::Event(sourceEndpoint.GetSlotId(), &SlotRequests::RemoveConnectionId, connectionId, targetEndpoint);
  1440. return true;
  1441. }
  1442. return false;
  1443. }
  1444. AZStd::vector<AZ::EntityId> SceneComponent::GetConnections() const
  1445. {
  1446. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1447. AZStd::vector<AZ::EntityId> result;
  1448. for (const auto& connection : m_graphData.m_connections)
  1449. {
  1450. result.push_back(connection->GetId());
  1451. }
  1452. return result;
  1453. }
  1454. AZStd::vector<AZ::EntityId> SceneComponent::GetSelectedConnections() const
  1455. {
  1456. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1457. AZStd::vector<AZ::EntityId> result;
  1458. if (m_graphicsSceneUi)
  1459. {
  1460. const QList<QGraphicsItem*> selected(m_graphicsSceneUi->selectedItems());
  1461. result.reserve(selected.size());
  1462. for (QGraphicsItem* item : selected)
  1463. {
  1464. auto entry = m_itemLookup.find(item);
  1465. if (entry != m_itemLookup.end())
  1466. {
  1467. AZ::Entity* entity{};
  1468. AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entry->second);
  1469. if (entity && AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(entity))
  1470. {
  1471. result.push_back(entity->GetId());
  1472. }
  1473. }
  1474. }
  1475. }
  1476. return result;
  1477. }
  1478. AZStd::vector<AZ::EntityId> SceneComponent::GetConnectionsForEndpoint(const Endpoint& firstEndpoint) const
  1479. {
  1480. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1481. AZStd::vector<AZ::EntityId> result;
  1482. for (const auto& connection : m_graphData.m_connections)
  1483. {
  1484. Endpoint sourceEndpoint;
  1485. ConnectionRequestBus::EventResult(sourceEndpoint, connection->GetId(), &ConnectionRequests::GetSourceEndpoint);
  1486. Endpoint targetEndpoint;
  1487. ConnectionRequestBus::EventResult(targetEndpoint, connection->GetId(), &ConnectionRequests::GetTargetEndpoint);
  1488. if (sourceEndpoint == firstEndpoint || targetEndpoint == firstEndpoint)
  1489. {
  1490. result.push_back(connection->GetId());
  1491. }
  1492. }
  1493. return result;
  1494. }
  1495. bool SceneComponent::IsEndpointConnected(const Endpoint& endpoint) const
  1496. {
  1497. return m_graphData.m_endpointMap.count(endpoint) > 0;
  1498. }
  1499. AZStd::vector<Endpoint> SceneComponent::GetConnectedEndpoints(const Endpoint& firstEndpoint) const
  1500. {
  1501. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1502. AZStd::vector<Endpoint> connectedEndpoints;
  1503. auto otherEndpointsRange = m_graphData.m_endpointMap.equal_range(firstEndpoint);
  1504. for (auto otherIt = otherEndpointsRange.first; otherIt != otherEndpointsRange.second; ++otherIt)
  1505. {
  1506. connectedEndpoints.push_back(otherIt->second);
  1507. }
  1508. return connectedEndpoints;
  1509. }
  1510. bool SceneComponent::CreateConnection(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint)
  1511. {
  1512. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1513. AZ::Entity* foundEntity = nullptr;
  1514. if (FindConnection(foundEntity, sourceEndpoint, targetEndpoint))
  1515. {
  1516. AZ_Warning("Graph Canvas", false, "Attempting to create duplicate connection between source endpoint (%s, %s) and target endpoint(%s, %s)",
  1517. sourceEndpoint.GetNodeId().ToString().data(), sourceEndpoint.GetSlotId().ToString().data(),
  1518. targetEndpoint.GetNodeId().ToString().data(), targetEndpoint.GetSlotId().ToString().data());
  1519. return false;
  1520. }
  1521. // Hunt through our nodes for both the source and target endpoint at the same time.
  1522. AZStd::pair<bool, bool> findResult(false, false);
  1523. AZStd::find_if(m_graphData.m_nodes.begin(), m_graphData.m_nodes.end(), [&findResult, &sourceEndpoint, &targetEndpoint](const AZ::Entity* node)
  1524. {
  1525. findResult.first = findResult.first || node->GetId() == sourceEndpoint.GetNodeId();
  1526. findResult.second = findResult.second || node->GetId() == targetEndpoint.GetNodeId();
  1527. return findResult.first && findResult.second;
  1528. }
  1529. );
  1530. if (!findResult.first)
  1531. {
  1532. AZ_Error("Scene", false, "The source node with id %s is not in this scene, a connection cannot be made", sourceEndpoint.GetNodeId().ToString().data());
  1533. return false;
  1534. }
  1535. else if (!findResult.second)
  1536. {
  1537. AZ_Error("Scene", false, "The target node with id %s is not in this scene, a connection cannot be made", targetEndpoint.GetNodeId().ToString().data());
  1538. return false;
  1539. }
  1540. AZ::EntityId connectionEntity;
  1541. SlotRequestBus::EventResult(connectionEntity, sourceEndpoint.GetSlotId(), &SlotRequests::CreateConnectionWithEndpoint, targetEndpoint);
  1542. return true;
  1543. }
  1544. bool SceneComponent::DisplayConnection(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint)
  1545. {
  1546. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1547. AZ::Entity* foundEntity = nullptr;
  1548. if (FindConnection(foundEntity, sourceEndpoint, targetEndpoint))
  1549. {
  1550. AZ_Warning("Graph Canvas", false, "Attempting to create duplicate connection between source endpoint (%s, %s) and target endpoint(%s, %s)",
  1551. sourceEndpoint.GetNodeId().ToString().data(), sourceEndpoint.GetSlotId().ToString().data(),
  1552. targetEndpoint.GetNodeId().ToString().data(), targetEndpoint.GetSlotId().ToString().data());
  1553. return false;
  1554. }
  1555. // Hunt through our nodes for both the source and target endpoint at the same time.
  1556. AZStd::pair<bool, bool> findResult(false, false);
  1557. AZStd::find_if(m_graphData.m_nodes.begin(), m_graphData.m_nodes.end(), [&findResult, &sourceEndpoint, &targetEndpoint](const AZ::Entity* node)
  1558. {
  1559. findResult.first = findResult.first || node->GetId() == sourceEndpoint.GetNodeId();
  1560. findResult.second = findResult.second || node->GetId() == targetEndpoint.GetNodeId();
  1561. return findResult.first && findResult.second;
  1562. }
  1563. );
  1564. if (!findResult.first)
  1565. {
  1566. AZ_Error("Scene", false, "The source node with id %s is not in this scene, a connection cannot be made", sourceEndpoint.GetNodeId().ToString().data());
  1567. return false;
  1568. }
  1569. else if (!findResult.second)
  1570. {
  1571. AZ_Error("Scene", false, "The target node with id %s is not in this scene, a connection cannot be made", targetEndpoint.GetNodeId().ToString().data());
  1572. return false;
  1573. }
  1574. AZ::EntityId connectionEntity;
  1575. SlotRequestBus::EventResult(connectionEntity, sourceEndpoint.GetSlotId(), &SlotRequests::DisplayConnectionWithEndpoint, targetEndpoint);
  1576. return true;
  1577. }
  1578. bool SceneComponent::Disconnect(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint)
  1579. {
  1580. AZ::Entity* connectionEntity = nullptr;
  1581. if (FindConnection(connectionEntity, sourceEndpoint, targetEndpoint) && RemoveConnection(connectionEntity->GetId()))
  1582. {
  1583. delete connectionEntity;
  1584. return true;
  1585. }
  1586. return false;
  1587. }
  1588. bool SceneComponent::DisconnectById(const AZ::EntityId& connectionId)
  1589. {
  1590. if (RemoveConnection(connectionId))
  1591. {
  1592. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, connectionId);
  1593. return true;
  1594. }
  1595. return false;
  1596. }
  1597. bool SceneComponent::FindConnection(AZ::Entity*& connectionEntity, const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint) const
  1598. {
  1599. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1600. AZ::Entity* foundEntity = nullptr;
  1601. AZStd::vector< ConnectionId > connectionIds;
  1602. SlotRequestBus::EventResult(connectionIds, sourceEndpoint.GetSlotId(), &SlotRequests::GetConnections);
  1603. for (const ConnectionId& connectionId : connectionIds)
  1604. {
  1605. Endpoint testTargetEndpoint;
  1606. ConnectionRequestBus::EventResult(testTargetEndpoint, connectionId, &ConnectionRequests::GetTargetEndpoint);
  1607. if (targetEndpoint == testTargetEndpoint)
  1608. {
  1609. AZ::ComponentApplicationBus::BroadcastResult(foundEntity, &AZ::ComponentApplicationRequests::FindEntity, connectionId);
  1610. break;
  1611. }
  1612. }
  1613. if (foundEntity)
  1614. {
  1615. connectionEntity = foundEntity;
  1616. return true;
  1617. }
  1618. return false;
  1619. }
  1620. bool SceneComponent::AddBookmarkAnchor(const AZ::EntityId& bookmarkAnchorId, const AZ::Vector2& position)
  1621. {
  1622. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1623. AZ::Entity* anchorEntity(AzToolsFramework::GetEntity(bookmarkAnchorId));
  1624. AZ_Assert(anchorEntity, "BookmarkAnchor (ID: %s) Entity not found!", bookmarkAnchorId.ToString().data());
  1625. AZ_Assert(anchorEntity->GetState() == AZ::Entity::State::Active, "Only active node entities can be added to a scene");
  1626. QGraphicsItem* item = nullptr;
  1627. SceneMemberUIRequestBus::EventResult(item, bookmarkAnchorId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1628. AZ_Assert(item && !item->parentItem(), "BookmarkAnchors must have a \"root\", unparented visual/QGraphicsItem");
  1629. auto foundIt = AZStd::find_if(m_graphData.m_bookmarkAnchors.begin(), m_graphData.m_bookmarkAnchors.end(), [&anchorEntity](const AZ::Entity* entity) { return entity->GetId() == anchorEntity->GetId(); });
  1630. if (foundIt == m_graphData.m_bookmarkAnchors.end())
  1631. {
  1632. m_graphData.m_bookmarkAnchors.emplace(anchorEntity);
  1633. AddSceneMember(bookmarkAnchorId, true, position);
  1634. return true;
  1635. }
  1636. return false;
  1637. }
  1638. bool SceneComponent::RemoveBookmarkAnchor(const AZ::EntityId& bookmarkAnchorId)
  1639. {
  1640. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1641. auto foundIt = AZStd::find_if(m_graphData.m_bookmarkAnchors.begin(), m_graphData.m_bookmarkAnchors.end(), [&bookmarkAnchorId](const AZ::Entity* anchorEntity) { return anchorEntity->GetId() == bookmarkAnchorId; });
  1642. if (foundIt != m_graphData.m_bookmarkAnchors.end())
  1643. {
  1644. VisualNotificationBus::MultiHandler::BusDisconnect(bookmarkAnchorId);
  1645. GeometryNotificationBus::MultiHandler::BusDisconnect(bookmarkAnchorId);
  1646. m_graphData.m_bookmarkAnchors.erase(foundIt);
  1647. QGraphicsItem* item = nullptr;
  1648. SceneMemberUIRequestBus::EventResult(item, bookmarkAnchorId, &SceneMemberUIRequests::GetRootGraphicsItem);
  1649. RemoveItemFromScene(item);
  1650. UnregisterSelectionItem(bookmarkAnchorId);
  1651. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSceneMemberRemoved, bookmarkAnchorId);
  1652. SceneMemberRequestBus::Event(bookmarkAnchorId, &SceneMemberRequests::ClearScene, GetEntityId());
  1653. return true;
  1654. }
  1655. return false;
  1656. }
  1657. bool SceneComponent::Add(const AZ::EntityId& entityId, bool isPaste)
  1658. {
  1659. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1660. AZ::Entity* actual = nullptr;
  1661. AZ::ComponentApplicationBus::BroadcastResult(actual, &AZ::ComponentApplicationRequests::FindEntity, entityId);
  1662. if (!actual)
  1663. {
  1664. return false;
  1665. }
  1666. if (AZ::EntityUtils::FindFirstDerivedComponent<NodeComponent>(actual))
  1667. {
  1668. AZ::Vector2 position;
  1669. GeometryRequestBus::EventResult(position, entityId, &GeometryRequests::GetPosition);
  1670. return AddNode(entityId, position, isPaste);
  1671. }
  1672. else if (AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(actual))
  1673. {
  1674. return AddConnection(entityId);
  1675. }
  1676. else if (AZ::EntityUtils::FindFirstDerivedComponent<BookmarkAnchorComponent>(actual))
  1677. {
  1678. AZ::Vector2 position;
  1679. GeometryRequestBus::EventResult(position, entityId, &GeometryRequests::GetPosition);
  1680. return AddBookmarkAnchor(entityId, position);
  1681. }
  1682. else
  1683. {
  1684. AZ_Error("Scene", false, "The entity does not appear to be a valid scene membership candidate (ID: %s)", entityId.ToString().data());
  1685. }
  1686. return false;
  1687. }
  1688. bool SceneComponent::Remove(const AZ::EntityId& entityId)
  1689. {
  1690. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1691. AZ::Entity* actual = nullptr;
  1692. AZ::ComponentApplicationBus::BroadcastResult(actual, &AZ::ComponentApplicationRequests::FindEntity, entityId);
  1693. if (!actual)
  1694. {
  1695. return false;
  1696. }
  1697. if (m_pressedEntity == entityId)
  1698. {
  1699. VisualNotificationBus::Event(m_pressedEntity, &VisualNotifications::OnMouseRelease, m_pressedEntity, nullptr);
  1700. }
  1701. if (AZ::EntityUtils::FindFirstDerivedComponent<NodeComponent>(actual))
  1702. {
  1703. return RemoveNode(entityId);
  1704. }
  1705. else if (AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(actual))
  1706. {
  1707. return RemoveConnection(entityId);
  1708. }
  1709. else if (AZ::EntityUtils::FindFirstDerivedComponent<BookmarkAnchorComponent>(actual))
  1710. {
  1711. return RemoveBookmarkAnchor(entityId);
  1712. }
  1713. else
  1714. {
  1715. AZ_Error("Scene", false, "The entity does not appear to be a valid scene membership candidate (ID: %s)", entityId.ToString().data());
  1716. }
  1717. return false;
  1718. }
  1719. bool SceneComponent::Show(const AZ::EntityId& graphMember)
  1720. {
  1721. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1722. if (m_graphicsSceneUi)
  1723. {
  1724. QGraphicsItem* graphicsItem = nullptr;
  1725. SceneMemberUIRequestBus::EventResult(graphicsItem, graphMember, &SceneMemberUIRequests::GetRootGraphicsItem);
  1726. if (graphicsItem)
  1727. {
  1728. auto hiddenIter = m_hiddenElements.find(graphicsItem);
  1729. bool isWrapped = false;
  1730. NodeRequestBus::EventResult(isWrapped, graphMember, &NodeRequests::IsWrapped);
  1731. if (!isWrapped)
  1732. {
  1733. if (hiddenIter != m_hiddenElements.end())
  1734. {
  1735. if (GeometryRequestBus::FindFirstHandler(graphMember) != nullptr)
  1736. {
  1737. AZ::Vector2 position(0, 0);
  1738. GeometryRequestBus::EventResult(position, graphMember, &GeometryRequests::GetPosition);
  1739. graphicsItem->setPos(ConversionUtils::AZToQPoint(position));
  1740. }
  1741. graphicsItem->show();
  1742. SceneMemberNotificationBus::Event(graphMember, &SceneMemberNotifications::OnSceneMemberShown);
  1743. m_hiddenElements.erase(hiddenIter);
  1744. return true;
  1745. }
  1746. }
  1747. else
  1748. {
  1749. if (hiddenIter != m_hiddenElements.end())
  1750. {
  1751. m_hiddenElements.erase(hiddenIter);
  1752. }
  1753. graphicsItem->show();
  1754. return true;
  1755. }
  1756. }
  1757. }
  1758. return false;
  1759. }
  1760. bool SceneComponent::Hide(const AZ::EntityId& graphMember)
  1761. {
  1762. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1763. if (m_graphicsSceneUi)
  1764. {
  1765. QGraphicsItem* graphicsItem = nullptr;
  1766. SceneMemberUIRequestBus::EventResult(graphicsItem, graphMember, &SceneMemberUIRequests::GetRootGraphicsItem);
  1767. if (graphicsItem)
  1768. {
  1769. graphicsItem->hide();
  1770. auto insertResult = m_hiddenElements.insert(graphicsItem);
  1771. if (insertResult.second)
  1772. {
  1773. SceneMemberNotificationBus::Event(graphMember, &SceneMemberNotifications::OnSceneMemberHidden);
  1774. }
  1775. return insertResult.second;
  1776. }
  1777. }
  1778. return false;
  1779. }
  1780. bool SceneComponent::IsHidden(const AZ::EntityId& graphMember) const
  1781. {
  1782. QGraphicsItem* graphicsItem = nullptr;
  1783. SceneMemberUIRequestBus::EventResult(graphicsItem, graphMember, &SceneMemberUIRequests::GetRootGraphicsItem);
  1784. return m_hiddenElements.find(graphicsItem) != m_hiddenElements.end();
  1785. }
  1786. bool SceneComponent::Enable(const NodeId& nodeId)
  1787. {
  1788. if (!AZ::SystemTickBus::Handler::BusIsConnected())
  1789. {
  1790. AZ::SystemTickBus::Handler::BusConnect();
  1791. }
  1792. m_queuedDisable.erase(nodeId);
  1793. auto insertResult = m_queuedEnable.insert(nodeId);
  1794. return insertResult.second;
  1795. }
  1796. void SceneComponent::EnableVisualState(const NodeId& nodeId)
  1797. {
  1798. if (!AZ::SystemTickBus::Handler::BusIsConnected())
  1799. {
  1800. AZ::SystemTickBus::Handler::BusConnect();
  1801. }
  1802. m_queuedVisualDisable.erase(nodeId);
  1803. m_queuedVisualEnable.insert(nodeId);
  1804. }
  1805. void SceneComponent::EnableSelection()
  1806. {
  1807. AZStd::vector< NodeId > selectedNodes = GetSelectedNodes();
  1808. for (NodeId nodeId : selectedNodes)
  1809. {
  1810. Enable(nodeId);
  1811. }
  1812. }
  1813. bool SceneComponent::Disable(const NodeId& nodeId)
  1814. {
  1815. if (!AZ::SystemTickBus::Handler::BusIsConnected())
  1816. {
  1817. AZ::SystemTickBus::Handler::BusConnect();
  1818. }
  1819. m_queuedEnable.erase(nodeId);
  1820. auto insertResult = m_queuedDisable.insert(nodeId);
  1821. return insertResult.second;
  1822. }
  1823. void SceneComponent::DisableVisualState(const NodeId& nodeId)
  1824. {
  1825. if (!AZ::SystemTickBus::Handler::BusIsConnected())
  1826. {
  1827. AZ::SystemTickBus::Handler::BusConnect();
  1828. }
  1829. m_queuedVisualEnable.erase(nodeId);
  1830. m_queuedVisualDisable.insert(nodeId);
  1831. }
  1832. void SceneComponent::DisableSelection()
  1833. {
  1834. AZStd::vector< NodeId > selectedNodes = GetSelectedNodes();
  1835. for (NodeId nodeId : selectedNodes)
  1836. {
  1837. // Temporarily disable collapsed node groups until we figure out how disabled groups should work.
  1838. //
  1839. // Node groups can still be partially disabled if they're connections are disabled, but you won't be able
  1840. // to disable them directly.
  1841. if (!GraphUtils::IsCollapsedNodeGroup(nodeId))
  1842. {
  1843. Disable(nodeId);
  1844. }
  1845. }
  1846. }
  1847. void SceneComponent::ProcessEnableDisableQueue()
  1848. {
  1849. if (!m_queuedDisable.empty())
  1850. {
  1851. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::DisableNodes, m_queuedDisable);
  1852. m_queuedDisable.clear();
  1853. }
  1854. if (!m_queuedEnable.empty())
  1855. {
  1856. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::EnableNodes, m_queuedEnable);
  1857. m_queuedEnable.clear();
  1858. }
  1859. if (!m_queuedVisualDisable.empty())
  1860. {
  1861. GraphUtils::SetNodesEnabledState(m_queuedVisualDisable, RootGraphicsItemEnabledState::ES_Disabled);
  1862. m_queuedVisualDisable.clear();
  1863. }
  1864. if (!m_queuedVisualEnable.empty())
  1865. {
  1866. GraphUtils::SetNodesEnabledState(m_queuedVisualEnable, RootGraphicsItemEnabledState::ES_Enabled);
  1867. m_queuedVisualEnable.clear();
  1868. }
  1869. AZ::SystemTickBus::Handler::BusDisconnect();
  1870. }
  1871. void SceneComponent::ClearSelection()
  1872. {
  1873. if (m_graphicsSceneUi)
  1874. {
  1875. QSignalBlocker signalBlocker(m_graphicsSceneUi.get());
  1876. m_graphicsSceneUi->clearSelection();
  1877. // Always signal the selection change when being told to clear selection.
  1878. // Makes it easier to synchronize selections states across multiple panels.
  1879. OnSelectionChanged();
  1880. }
  1881. }
  1882. void SceneComponent::SetSelectedArea(const AZ::Vector2& topLeft, const AZ::Vector2& topRight)
  1883. {
  1884. if (m_graphicsSceneUi)
  1885. {
  1886. QPainterPath path;
  1887. path.addRect(QRectF{ QPointF {topLeft.GetX(), topLeft.GetY()}, QPointF { topRight.GetX(), topRight.GetY() } });
  1888. m_graphicsSceneUi->setSelectionArea(path);
  1889. }
  1890. }
  1891. void SceneComponent::SelectAll()
  1892. {
  1893. if (m_graphicsSceneUi)
  1894. {
  1895. QPainterPath path;
  1896. path.addRect(m_graphicsSceneUi->sceneRect());
  1897. m_graphicsSceneUi->setSelectionArea(path);
  1898. }
  1899. }
  1900. void SceneComponent::SelectAllRelative(ConnectionType connectionDirection)
  1901. {
  1902. AZStd::vector<AZ::EntityId> seedNodes = GetSelectedNodes();
  1903. AZStd::unordered_set<AZ::EntityId> selectableNodes;
  1904. GraphUtils::FindConnectedNodes(seedNodes, selectableNodes, { connectionDirection });
  1905. AssetEditorRequestBus::Event(GetEditorId(), &AssetEditorRequests::OnSelectionManipulationBegin);
  1906. for (const AZ::EntityId& nodeId : selectableNodes)
  1907. {
  1908. SceneMemberUIRequestBus::Event(nodeId, &SceneMemberUIRequests::SetSelected, true);
  1909. }
  1910. AssetEditorRequestBus::Event(GetEditorId(), &AssetEditorRequests::OnSelectionManipulationEnd);
  1911. }
  1912. void SceneComponent::SelectConnectedNodes()
  1913. {
  1914. AZStd::vector<AZ::EntityId> seedNodes = GetSelectedNodes();
  1915. AZStd::unordered_set<AZ::EntityId> selectableNodes;
  1916. GraphUtils::FindConnectedNodes(seedNodes, selectableNodes, { ConnectionType::CT_Input, ConnectionType::CT_Output });
  1917. AssetEditorRequestBus::Event(GetEditorId(), &AssetEditorRequests::OnSelectionManipulationBegin);
  1918. for (const AZ::EntityId& nodeId : selectableNodes)
  1919. {
  1920. SceneMemberUIRequestBus::Event(nodeId, &SceneMemberUIRequests::SetSelected, true);
  1921. }
  1922. AssetEditorRequestBus::Event(GetEditorId(), &AssetEditorRequests::OnSelectionManipulationEnd);
  1923. }
  1924. bool SceneComponent::HasSelectedItems() const
  1925. {
  1926. return m_graphicsSceneUi ? !m_graphicsSceneUi->selectedItems().isEmpty() : false;
  1927. }
  1928. bool SceneComponent::HasMultipleSelection() const
  1929. {
  1930. return m_graphicsSceneUi ? m_graphicsSceneUi->selectedItems().count() > 1 : false;
  1931. }
  1932. bool SceneComponent::HasCopiableSelection() const
  1933. {
  1934. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1935. bool hasCopiableSelection = false;
  1936. if (m_graphicsSceneUi)
  1937. {
  1938. const QList<QGraphicsItem*> selected(m_graphicsSceneUi->selectedItems());
  1939. for (QGraphicsItem* item : selected)
  1940. {
  1941. auto entry = m_itemLookup.find(item);
  1942. if (entry != m_itemLookup.end())
  1943. {
  1944. AZ::Entity* entity = nullptr;
  1945. AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entry->second);
  1946. if (m_graphData.m_nodes.count(entity) > 0)
  1947. {
  1948. hasCopiableSelection = true;
  1949. break;
  1950. }
  1951. else if (m_graphData.m_bookmarkAnchors.count(entity) > 0)
  1952. {
  1953. hasCopiableSelection = true;
  1954. break;
  1955. }
  1956. }
  1957. }
  1958. }
  1959. return hasCopiableSelection;
  1960. }
  1961. bool SceneComponent::HasEntitiesAt(const AZ::Vector2& scenePoint) const
  1962. {
  1963. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1964. bool retVal = false;
  1965. if (m_graphicsSceneUi)
  1966. {
  1967. QList<QGraphicsItem*> itemsThere = m_graphicsSceneUi->items(QPointF(scenePoint.GetX(), scenePoint.GetY()));
  1968. for (QGraphicsItem* item : itemsThere)
  1969. {
  1970. auto entry = m_itemLookup.find(item);
  1971. if (entry != m_itemLookup.end() && entry->second != m_grid)
  1972. {
  1973. retVal = true;
  1974. break;
  1975. }
  1976. }
  1977. }
  1978. return retVal;
  1979. }
  1980. AZStd::vector<AZ::EntityId> SceneComponent::GetSelectedItems() const
  1981. {
  1982. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  1983. AZStd::vector<AZ::EntityId> result;
  1984. if (m_graphicsSceneUi)
  1985. {
  1986. const QList<QGraphicsItem*> selected(m_graphicsSceneUi->selectedItems());
  1987. result.reserve(selected.size());
  1988. for (QGraphicsItem* item : selected)
  1989. {
  1990. auto entry = m_itemLookup.find(item);
  1991. if (entry != m_itemLookup.end())
  1992. {
  1993. result.push_back(entry->second);
  1994. }
  1995. }
  1996. }
  1997. return result;
  1998. }
  1999. QGraphicsScene* SceneComponent::AsQGraphicsScene()
  2000. {
  2001. return m_graphicsSceneUi.get();
  2002. }
  2003. void SceneComponent::CopySelection() const
  2004. {
  2005. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2006. AZStd::vector<AZ::EntityId> entities = GetSelectedItems();
  2007. Copy(entities);
  2008. }
  2009. void SceneComponent::Copy(const AZStd::vector<AZ::EntityId>& selectedItems) const
  2010. {
  2011. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2012. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnCopyBegin);
  2013. GraphSerialization serializationTarget(m_copyMimeType);
  2014. SerializeEntities({ selectedItems.begin(), selectedItems.end() }, serializationTarget);
  2015. SerializeToClipboard(serializationTarget);
  2016. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnCopyEnd);
  2017. }
  2018. void SceneComponent::CutSelection()
  2019. {
  2020. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2021. AZStd::vector<AZ::EntityId> entities = GetSelectedItems();
  2022. Cut(entities);
  2023. }
  2024. void SceneComponent::Cut(const AZStd::vector<AZ::EntityId>& selectedItems)
  2025. {
  2026. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2027. Copy(selectedItems);
  2028. AZStd::unordered_set<AZ::EntityId> deletedItems(selectedItems.begin(), selectedItems.end());
  2029. Delete(deletedItems);
  2030. }
  2031. void SceneComponent::Paste()
  2032. {
  2033. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2034. QPointF pasteCenter = SignalGenericAddPositionUseBegin();
  2035. PasteAt(pasteCenter);
  2036. SignalGenericAddPositionUseEnd();
  2037. }
  2038. void SceneComponent::PasteAt(const QPointF& scenePos)
  2039. {
  2040. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2041. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnPasteBegin);
  2042. {
  2043. QScopedValueRollback pastingRollback(m_isPasting, true);
  2044. if (m_graphicsSceneUi)
  2045. {
  2046. m_graphicsSceneUi->blockSignals(true);
  2047. m_graphicsSceneUi->clearSelection();
  2048. }
  2049. AZ::Vector2 pastePos{ static_cast<float>(scenePos.x()), static_cast<float>(scenePos.y()) };
  2050. QClipboard* clipboard = QApplication::clipboard();
  2051. // Trying to paste unknown data into our scene.
  2052. if (!clipboard->mimeData()->hasFormat(m_copyMimeType.c_str()))
  2053. {
  2054. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnUnknownPaste, scenePos);
  2055. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnPasteEnd);
  2056. return;
  2057. }
  2058. QByteArray byteArray = clipboard->mimeData()->data(m_copyMimeType.c_str());
  2059. GraphSerialization serializationSource(byteArray);
  2060. DeserializeEntities(scenePos, serializationSource);
  2061. if (m_graphicsSceneUi)
  2062. {
  2063. m_graphicsSceneUi->blockSignals(false);
  2064. }
  2065. }
  2066. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnPasteEnd);
  2067. OnSelectionChanged();
  2068. ViewRequestBus::Event(m_viewId, &ViewRequests::RefreshView);
  2069. }
  2070. void SceneComponent::SerializeEntities(const AZStd::unordered_set<AZ::EntityId>& itemIds, GraphSerialization& serializationTarget) const
  2071. {
  2072. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2073. GraphData& serializedEntities = serializationTarget.GetGraphData();
  2074. GraphUtils::ParseMembersForSerialization(serializationTarget, itemIds);
  2075. if (serializedEntities.m_nodes.empty()
  2076. && serializedEntities.m_bookmarkAnchors.empty())
  2077. {
  2078. return;
  2079. }
  2080. // Calculate the position of selected items relative to the position from either the context menu mouse point or the scene center
  2081. AZ::Vector2 aggregatePos = AZ::Vector2::CreateZero();
  2082. // Can't do this with the above listing. Because when nodes get serialized, they may add other nodes to the list.
  2083. // So once we are fully added in, we can figure out our positions.
  2084. for (AZ::Entity* entity : serializedEntities.m_nodes)
  2085. {
  2086. QGraphicsItem* graphicsItem = nullptr;
  2087. SceneMemberUIRequestBus::EventResult(graphicsItem, entity->GetId(), &SceneMemberUIRequests::GetRootGraphicsItem);
  2088. AZ::Vector2 itemPos = AZ::Vector2::CreateZero();
  2089. if (graphicsItem)
  2090. {
  2091. QPointF scenePosition = graphicsItem->scenePos();
  2092. itemPos.SetX(aznumeric_cast<float>(scenePosition.x()));
  2093. itemPos.SetY(aznumeric_cast<float>(scenePosition.y()));
  2094. }
  2095. aggregatePos += itemPos;
  2096. }
  2097. for (AZ::Entity* entity : serializedEntities.m_bookmarkAnchors)
  2098. {
  2099. QGraphicsItem* graphicsItem = nullptr;
  2100. SceneMemberUIRequestBus::EventResult(graphicsItem, entity->GetId(), &SceneMemberUIRequests::GetRootGraphicsItem);
  2101. AZ::Vector2 itemPos = AZ::Vector2::CreateZero();
  2102. if (graphicsItem)
  2103. {
  2104. QPointF scenePosition = graphicsItem->scenePos();
  2105. itemPos.SetX(aznumeric_cast<float>(scenePosition.x()));
  2106. itemPos.SetY(aznumeric_cast<float>(scenePosition.y()));
  2107. }
  2108. aggregatePos += itemPos;
  2109. }
  2110. AZ::Vector2 averagePos = aggregatePos / aznumeric_cast<float>(serializedEntities.m_nodes.size() + serializedEntities.m_bookmarkAnchors.size());
  2111. serializationTarget.SetAveragePosition(averagePos);
  2112. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnEntitiesSerialized, serializationTarget);
  2113. }
  2114. void SceneComponent::DeserializeEntities(const QPointF& scenePoint, const GraphSerialization& serializationSource)
  2115. {
  2116. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2117. AZ::EntityId groupTarget = FindTopmostGroupAtPoint(scenePoint);
  2118. AZ::Vector2 deserializePoint = AZ::Vector2(aznumeric_cast<float>(scenePoint.x()), aznumeric_cast<float>(scenePoint.y()));
  2119. const AZ::Vector2& averagePos = serializationSource.GetAveragePosition();
  2120. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnEntitiesDeserialized, serializationSource);
  2121. const GraphData& pasteSceneData = serializationSource.GetGraphData();
  2122. AZStd::unordered_map< PersistentGraphMemberId, PersistentGraphMemberId > persistentGraphMemberRemapping;
  2123. AZStd::unordered_set<AZ::EntityId> groupableDeserializedEntities;
  2124. for (auto& nodeRef : pasteSceneData.m_nodes)
  2125. {
  2126. AZStd::unique_ptr<AZ::Entity> entity(nodeRef);
  2127. entity->Init();
  2128. entity->Activate();
  2129. AZ::Vector2 prevNodePos;
  2130. GeometryRequestBus::EventResult(prevNodePos, entity->GetId(), &GeometryRequests::GetPosition);
  2131. GeometryRequestBus::Event(entity->GetId(), &GeometryRequests::SetPosition, (prevNodePos - averagePos) + deserializePoint);
  2132. SceneMemberNotificationBus::Event(entity->GetId(), &SceneMemberNotifications::OnSceneMemberDeserialized, GetEntityId(), serializationSource);
  2133. SceneMemberUIRequestBus::Event(entity->GetId(), &SceneMemberUIRequests::SetSelected, true);
  2134. if (Add(entity->GetId(), true))
  2135. {
  2136. entity.release();
  2137. AZ::EntityId nodeId = nodeRef->GetId();
  2138. PersistentGraphMemberId previousId;
  2139. PersistentMemberRequestBus::EventResult(previousId, nodeId, &PersistentMemberRequests::GetPreviousGraphMemberId);
  2140. PersistentGraphMemberId newId;
  2141. PersistentMemberRequestBus::EventResult(newId, nodeId, &PersistentMemberRequests::GetPersistentGraphMemberId);
  2142. persistentGraphMemberRemapping[previousId] = newId;
  2143. if (GraphUtils::IsGroupableElement(nodeId))
  2144. {
  2145. groupableDeserializedEntities.insert(nodeId);
  2146. }
  2147. }
  2148. }
  2149. for (auto& bookmarkRef : pasteSceneData.m_bookmarkAnchors)
  2150. {
  2151. AZStd::unique_ptr<AZ::Entity> entity(bookmarkRef);
  2152. entity->Init();
  2153. entity->Activate();
  2154. AZ::Vector2 prevPos;
  2155. GeometryRequestBus::EventResult(prevPos, entity->GetId(), &GeometryRequests::GetPosition);
  2156. GeometryRequestBus::Event(entity->GetId(), &GeometryRequests::SetPosition, (prevPos - averagePos) + deserializePoint);
  2157. SceneMemberNotificationBus::Event(entity->GetId(), &SceneMemberNotifications::OnSceneMemberDeserialized, GetEntityId(), serializationSource);
  2158. SceneMemberUIRequestBus::Event(entity->GetId(), &SceneMemberUIRequests::SetSelected, true);
  2159. if (Add(entity->GetId()))
  2160. {
  2161. entity.release();
  2162. AZ::EntityId bookmarkId = bookmarkRef->GetId();
  2163. PersistentGraphMemberId previousId;
  2164. PersistentMemberRequestBus::EventResult(previousId, bookmarkId, &PersistentMemberRequests::GetPreviousGraphMemberId);
  2165. PersistentGraphMemberId newId;
  2166. PersistentMemberRequestBus::EventResult(newId, bookmarkId, &PersistentMemberRequests::GetPersistentGraphMemberId);
  2167. persistentGraphMemberRemapping[previousId] = newId;
  2168. if (GraphUtils::IsGroupableElement(bookmarkId))
  2169. {
  2170. groupableDeserializedEntities.insert(bookmarkId);
  2171. }
  2172. }
  2173. }
  2174. // Now go through and recreate all of the connections.
  2175. const AZStd::unordered_multimap<Endpoint, Endpoint>& connectedEndpoints = serializationSource.GetConnectedEndpoints();
  2176. for (const auto& mapPair : connectedEndpoints)
  2177. {
  2178. SlotRequestBus::Event(mapPair.first.GetSlotId(), &SlotRequests::CreateConnectionWithEndpoint, mapPair.second);
  2179. }
  2180. PersistentIdNotificationBus::Event(GetEditorId(), &PersistentIdNotifications::OnPersistentIdsRemapped, persistentGraphMemberRemapping);
  2181. if (groupTarget.IsValid())
  2182. {
  2183. auto groupableIter = groupableDeserializedEntities.begin();
  2184. while (groupableIter != groupableDeserializedEntities.end())
  2185. {
  2186. // Remove any groupable elements that are apart of another group.
  2187. // And just assign everything that is a 'root' element to our new area.
  2188. AZ::EntityId groupId;
  2189. GroupableSceneMemberRequestBus::EventResult(groupId, (*groupableIter), &GroupableSceneMemberRequests::GetGroupId);
  2190. if (groupId.IsValid())
  2191. {
  2192. groupableIter = groupableDeserializedEntities.erase(groupableIter);
  2193. }
  2194. else
  2195. {
  2196. ++groupableIter;
  2197. }
  2198. }
  2199. NodeGroupRequestBus::Event(groupTarget, &NodeGroupRequests::AddElementsToGroup, groupableDeserializedEntities);
  2200. }
  2201. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::PostCreationEvent);
  2202. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnEntitiesDeserializationComplete, serializationSource);
  2203. }
  2204. void SceneComponent::DuplicateSelection()
  2205. {
  2206. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2207. AZStd::vector<AZ::EntityId> entities = GetSelectedItems();
  2208. Duplicate(entities);
  2209. }
  2210. void SceneComponent::DuplicateSelectionAt(const QPointF& scenePos)
  2211. {
  2212. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2213. AZStd::vector<AZ::EntityId> entities = GetSelectedItems();
  2214. DuplicateAt(entities, scenePos);
  2215. }
  2216. void SceneComponent::Duplicate(const AZStd::vector<AZ::EntityId>& itemIds)
  2217. {
  2218. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2219. QPointF duplicateCenter = SignalGenericAddPositionUseBegin();
  2220. DuplicateAt(itemIds, duplicateCenter);
  2221. SignalGenericAddPositionUseEnd();
  2222. }
  2223. void SceneComponent::DuplicateAt(const AZStd::vector<AZ::EntityId>& itemIds, const QPointF& scenePos)
  2224. {
  2225. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2226. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnDuplicateBegin);
  2227. {
  2228. QScopedValueRollback isPastingRollback(m_isPasting, true);
  2229. if (m_graphicsSceneUi)
  2230. {
  2231. m_graphicsSceneUi->blockSignals(true);
  2232. m_graphicsSceneUi->clearSelection();
  2233. }
  2234. GraphSerialization serializationTarget;
  2235. SerializeEntities({ itemIds.begin(), itemIds.end() }, serializationTarget);
  2236. AZStd::vector<char> buffer;
  2237. SerializeToBuffer(serializationTarget, buffer);
  2238. GraphSerialization deserializationTarget(QByteArray(buffer.cbegin(), static_cast<int>(buffer.size())));
  2239. DeserializeEntities(scenePos, deserializationTarget);
  2240. if (m_graphicsSceneUi)
  2241. {
  2242. m_graphicsSceneUi->blockSignals(false);
  2243. }
  2244. }
  2245. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnDuplicateEnd);
  2246. OnSelectionChanged();
  2247. ViewRequestBus::Event(m_viewId, &ViewRequests::RefreshView);
  2248. }
  2249. void SceneComponent::DeleteSelection()
  2250. {
  2251. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2252. if (m_graphicsSceneUi)
  2253. {
  2254. const QList<QGraphicsItem*> selected(m_graphicsSceneUi->selectedItems());
  2255. AZStd::unordered_set<AZ::EntityId> toDelete;
  2256. for (QGraphicsItem* item : selected)
  2257. {
  2258. auto entry = m_itemLookup.find(item);
  2259. if (entry != m_itemLookup.end())
  2260. {
  2261. toDelete.insert(entry->second);
  2262. }
  2263. }
  2264. Delete(toDelete);
  2265. }
  2266. }
  2267. void SceneComponent::Delete(const AZStd::unordered_set<AZ::EntityId>& itemIds)
  2268. {
  2269. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2270. if (itemIds.empty())
  2271. {
  2272. return;
  2273. }
  2274. // Block the graphics scene from sending selection update events as we remove items.
  2275. if (m_graphicsSceneUi)
  2276. {
  2277. if (m_deleteCount == 0)
  2278. {
  2279. m_graphicsSceneUi->blockSignals(true);
  2280. }
  2281. }
  2282. // Need to deal with recursive deleting because of Wrapper Nodes
  2283. ++m_deleteCount;
  2284. SceneMemberBuckets sceneMembers;
  2285. SieveSceneMembers(itemIds, sceneMembers);
  2286. const bool internalConnectionsOnly = false;
  2287. auto nodeConnections = GraphUtils::FindConnectionsForNodes(sceneMembers.m_nodes, internalConnectionsOnly);
  2288. sceneMembers.m_connections.insert(nodeConnections.begin(), nodeConnections.end());
  2289. for (const auto& connection : sceneMembers.m_connections)
  2290. {
  2291. if (Remove(connection))
  2292. {
  2293. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnPreConnectionDeleted, connection);
  2294. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, connection);
  2295. }
  2296. }
  2297. for (const auto& node : sceneMembers.m_nodes)
  2298. {
  2299. NodeRequestBus::Event(node, &NodeRequests::SignalNodeAboutToBeDeleted);
  2300. if (Remove(node))
  2301. {
  2302. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnPreNodeDeleted, node);
  2303. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, node);
  2304. }
  2305. }
  2306. for (const auto& bookmarkAnchor : sceneMembers.m_bookmarkAnchors)
  2307. {
  2308. if (Remove(bookmarkAnchor))
  2309. {
  2310. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, bookmarkAnchor);
  2311. }
  2312. }
  2313. --m_deleteCount;
  2314. if (m_deleteCount == 0)
  2315. {
  2316. if (m_graphicsSceneUi)
  2317. {
  2318. m_graphicsSceneUi->blockSignals(false);
  2319. // Once complete, signal selection is changed
  2320. emit m_graphicsSceneUi->selectionChanged();
  2321. }
  2322. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::PostDeletionEvent);
  2323. }
  2324. }
  2325. void SceneComponent::DeleteGraphData(const GraphData& graphData)
  2326. {
  2327. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2328. AZStd::unordered_set<AZ::EntityId> itemIds;
  2329. graphData.CollectItemIds(itemIds);
  2330. Delete(itemIds);
  2331. }
  2332. void SceneComponent::ClearScene()
  2333. {
  2334. DeleteGraphData(m_graphData);
  2335. AZStd::unordered_map<GraphicsEffectId, QGraphicsItem*> removalPair;
  2336. auto enumerationCallback = [&removalPair](GraphicsEffectRequests* graphicsInterface) -> bool
  2337. {
  2338. QGraphicsItem* graphicsItem = graphicsInterface->AsQGraphicsItem();
  2339. if (graphicsItem)
  2340. {
  2341. removalPair[graphicsInterface->GetEffectId()] = graphicsItem;
  2342. }
  2343. // Enumerate over all handlers
  2344. return true;
  2345. };
  2346. GraphicsEffectRequestBus::EnumerateHandlers(enumerationCallback);
  2347. for (auto effectPair : removalPair)
  2348. {
  2349. DestroyGraphicsItem(effectPair.first, effectPair.second);
  2350. }
  2351. }
  2352. void SceneComponent::SuppressNextContextMenu()
  2353. {
  2354. if (m_graphicsSceneUi)
  2355. {
  2356. m_graphicsSceneUi->SuppressNextContextMenu();
  2357. }
  2358. }
  2359. const AZStd::string& SceneComponent::GetCopyMimeType() const
  2360. {
  2361. return m_copyMimeType;
  2362. }
  2363. void SceneComponent::SetMimeType(const char* mimeType)
  2364. {
  2365. m_mimeDelegateSceneHelper.SetMimeType(mimeType);
  2366. m_copyMimeType = AZStd::string::format("%s::copy", mimeType);
  2367. }
  2368. AZStd::vector<AZ::EntityId> SceneComponent::GetEntitiesAt(const AZ::Vector2& position) const
  2369. {
  2370. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2371. AZStd::vector<AZ::EntityId> result;
  2372. if (m_graphicsSceneUi)
  2373. {
  2374. QList<QGraphicsItem*> itemsThere = m_graphicsSceneUi->items(QPointF(position.GetX(), position.GetY()));
  2375. for (QGraphicsItem* item : itemsThere)
  2376. {
  2377. auto entry = m_itemLookup.find(item);
  2378. if (entry != m_itemLookup.end() && entry->second != m_grid)
  2379. {
  2380. result.emplace_back(AZStd::move(entry->second));
  2381. }
  2382. }
  2383. }
  2384. return result;
  2385. }
  2386. AZStd::vector<AZ::EntityId> SceneComponent::GetEntitiesInRect(const QRectF& rect, Qt::ItemSelectionMode mode) const
  2387. {
  2388. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2389. AZStd::vector<AZ::EntityId> result;
  2390. if (m_graphicsSceneUi)
  2391. {
  2392. QList<QGraphicsItem*> itemsThere = m_graphicsSceneUi->items(rect, mode);
  2393. for (QGraphicsItem* item : itemsThere)
  2394. {
  2395. auto entry = m_itemLookup.find(item);
  2396. if (entry != m_itemLookup.end() && entry->second != m_grid)
  2397. {
  2398. result.emplace_back(AZStd::move(entry->second));
  2399. }
  2400. }
  2401. }
  2402. return result;
  2403. }
  2404. AZStd::vector<Endpoint> SceneComponent::GetEndpointsInRect(const QRectF& rect) const
  2405. {
  2406. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2407. AZStd::vector<Endpoint> result;
  2408. AZStd::vector<AZ::EntityId> entitiesThere = GetEntitiesInRect(rect, Qt::ItemSelectionMode::IntersectsItemShape);
  2409. for (AZ::EntityId nodeId : entitiesThere)
  2410. {
  2411. if (NodeRequestBus::FindFirstHandler(nodeId) != nullptr)
  2412. {
  2413. AZStd::vector<AZ::EntityId> slotIds;
  2414. NodeRequestBus::EventResult(slotIds, nodeId, &NodeRequestBus::Events::GetSlotIds);
  2415. for (AZ::EntityId slotId : slotIds)
  2416. {
  2417. QPointF point;
  2418. SlotUIRequestBus::EventResult(point, slotId, &SlotUIRequestBus::Events::GetConnectionPoint);
  2419. if (rect.contains(point))
  2420. {
  2421. result.emplace_back(Endpoint(nodeId, slotId));
  2422. }
  2423. }
  2424. }
  2425. }
  2426. AZStd::sort(result.begin(), result.end(), [&rect](Endpoint a, Endpoint b) {
  2427. QPointF pointA;
  2428. SlotUIRequestBus::EventResult(pointA, a.GetSlotId(), &SlotUIRequestBus::Events::GetConnectionPoint);
  2429. QPointF pointB;
  2430. SlotUIRequestBus::EventResult(pointB, b.GetSlotId(), &SlotUIRequestBus::Events::GetConnectionPoint);
  2431. return (rect.center() - pointA).manhattanLength() < (rect.center() - pointB).manhattanLength();
  2432. });
  2433. return result;
  2434. }
  2435. void SceneComponent::RegisterView(const AZ::EntityId& viewId)
  2436. {
  2437. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2438. if (m_activateScene)
  2439. {
  2440. m_activateScene = false;
  2441. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPushPreventUndoStateUpdate);
  2442. ActivateItems(m_graphData.m_nodes);
  2443. ActivateItems(m_graphData.m_connections);
  2444. ActivateItems(m_graphData.m_bookmarkAnchors);
  2445. NotifyConnectedSlots();
  2446. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnStylesChanged); // Forces activated elements to refresh their visual elements.
  2447. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPopPreventUndoStateUpdate);
  2448. }
  2449. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnViewRegistered);
  2450. if (!m_viewId.IsValid() || m_viewId == viewId)
  2451. {
  2452. m_viewId = viewId;
  2453. EditorId editorId;
  2454. ViewRequestBus::EventResult(editorId, viewId, &ViewRequests::GetEditorId);
  2455. SetEditorId(editorId);
  2456. ViewNotificationBus::Handler::BusConnect(m_viewId);
  2457. ViewRequestBus::Event(m_viewId, &ViewRequests::SetViewParams, m_viewParams);
  2458. }
  2459. else
  2460. {
  2461. AZ_Error("Scene", false, "Trying to register scene to two different views.");
  2462. }
  2463. }
  2464. void SceneComponent::RemoveView(const AZ::EntityId& viewId)
  2465. {
  2466. if (m_viewId == viewId)
  2467. {
  2468. m_editorId = EditorId();
  2469. m_viewId.SetInvalid();
  2470. ViewNotificationBus::Handler::BusDisconnect();
  2471. }
  2472. else
  2473. {
  2474. AZ_Error("Scene", !m_viewId.IsValid(), "Trying to unregister scene from the wrong view.");
  2475. }
  2476. }
  2477. ViewId SceneComponent::GetViewId() const
  2478. {
  2479. return m_viewId;
  2480. }
  2481. void SceneComponent::DispatchSceneDropEvent(const AZ::Vector2& scenePos, const QMimeData* mimeData)
  2482. {
  2483. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2484. QPointF scenePoint(scenePos.GetX(), scenePos.GetY());
  2485. for (const AZ::EntityId& delegateId : m_delegates)
  2486. {
  2487. bool isInterested;
  2488. SceneMimeDelegateHandlerRequestBus::EventResult(isInterested, delegateId, &SceneMimeDelegateHandlerRequests::IsInterestedInMimeData, GetEntityId(), mimeData);
  2489. if (isInterested)
  2490. {
  2491. SceneMimeDelegateHandlerRequestBus::Event(delegateId, &SceneMimeDelegateHandlerRequests::HandleDrop, GetEntityId(), scenePoint, mimeData);
  2492. }
  2493. }
  2494. // Force the focus onto the GraphicsScene after a drop.
  2495. AZ::EntityId viewId = GetViewId();
  2496. QTimer::singleShot(0, [viewId]()
  2497. {
  2498. GraphCanvasGraphicsView* graphicsView = nullptr;
  2499. ViewRequestBus::EventResult(graphicsView, viewId, &ViewRequests::AsGraphicsView);
  2500. if (graphicsView)
  2501. {
  2502. graphicsView->setFocus(Qt::FocusReason::MouseFocusReason);
  2503. }
  2504. });
  2505. }
  2506. bool SceneComponent::AddGraphData(const GraphData& graphData)
  2507. {
  2508. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2509. bool success = true;
  2510. for (const AZStd::unordered_set<AZ::Entity*>& entitySet : { graphData.m_nodes, graphData.m_bookmarkAnchors, graphData.m_connections })
  2511. {
  2512. for (AZ::Entity* itemRef : entitySet)
  2513. {
  2514. if (itemRef->GetState() == AZ::Entity::State::Init)
  2515. {
  2516. itemRef->Activate();
  2517. }
  2518. success = Add(itemRef->GetId()) && success;
  2519. }
  2520. }
  2521. return success;
  2522. }
  2523. void SceneComponent::RemoveGraphData(const GraphData& graphData)
  2524. {
  2525. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2526. AZStd::unordered_set<AZ::EntityId> itemIds;
  2527. graphData.CollectItemIds(itemIds);
  2528. for (const AZ::EntityId& itemId : itemIds)
  2529. {
  2530. Remove(itemId);
  2531. }
  2532. }
  2533. void SceneComponent::SetDragSelectionType(DragSelectionType selectionType)
  2534. {
  2535. m_dragSelectionType = selectionType;
  2536. }
  2537. void SceneComponent::SignalDragSelectStart()
  2538. {
  2539. m_isDragSelecting = true;
  2540. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnDragSelectStart);
  2541. }
  2542. void SceneComponent::SignalDragSelectEnd()
  2543. {
  2544. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnDragSelectEnd);
  2545. m_isDragSelecting = false;
  2546. }
  2547. bool SceneComponent::IsDragSelecting() const
  2548. {
  2549. return m_isDragSelecting;
  2550. }
  2551. void SceneComponent::SignalConnectionDragBegin()
  2552. {
  2553. // Bit of a hack to get the connections to play nicely with some signalling.
  2554. if (HasSelectedItems())
  2555. {
  2556. ClearSelection();
  2557. }
  2558. else
  2559. {
  2560. OnSelectionChanged();
  2561. }
  2562. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnConnectionDragBegin);
  2563. m_isDraggingConnection = true;
  2564. }
  2565. void SceneComponent::SignalConnectionDragEnd()
  2566. {
  2567. m_isDraggingConnection = false;
  2568. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnConnectionDragEnd);
  2569. }
  2570. bool SceneComponent::IsDraggingConnection() const
  2571. {
  2572. return m_isDraggingConnection;
  2573. }
  2574. void SceneComponent::SignalDesplice()
  2575. {
  2576. CancelNudging();
  2577. }
  2578. QRectF SceneComponent::GetSelectedSceneBoundingArea() const
  2579. {
  2580. QRectF boundingRect;
  2581. for (const auto& sceneMemberList : { m_graphData.m_nodes, m_graphData.m_bookmarkAnchors })
  2582. {
  2583. for (const auto& sceneMember : sceneMemberList)
  2584. {
  2585. QGraphicsItem* sceneItem = nullptr;
  2586. VisualRequestBus::EventResult(sceneItem, sceneMember->GetId(), &VisualRequests::AsGraphicsItem);
  2587. if (sceneItem && sceneItem->isSelected())
  2588. {
  2589. if (boundingRect.isEmpty())
  2590. {
  2591. boundingRect = sceneItem->sceneBoundingRect();
  2592. }
  2593. else
  2594. {
  2595. boundingRect |= sceneItem->sceneBoundingRect();
  2596. }
  2597. }
  2598. }
  2599. }
  2600. return boundingRect;
  2601. }
  2602. QRectF SceneComponent::GetSceneBoundingArea() const
  2603. {
  2604. QRectF boundingRect;
  2605. for (const auto& sceneMemberList : { m_graphData.m_nodes, m_graphData.m_bookmarkAnchors })
  2606. {
  2607. for (const auto& sceneMember : sceneMemberList)
  2608. {
  2609. QGraphicsItem* sceneItem = nullptr;
  2610. VisualRequestBus::EventResult(sceneItem, sceneMember->GetId(), &VisualRequests::AsGraphicsItem);
  2611. if (sceneItem)
  2612. {
  2613. if (boundingRect.isEmpty())
  2614. {
  2615. boundingRect = sceneItem->sceneBoundingRect();
  2616. }
  2617. else
  2618. {
  2619. boundingRect |= sceneItem->sceneBoundingRect();
  2620. }
  2621. }
  2622. }
  2623. }
  2624. return boundingRect;
  2625. }
  2626. void SceneComponent::SignalLoadStart()
  2627. {
  2628. m_isLoading = true;
  2629. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnGraphLoadBegin);
  2630. }
  2631. void SceneComponent::SignalLoadEnd()
  2632. {
  2633. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnGraphLoadComplete);
  2634. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::PostOnGraphLoadComplete);
  2635. m_isLoading = false;
  2636. }
  2637. bool SceneComponent::IsLoading() const
  2638. {
  2639. return m_isLoading;
  2640. }
  2641. bool SceneComponent::IsPasting() const
  2642. {
  2643. return m_isPasting;
  2644. }
  2645. void SceneComponent::RemoveUnusedNodes()
  2646. {
  2647. AZStd::vector< NodeId > nodeIds = GetNodes();
  2648. AZStd::unordered_set< AZ::EntityId > unusedIds;
  2649. AZStd::unordered_set< NodeId > wrapperNodes;
  2650. for (const NodeId& nodeId : nodeIds)
  2651. {
  2652. // Going to skip node groups for now.
  2653. if (GraphUtils::IsCollapsedNodeGroup(nodeId)
  2654. || GraphUtils::IsNodeGroup(nodeId)
  2655. || GraphUtils::IsComment(nodeId))
  2656. {
  2657. continue;
  2658. }
  2659. bool hasConnections = false;
  2660. NodeRequestBus::EventResult(hasConnections, nodeId, &NodeRequests::HasConnections);
  2661. if (!hasConnections)
  2662. {
  2663. if (GraphUtils::IsWrapperNode(nodeId))
  2664. {
  2665. wrapperNodes.insert(nodeId);
  2666. }
  2667. else
  2668. {
  2669. unusedIds.insert(nodeId);
  2670. }
  2671. }
  2672. }
  2673. for (const NodeId& wrapperNodeId : wrapperNodes)
  2674. {
  2675. AZStd::vector< NodeId > wrappedNodes;
  2676. WrapperNodeRequestBus::EventResult(wrappedNodes, wrapperNodeId, &WrapperNodeRequests::GetWrappedNodeIds);
  2677. bool canDelete = true;
  2678. for (const NodeId& wrappedNodeId : wrappedNodes)
  2679. {
  2680. if (unusedIds.count(wrappedNodeId) == 0)
  2681. {
  2682. canDelete = false;
  2683. break;
  2684. }
  2685. }
  2686. if (canDelete)
  2687. {
  2688. unusedIds.insert(wrapperNodeId);
  2689. }
  2690. }
  2691. {
  2692. ScopedGraphUndoBlocker undoBlocker(GetEntityId());
  2693. Delete(unusedIds);
  2694. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::OnRemoveUnusedNodes);
  2695. }
  2696. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestUndoPoint);
  2697. }
  2698. void SceneComponent::HandleProposalDaisyChainWithGroup(const NodeId& startNode, SlotType slotType, ConnectionType connectionType, const QPoint& screenPoint, const QPointF& focusPoint, AZ::EntityId groupTarget)
  2699. {
  2700. AZ::Vector2 stepAmount = GraphUtils::FindMinorStep(GetEntityId());
  2701. Endpoint newEndpoint;
  2702. AZ::EntityId connectionId;
  2703. AZStd::vector< SlotId > slotIds;
  2704. NodeRequestBus::EventResult(slotIds, startNode, &NodeRequests::GetVisibleSlotIds);
  2705. for (const SlotId& slotId : slotIds)
  2706. {
  2707. if (!GraphUtils::IsSlot(slotId, slotType, connectionType))
  2708. {
  2709. continue;
  2710. }
  2711. newEndpoint = Endpoint(startNode, slotId);
  2712. break;
  2713. }
  2714. if (newEndpoint.IsValid())
  2715. {
  2716. AZ::EntityId newConnectionId;
  2717. SlotRequestBus::EventResult(newConnectionId, newEndpoint.GetSlotId(), &SlotRequests::DisplayConnection);
  2718. if (newConnectionId.IsValid())
  2719. {
  2720. QPointF connectionPoint;
  2721. SlotUIRequestBus::EventResult(connectionPoint, newEndpoint.GetSlotId(), &SlotUIRequests::GetConnectionPoint);
  2722. QPointF jut;
  2723. SlotUIRequestBus::EventResult(jut, newEndpoint.GetSlotId(), &SlotUIRequests::GetJutDirection);
  2724. connectionPoint.setX(connectionPoint.x() + 2.0f * stepAmount.GetX() * jut.x());
  2725. // Because the size of the nodes are clamped to a size, they don't get resized until they are rendered.
  2726. // This makes doing this sort of fine tuned positioning weird. Since it does it based on the wrong size, then it resizes
  2727. // and ruins everything. Going to just hack this for nowt o give it an extra half step if it's going backwards(which is where this case matters)
  2728. if (jut.x() < 0)
  2729. {
  2730. connectionPoint.setX(connectionPoint.x() - stepAmount.GetX() * 0.5f);
  2731. }
  2732. connectionPoint.setY(connectionPoint.y() + 2.0f * stepAmount.GetY() * jut.y());
  2733. // Delta vector we need to move the scene by
  2734. QPointF repositioning = connectionPoint - focusPoint;
  2735. ViewRequestBus::Event(GetViewId(), &ViewRequests::PanSceneBy, repositioning, AZStd::chrono::milliseconds(250));
  2736. ConnectionRequestBus::Event(newConnectionId, &ConnectionRequests::ChainProposalCreation, connectionPoint, screenPoint, groupTarget);
  2737. }
  2738. }
  2739. }
  2740. void SceneComponent::StartNudging(const AZStd::unordered_set<AZ::EntityId>& fixedNodes)
  2741. {
  2742. if (m_enableNudging)
  2743. {
  2744. m_nudgingController.StartNudging(fixedNodes);
  2745. }
  2746. }
  2747. void SceneComponent::FinalizeNudging()
  2748. {
  2749. if (m_enableNudging)
  2750. {
  2751. m_nudgingController.FinalizeNudging();
  2752. }
  2753. }
  2754. void SceneComponent::CancelNudging()
  2755. {
  2756. if (m_enableNudging)
  2757. {
  2758. m_nudgingController.CancelNudging();
  2759. }
  2760. }
  2761. AZ::EntityId SceneComponent::FindTopmostGroupAtPoint(QPointF scenePoint)
  2762. {
  2763. return FindGroupTarget(scenePoint);
  2764. }
  2765. void SceneComponent::RemoveUnusedElements()
  2766. {
  2767. {
  2768. ScopedGraphUndoBlocker undoBlocker(GetEntityId());
  2769. RemoveUnusedNodes();
  2770. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::OnRemoveUnusedElements);
  2771. }
  2772. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestUndoPoint);
  2773. }
  2774. QPointF SceneComponent::SignalGenericAddPositionUseBegin()
  2775. {
  2776. m_allowReset = false;
  2777. return GetViewCenterScenePoint() + m_genericAddOffset;
  2778. }
  2779. void SceneComponent::SignalGenericAddPositionUseEnd()
  2780. {
  2781. AZ::Vector2 minorPitch;
  2782. GridRequestBus::EventResult(minorPitch, m_grid, &GridRequests::GetMinorPitch);
  2783. // Don't want to shift it diagonally, because we also shift things diagonally when we drag/drop in stuff
  2784. // So we'll just move it straight down.
  2785. m_genericAddOffset += QPointF(0, minorPitch.GetY() * 2);
  2786. m_allowReset = true;
  2787. }
  2788. bool SceneComponent::AllowContextMenu() const
  2789. {
  2790. return !IsDragSelecting() && !IsDraggingConnection();
  2791. }
  2792. bool SceneComponent::OnMousePress(const AZ::EntityId& sourceId, const QGraphicsSceneMouseEvent* event)
  2793. {
  2794. if (event->button() == Qt::LeftButton && sourceId != m_grid)
  2795. {
  2796. m_enableSpliceTracking = false;
  2797. m_enableNodeDragConnectionSpliceTracking = false;
  2798. m_enableNodeDragCouplingTracking = false;
  2799. m_enableNodeChainDragConnectionSpliceTracking = false;
  2800. m_spliceTarget.SetInvalid();
  2801. m_pressedEntity = sourceId;
  2802. m_gestureSceneHelper.TrackElement(m_pressedEntity);
  2803. GeometryRequestBus::EventResult(m_originalPosition, m_pressedEntity, &GeometryRequests::GetPosition);
  2804. }
  2805. return false;
  2806. }
  2807. bool SceneComponent::OnMouseRelease(const AZ::EntityId& /*sourceId*/, const QGraphicsSceneMouseEvent* /*event*/)
  2808. {
  2809. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2810. if (m_isDraggingEntity)
  2811. {
  2812. {
  2813. ScopedGraphUndoBlocker undoBlocker(GetEntityId());
  2814. for (AZ::EntityId groupableElement : m_draggedGroupableElements)
  2815. {
  2816. GroupableSceneMemberRequestBus::Event(groupableElement, &GroupableSceneMemberRequests::RemoveFromGroup);
  2817. }
  2818. if (m_dragTargetGroup.IsValid())
  2819. {
  2820. NodeGroupRequestBus::Event(m_dragTargetGroup, &NodeGroupRequests::AddElementsToGroup, m_draggedGroupableElements);
  2821. const bool growGroupOnly = true;
  2822. NodeGroupRequestBus::Event(m_dragTargetGroup, &NodeGroupRequests::ResizeGroupToElements, growGroupOnly);
  2823. }
  2824. m_dragTargetGroup.SetInvalid();
  2825. m_forcedLayerStateSetter.ResetStateSetter();
  2826. m_forcedGroupDisplayStateStateSetter.ResetStateSetter();
  2827. m_draggedGroupableElements.clear();
  2828. m_ignoredDragTargets.clear();
  2829. }
  2830. // Set the dragging element after the group resize. Otherwise the group will send out a position change, and remove the thing
  2831. // it just attempted to position.
  2832. m_isDraggingEntity = false;
  2833. AZ::Vector2 finalPosition;
  2834. GeometryRequestBus::EventResult(finalPosition, m_pressedEntity, &GeometryRequests::GetPosition);
  2835. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSceneMemberDragComplete);
  2836. if (m_forceDragReleaseUndo || !finalPosition.IsClose(m_originalPosition))
  2837. {
  2838. m_forceDragReleaseUndo = false;
  2839. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestUndoPoint);
  2840. }
  2841. }
  2842. m_isDraggingEntity = false;
  2843. m_dragTargetGroup.SetInvalid();
  2844. m_enableSpliceTracking = false;
  2845. m_spliceTimer.stop();
  2846. m_spliceTarget.SetInvalid();
  2847. m_spliceTargetDisplayStateStateSetter.ResetStateSetter();
  2848. m_pressedEntityDisplayStateStateSetter.ResetStateSetter();
  2849. m_couplingEntityDisplayStateStateSetter.ResetStateSetter();
  2850. m_gestureSceneHelper.StopTrack();
  2851. m_pressedEntity.SetInvalid();
  2852. return false;
  2853. }
  2854. void SceneComponent::OnPositionChanged(const AZ::EntityId& itemId, const AZ::Vector2& position)
  2855. {
  2856. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  2857. if (m_pressedEntity.IsValid()
  2858. && itemId == m_pressedEntity)
  2859. {
  2860. if (!m_isDraggingEntity)
  2861. {
  2862. m_isDraggingEntity = true;
  2863. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSceneMemberDragBegin);
  2864. AssetEditorSettingsRequestBus::EventResult(m_enableNodeDragConnectionSpliceTracking, GetEditorId(), &AssetEditorSettingsRequests::IsDragConnectionSpliceEnabled);
  2865. AssetEditorSettingsRequestBus::EventResult(m_enableNodeDragCouplingTracking, GetEditorId(), &AssetEditorSettingsRequests::IsDragNodeCouplingEnabled);
  2866. AZStd::vector< AZ::EntityId > selectedEntities = GetSelectedNodes();
  2867. // Precache all of the groups so we can filter out elements that belong to them in our final set.
  2868. AZStd::unordered_set< AZ::EntityId > selectedGroups;
  2869. for (AZ::EntityId selectedId : selectedEntities)
  2870. {
  2871. if (GraphUtils::IsNodeGroup(selectedId))
  2872. {
  2873. m_ignoredDragTargets.insert(selectedId);
  2874. selectedGroups.insert(selectedId);
  2875. }
  2876. }
  2877. for (AZ::EntityId selectedId : selectedEntities)
  2878. {
  2879. if (GraphUtils::IsGroupableElement(selectedId) && !GraphUtils::IsNodeWrapped(selectedId))
  2880. {
  2881. // If you are already grouped. Sanity check if your parent group is being moved as well. If it is, don't do anything.
  2882. // Otherwise, remove yourself from that group and insert yourself into the overall list.
  2883. AZ::EntityId owningGroup;
  2884. GroupableSceneMemberRequestBus::EventResult(owningGroup, selectedId, &GroupableSceneMemberRequests::GetGroupId);
  2885. if (owningGroup.IsValid())
  2886. {
  2887. AZ::EntityId previousGroup;
  2888. while (owningGroup.IsValid())
  2889. {
  2890. if (selectedGroups.find(owningGroup) != selectedGroups.end())
  2891. {
  2892. break;
  2893. }
  2894. GroupableSceneMemberRequestBus::EventResult(owningGroup, owningGroup, &GroupableSceneMemberRequests::GetGroupId);
  2895. }
  2896. if (!owningGroup.IsValid())
  2897. {
  2898. m_draggedGroupableElements.insert(selectedId);
  2899. }
  2900. }
  2901. else
  2902. {
  2903. m_draggedGroupableElements.insert(selectedId);
  2904. }
  2905. }
  2906. }
  2907. if (GraphUtils::IsConnectableNode(m_pressedEntity) && (m_enableNodeDragConnectionSpliceTracking || m_enableNodeDragCouplingTracking)
  2908. || (GraphUtils::IsNodeGroup(m_pressedEntity) && m_enableNodeDragConnectionSpliceTracking))
  2909. {
  2910. if (GraphUtils::IsNodeGroup(m_pressedEntity))
  2911. {
  2912. NodeGroupRequestBus::Event(m_pressedEntity, &NodeGroupRequests::FindGroupedElements, selectedEntities);
  2913. }
  2914. m_inputCouplingTarget.SetInvalid();
  2915. m_outputCouplingTarget.SetInvalid();
  2916. m_couplingTarget.SetInvalid();
  2917. m_selectedSubGraph.Clear();
  2918. SubGraphParsingConfig config;
  2919. SubGraphParsingResult subGraphResult = GraphUtils::ParseSceneMembersIntoSubGraphs(selectedEntities, config);
  2920. if (subGraphResult.m_subGraphs.size() == 1)
  2921. {
  2922. m_enableNodeChainDragConnectionSpliceTracking = true;
  2923. m_selectedSubGraph = subGraphResult.m_subGraphs.front();
  2924. }
  2925. else
  2926. {
  2927. m_enableNodeChainDragConnectionSpliceTracking = false;
  2928. }
  2929. if (m_enableNodeDragCouplingTracking)
  2930. {
  2931. if (GraphUtils::IsNodeGroup(m_pressedEntity))
  2932. {
  2933. m_enableNodeDragCouplingTracking = false;
  2934. }
  2935. else if (selectedEntities.size() > 1)
  2936. {
  2937. m_selectedSubGraph.Clear();
  2938. SubGraphParsingConfig config2;
  2939. config2.m_createNonConnectableSubGraph = true;
  2940. SubGraphParsingResult subGraphResult2 = GraphUtils::ParseSceneMembersIntoSubGraphs(selectedEntities, config2);
  2941. if (subGraphResult2.m_subGraphs.size() == 1)
  2942. {
  2943. m_selectedSubGraph = subGraphResult2.m_subGraphs.front();
  2944. if (m_selectedSubGraph.m_entryNodes.size() == 1
  2945. && m_selectedSubGraph.m_exitNodes.size() == 1)
  2946. {
  2947. m_enableNodeDragCouplingTracking = true;
  2948. m_inputCouplingTarget = (*m_selectedSubGraph.m_entryNodes.begin());
  2949. m_outputCouplingTarget = (*m_selectedSubGraph.m_exitNodes.begin());
  2950. }
  2951. else
  2952. {
  2953. for (auto entryNode : m_selectedSubGraph.m_entryNodes)
  2954. {
  2955. if (entryNode == m_pressedEntity)
  2956. {
  2957. m_enableNodeDragCouplingTracking = true;
  2958. m_inputCouplingTarget = entryNode;
  2959. }
  2960. }
  2961. for (auto entryNode : m_selectedSubGraph.m_exitNodes)
  2962. {
  2963. if (entryNode == m_pressedEntity)
  2964. {
  2965. m_enableNodeDragCouplingTracking = true;
  2966. m_outputCouplingTarget = entryNode;
  2967. }
  2968. }
  2969. }
  2970. }
  2971. else
  2972. {
  2973. m_enableNodeDragCouplingTracking = false;
  2974. }
  2975. }
  2976. else if (selectedEntities.size() == 1)
  2977. {
  2978. m_enableSpliceTracking = true;
  2979. m_inputCouplingTarget = m_pressedEntity;
  2980. m_outputCouplingTarget = m_pressedEntity;
  2981. }
  2982. else
  2983. {
  2984. m_enableSpliceTracking = false;
  2985. m_inputCouplingTarget.SetInvalid();
  2986. m_outputCouplingTarget.SetInvalid();
  2987. }
  2988. }
  2989. m_enableSpliceTracking = m_enableNodeChainDragConnectionSpliceTracking || m_enableNodeDragCouplingTracking;
  2990. if (m_enableSpliceTracking)
  2991. {
  2992. m_pressedEntityDisplayStateStateSetter.ResetStateSetter();
  2993. StateController<RootGraphicsItemDisplayState>* stateController;
  2994. RootGraphicsItemRequestBus::EventResult(stateController, m_pressedEntity, &RootGraphicsItemRequests::GetDisplayStateStateController);
  2995. m_pressedEntityDisplayStateStateSetter.AddStateController(stateController);
  2996. }
  2997. }
  2998. GraphCanvasGraphicsView* graphicsView = nullptr;
  2999. ViewRequestBus::EventResult(graphicsView, m_viewId, &ViewRequests::AsGraphicsView);
  3000. QPointF scenePoint;
  3001. if (graphicsView)
  3002. {
  3003. QPointF cursorPoint = QCursor::pos();
  3004. QPointF viewPoint = graphicsView->mapFromGlobal(cursorPoint.toPoint());
  3005. scenePoint = graphicsView->mapToScene(viewPoint.toPoint());
  3006. DetermineDragGroupTarget(scenePoint);
  3007. }
  3008. }
  3009. }
  3010. if (!GraphUtils::IsConnection(itemId))
  3011. {
  3012. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnNodePositionChanged, itemId, position);
  3013. if (m_allowReset)
  3014. {
  3015. m_genericAddOffset.setX(0);
  3016. m_genericAddOffset.setY(0);
  3017. }
  3018. }
  3019. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSceneMemberPositionChanged, itemId, position);
  3020. if (m_graphicsSceneUi)
  3021. {
  3022. m_graphicsSceneUi->update();
  3023. }
  3024. }
  3025. void SceneComponent::OnEscape()
  3026. {
  3027. ClearSelection();
  3028. }
  3029. void SceneComponent::OnViewParamsChanged(const ViewParams& viewParams)
  3030. {
  3031. m_genericAddOffset.setX(0);
  3032. m_genericAddOffset.setY(0);
  3033. m_viewParams = viewParams;
  3034. }
  3035. void SceneComponent::AddDelegate(const AZ::EntityId& delegateId)
  3036. {
  3037. m_delegates.insert(delegateId);
  3038. }
  3039. void SceneComponent::RemoveDelegate(const AZ::EntityId& delegateId)
  3040. {
  3041. m_delegates.erase(delegateId);
  3042. }
  3043. AZ::u32 SceneComponent::GetNewBookmarkCounter()
  3044. {
  3045. return ++m_bookmarkCounter;
  3046. }
  3047. void SceneComponent::OnStylesLoaded()
  3048. {
  3049. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnStylesChanged);
  3050. }
  3051. void SceneComponent::OnSettingsChanged()
  3052. {
  3053. m_gestureSceneHelper.OnSettingsChanged();
  3054. AssetEditorSettingsRequestBus::EventResult(m_enableNudging, GetEditorId(), &AssetEditorSettingsRequests::IsNodeNudgingEnabled);
  3055. if (!m_enableNudging)
  3056. {
  3057. m_nudgingController.CancelNudging();
  3058. }
  3059. }
  3060. void SceneComponent::ConfigureAndAddGraphicsEffect(GraphicsEffectInterface* graphicsEffect)
  3061. {
  3062. graphicsEffect->SetGraphId(GetEntityId());
  3063. graphicsEffect->SetEditorId(GetEditorId());
  3064. QGraphicsItem* graphicsItem = graphicsEffect->AsQGraphicsItem();
  3065. m_graphicsSceneUi->addItem(graphicsItem);
  3066. }
  3067. void SceneComponent::OnSceneDragEnter(const QMimeData* mimeData)
  3068. {
  3069. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3070. m_activeDelegates.clear();
  3071. for (const AZ::EntityId& delegateId : m_delegates)
  3072. {
  3073. bool isInterested = false;
  3074. SceneMimeDelegateHandlerRequestBus::EventResult(isInterested, delegateId, &SceneMimeDelegateHandlerRequests::IsInterestedInMimeData, GetEntityId(), mimeData);
  3075. if (isInterested)
  3076. {
  3077. m_activeDelegates.insert(delegateId);
  3078. }
  3079. }
  3080. }
  3081. void SceneComponent::OnSceneDragMoveEvent(const QPointF& scenePoint, const QMimeData* mimeData)
  3082. {
  3083. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3084. for (const AZ::EntityId& delegateId : m_activeDelegates)
  3085. {
  3086. SceneMimeDelegateHandlerRequestBus::Event(delegateId, &SceneMimeDelegateHandlerRequests::HandleMove, GetEntityId(), scenePoint, mimeData);
  3087. }
  3088. }
  3089. void SceneComponent::OnSceneDropEvent(const QPointF& scenePoint, const QMimeData* mimeData)
  3090. {
  3091. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3092. for (const AZ::EntityId& dropHandler : m_activeDelegates)
  3093. {
  3094. SceneMimeDelegateHandlerRequestBus::Event(dropHandler, &SceneMimeDelegateHandlerRequests::HandleDrop, GetEntityId(), scenePoint, mimeData);
  3095. }
  3096. AZ::EntityId viewId = GetViewId();
  3097. // Force the focus onto the GraphicsView after a drop.
  3098. QTimer::singleShot(0, [viewId]()
  3099. {
  3100. GraphCanvasGraphicsView* graphicsView = nullptr;
  3101. ViewRequestBus::EventResult(graphicsView, viewId, &ViewRequests::AsGraphicsView);
  3102. if (graphicsView)
  3103. {
  3104. graphicsView->setFocus(Qt::FocusReason::MouseFocusReason);
  3105. }
  3106. });
  3107. }
  3108. void SceneComponent::OnSceneDragExit(const QMimeData* mimeData)
  3109. {
  3110. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3111. for (const AZ::EntityId& dropHandler : m_activeDelegates)
  3112. {
  3113. SceneMimeDelegateHandlerRequestBus::Event(dropHandler, &SceneMimeDelegateHandlerRequests::HandleLeave, GetEntityId(), mimeData);
  3114. }
  3115. m_activeDelegates.clear();
  3116. }
  3117. bool SceneComponent::HasActiveMimeDelegates() const
  3118. {
  3119. return !m_activeDelegates.empty();
  3120. }
  3121. template<typename Container>
  3122. void SceneComponent::InitItems(const Container& entities) const
  3123. {
  3124. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3125. for (const auto& entityRef : entities)
  3126. {
  3127. AZ::Entity* entity = entityRef;
  3128. if (entity)
  3129. {
  3130. if (entity->GetState() == AZ::Entity::State::Constructed)
  3131. {
  3132. entity->Init();
  3133. }
  3134. }
  3135. }
  3136. }
  3137. template<typename Container>
  3138. void SceneComponent::ActivateItems(const Container& entities)
  3139. {
  3140. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3141. for (const auto& entityRef : entities)
  3142. {
  3143. AZ::Entity* entity = entityRef;
  3144. if (entity)
  3145. {
  3146. if (entity->GetState() == AZ::Entity::State::Init)
  3147. {
  3148. entity->Activate();
  3149. }
  3150. AddSceneMember(entity->GetId());
  3151. }
  3152. }
  3153. }
  3154. template<typename Container>
  3155. void SceneComponent::DeactivateItems(const Container& entities)
  3156. {
  3157. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3158. for (const auto& entityRef : entities)
  3159. {
  3160. AZ::Entity* entity = entityRef;
  3161. if (entity)
  3162. {
  3163. if (entity->GetState() == AZ::Entity::State::Active)
  3164. {
  3165. GeometryNotificationBus::MultiHandler::BusDisconnect(entity->GetId());
  3166. QGraphicsItem* item = nullptr;
  3167. SceneMemberUIRequestBus::EventResult(item, entity->GetId(), &SceneMemberUIRequests::GetRootGraphicsItem);
  3168. SceneMemberRequestBus::Event(entity->GetId(), &SceneMemberRequests::ClearScene, GetEntityId());
  3169. RemoveItemFromScene(item);
  3170. entity->Deactivate();
  3171. }
  3172. }
  3173. }
  3174. }
  3175. template<typename Container>
  3176. void SceneComponent::DestroyItems(const Container& entities) const
  3177. {
  3178. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3179. for (auto& entityRef : entities)
  3180. {
  3181. delete entityRef;
  3182. }
  3183. }
  3184. void SceneComponent::DestroyGraphicsItem(const GraphicsEffectId& effectId, QGraphicsItem* graphicsItem)
  3185. {
  3186. if (graphicsItem)
  3187. {
  3188. GraphicsEffectRequestBus::Event(effectId, &GraphicsEffectRequests::OnGraphicsEffectCancelled);
  3189. RemoveItemFromScene(graphicsItem);
  3190. // https://stackoverflow.com/questions/38458830/crash-after-qgraphicssceneremoveitem-with-custom-item-class
  3191. // Scene Index does not correctly update causing a crash when the index tree is queried.
  3192. GraphicsEffectRequestBus::Event(effectId, &GraphicsEffectRequests::PrepareGeometryChange);
  3193. delete graphicsItem;
  3194. }
  3195. // Remove the effect id from our active particle list so we can limit their numbers properly
  3196. AZStd::remove(m_activeParticles.begin(), m_activeParticles.end(), effectId);
  3197. }
  3198. void SceneComponent::InitConnections()
  3199. {
  3200. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3201. BuildEndpointMap(m_graphData);
  3202. InitItems(m_graphData.m_connections);
  3203. }
  3204. void SceneComponent::NotifyConnectedSlots()
  3205. {
  3206. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3207. for (auto& connection : m_graphData.m_connections)
  3208. {
  3209. AZ::Entity* entity = connection;
  3210. auto* connectionEntity = entity ? AZ::EntityUtils::FindFirstDerivedComponent<ConnectionComponent>(entity) : nullptr;
  3211. if (connectionEntity)
  3212. {
  3213. SlotRequestBus::Event(connectionEntity->GetSourceEndpoint().GetSlotId(), &SlotRequests::AddConnectionId, connectionEntity->GetEntityId(), connectionEntity->GetTargetEndpoint());
  3214. SlotRequestBus::Event(connectionEntity->GetTargetEndpoint().GetSlotId(), &SlotRequests::AddConnectionId, connectionEntity->GetEntityId(), connectionEntity->GetSourceEndpoint());
  3215. }
  3216. }
  3217. }
  3218. void SceneComponent::OnSelectionChanged()
  3219. {
  3220. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3221. if((m_isDragSelecting && (m_dragSelectionType != DragSelectionType::Realtime)))
  3222. {
  3223. // Nothing to do.
  3224. return;
  3225. }
  3226. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSelectionChanged);
  3227. }
  3228. void SceneComponent::RegisterSelectionItem(const AZ::EntityId& itemId)
  3229. {
  3230. QGraphicsItem* selectionItem = nullptr;
  3231. SceneMemberUIRequestBus::EventResult(selectionItem, itemId, &SceneMemberUIRequests::GetSelectionItem);
  3232. m_itemLookup[selectionItem] = itemId;
  3233. }
  3234. void SceneComponent::UnregisterSelectionItem(const AZ::EntityId& itemId)
  3235. {
  3236. QGraphicsItem* selectionItem = nullptr;
  3237. SceneMemberUIRequestBus::EventResult(selectionItem, itemId, &SceneMemberUIRequests::GetSelectionItem);
  3238. m_itemLookup.erase(selectionItem);
  3239. m_hiddenElements.erase(selectionItem);
  3240. }
  3241. void SceneComponent::AddSceneMember(const AZ::EntityId& sceneMemberId, bool positionItem, const AZ::Vector2& position)
  3242. {
  3243. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3244. QGraphicsItem* graphicsItem = nullptr;
  3245. SceneMemberUIRequestBus::EventResult(graphicsItem, sceneMemberId, &SceneMemberUIRequests::GetRootGraphicsItem);
  3246. if (graphicsItem)
  3247. {
  3248. if (m_graphicsSceneUi)
  3249. {
  3250. m_graphicsSceneUi->addItem(graphicsItem);
  3251. }
  3252. RegisterSelectionItem(sceneMemberId);
  3253. if (positionItem)
  3254. {
  3255. GeometryRequestBus::Event(sceneMemberId, &GeometryRequests::SetPosition, position);
  3256. }
  3257. SceneMemberRequestBus::Event(sceneMemberId, &SceneMemberRequests::SetScene, GetEntityId());
  3258. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnSceneMemberAdded, sceneMemberId);
  3259. GeometryNotificationBus::MultiHandler::BusConnect(sceneMemberId);
  3260. VisualNotificationBus::MultiHandler::BusConnect(sceneMemberId);
  3261. SceneMemberRequestBus::Event(sceneMemberId, &SceneMemberRequests::SignalMemberSetupComplete);
  3262. }
  3263. }
  3264. void SceneComponent::RemoveItemFromScene(QGraphicsItem* graphicsItem)
  3265. {
  3266. if (graphicsItem)
  3267. {
  3268. if (m_graphicsSceneUi && graphicsItem->scene() == m_graphicsSceneUi.get())
  3269. {
  3270. m_graphicsSceneUi->removeItem(graphicsItem);
  3271. }
  3272. m_hiddenElements.erase(graphicsItem);
  3273. }
  3274. }
  3275. void SceneComponent::SieveSceneMembers(const AZStd::unordered_set<AZ::EntityId>& itemIds, SceneMemberBuckets& sceneMembers) const
  3276. {
  3277. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3278. AZStd::unordered_set< AZ::EntityId > wrapperNodes;
  3279. for (const auto& node : m_graphData.m_nodes)
  3280. {
  3281. if (itemIds.find(node->GetId()) != itemIds.end())
  3282. {
  3283. sceneMembers.m_nodes.insert(node->GetId());
  3284. if (GraphUtils::IsWrapperNode(node->GetId()))
  3285. {
  3286. wrapperNodes.insert(node->GetId());
  3287. }
  3288. }
  3289. }
  3290. // Wrapper nodes handle copying/deleting everything internal to themselves.
  3291. // So we need to sanitize our filtering to avoid things that are wrapped when the wrapper
  3292. // is also copied.
  3293. for (const auto& wrapperNode : wrapperNodes)
  3294. {
  3295. AZStd::vector< AZ::EntityId > wrappedNodes;
  3296. WrapperNodeRequestBus::EventResult(wrappedNodes, wrapperNode, &WrapperNodeRequests::GetWrappedNodeIds);
  3297. for (const auto& wrappedNode : wrappedNodes)
  3298. {
  3299. sceneMembers.m_nodes.erase(wrappedNode);
  3300. }
  3301. }
  3302. for (const auto& connection : m_graphData.m_connections)
  3303. {
  3304. if (itemIds.find(connection->GetId()) != itemIds.end())
  3305. {
  3306. sceneMembers.m_connections.insert(connection->GetId());
  3307. }
  3308. }
  3309. for (const auto& bookmarkAnchors : m_graphData.m_bookmarkAnchors)
  3310. {
  3311. if (itemIds.find(bookmarkAnchors->GetId()) != itemIds.end())
  3312. {
  3313. sceneMembers.m_bookmarkAnchors.insert(bookmarkAnchors->GetId());
  3314. }
  3315. }
  3316. }
  3317. QPointF SceneComponent::GetViewCenterScenePoint() const
  3318. {
  3319. AZ::Vector2 viewCenter(0,0);
  3320. ViewId viewId = GetViewId();
  3321. ViewRequestBus::EventResult(viewCenter, viewId, &ViewRequests::GetViewSceneCenter);
  3322. return QPointF(viewCenter.GetX(), viewCenter.GetY());
  3323. }
  3324. void SceneComponent::OnDragCursorMove(const QPointF& cursorPoint)
  3325. {
  3326. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3327. if (m_enableSpliceTracking)
  3328. {
  3329. AZStd::unordered_set< AZ::EntityId > intersectedEntities;
  3330. AZStd::unordered_map< AZ::EntityId, AZ::EntityId > displayMapping;
  3331. for (auto spliceSource : { m_pressedEntity, m_inputCouplingTarget, m_outputCouplingTarget })
  3332. {
  3333. QGraphicsItem* graphicsItem = nullptr;
  3334. SceneMemberUIRequestBus::EventResult(graphicsItem, spliceSource, &SceneMemberUIRequests::GetRootGraphicsItem);
  3335. if (graphicsItem)
  3336. {
  3337. // We'll use the bounding rect to determine visibility.
  3338. // But we'll use the cursor position to determine snapping
  3339. QRectF boundingRect = graphicsItem->sceneBoundingRect();
  3340. AZStd::vector< AZ::EntityId > sceneEntities = GetEntitiesInRect(boundingRect, Qt::ItemSelectionMode::IntersectsItemShape);
  3341. for (const AZ::EntityId& entityId : sceneEntities)
  3342. {
  3343. if (entityId == spliceSource
  3344. || m_selectedSubGraph.m_containedNodes.find(entityId) != m_selectedSubGraph.m_containedNodes.end()
  3345. || m_selectedSubGraph.m_containedConnections.find(entityId) != m_selectedSubGraph.m_containedConnections.end())
  3346. {
  3347. continue;
  3348. }
  3349. auto insertResult = intersectedEntities.insert(entityId);
  3350. if (insertResult.second)
  3351. {
  3352. displayMapping[entityId] = spliceSource;
  3353. }
  3354. }
  3355. }
  3356. }
  3357. if (!intersectedEntities.empty())
  3358. {
  3359. bool ambiguousNode = false;
  3360. AZ::EntityId hoveredNode;
  3361. AZStd::vector< AZ::EntityId > ambiguousConnections;
  3362. for (const AZ::EntityId& currentEntity : intersectedEntities)
  3363. {
  3364. if (GraphUtils::IsSpliceableConnection(currentEntity)
  3365. && m_selectedSubGraph.m_containedConnections.find(currentEntity) == m_selectedSubGraph.m_containedConnections.end())
  3366. {
  3367. ambiguousConnections.push_back(currentEntity);
  3368. }
  3369. else if (GraphUtils::IsConnectableNode(currentEntity))
  3370. {
  3371. bool isWrapped = false;
  3372. NodeRequestBus::EventResult(isWrapped, currentEntity, &NodeRequests::IsWrapped);
  3373. if (isWrapped)
  3374. {
  3375. AZ::EntityId parentId;
  3376. NodeRequestBus::EventResult(parentId, currentEntity, &NodeRequests::GetWrappingNode);
  3377. while (parentId.IsValid())
  3378. {
  3379. if (parentId == m_inputCouplingTarget
  3380. || parentId == m_outputCouplingTarget)
  3381. {
  3382. break;
  3383. }
  3384. NodeRequestBus::EventResult(isWrapped, currentEntity, &NodeRequests::IsWrapped);
  3385. if (isWrapped)
  3386. {
  3387. NodeRequestBus::EventResult(parentId, parentId, &NodeRequests::GetWrappingNode);
  3388. }
  3389. else
  3390. {
  3391. break;
  3392. }
  3393. }
  3394. if (parentId == m_inputCouplingTarget
  3395. || parentId == m_outputCouplingTarget)
  3396. {
  3397. continue;
  3398. }
  3399. }
  3400. if (hoveredNode.IsValid())
  3401. {
  3402. ambiguousNode = true;
  3403. }
  3404. hoveredNode = currentEntity;
  3405. }
  3406. }
  3407. AZStd::chrono::milliseconds spliceTime(500);
  3408. if (m_enableNodeDragCouplingTracking && !ambiguousNode && hoveredNode.IsValid())
  3409. {
  3410. AZ::EntityId entityTarget = displayMapping[hoveredNode];
  3411. if (entityTarget != m_couplingTarget)
  3412. {
  3413. m_couplingTarget = entityTarget;
  3414. StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
  3415. RootGraphicsItemRequestBus::EventResult(stateController, entityTarget, &RootGraphicsItemRequests::GetDisplayStateStateController);
  3416. m_couplingEntityDisplayStateStateSetter.ResetStateSetter();
  3417. m_couplingEntityDisplayStateStateSetter.AddStateController(stateController);
  3418. }
  3419. InitiateSpliceToNode(hoveredNode);
  3420. AssetEditorSettingsRequestBus::EventResult(spliceTime, GetEditorId(), &AssetEditorSettingsRequests::GetDragCouplingTime);
  3421. }
  3422. else if (m_enableNodeDragConnectionSpliceTracking)
  3423. {
  3424. m_couplingTarget.SetInvalid();
  3425. m_couplingEntityDisplayStateStateSetter.ResetStateSetter();
  3426. InitiateSpliceToConnection(ambiguousConnections);
  3427. AssetEditorSettingsRequestBus::EventResult(spliceTime, GetEditorId(), &AssetEditorSettingsRequests::GetDragConnectionSpliceTime);
  3428. }
  3429. else
  3430. {
  3431. m_spliceTarget.SetInvalid();
  3432. m_couplingTarget.SetInvalid();
  3433. m_couplingEntityDisplayStateStateSetter.ResetStateSetter();
  3434. }
  3435. // If we move, no matter what. Restart the timer, so long as we have a valid target.
  3436. m_spliceTimer.stop();
  3437. if (m_spliceTarget.IsValid())
  3438. {
  3439. m_spliceTimer.setInterval(aznumeric_cast<int>(spliceTime.count()));
  3440. m_spliceTimer.start();
  3441. }
  3442. }
  3443. else
  3444. {
  3445. m_spliceTarget.SetInvalid();
  3446. m_couplingTarget.SetInvalid();
  3447. m_couplingEntityDisplayStateStateSetter.ResetStateSetter();
  3448. m_spliceTargetDisplayStateStateSetter.ResetStateSetter();
  3449. m_pressedEntityDisplayStateStateSetter.ReleaseState();
  3450. m_spliceTimer.stop();
  3451. }
  3452. }
  3453. if (!m_draggedGroupableElements.empty())
  3454. {
  3455. DetermineDragGroupTarget(cursorPoint);
  3456. }
  3457. }
  3458. void SceneComponent::DetermineDragGroupTarget(const QPointF& cursorPoint)
  3459. {
  3460. AZ::EntityId bestGroup = FindGroupTarget(cursorPoint, m_ignoredDragTargets);
  3461. if (bestGroup != m_dragTargetGroup)
  3462. {
  3463. m_dragTargetGroup = bestGroup;
  3464. m_forcedGroupDisplayStateStateSetter.ResetStateSetter();
  3465. if (m_dragTargetGroup.IsValid())
  3466. {
  3467. StateController<RootGraphicsItemDisplayState>* displayStateController = nullptr;
  3468. RootGraphicsItemRequestBus::EventResult(displayStateController, m_dragTargetGroup, &RootGraphicsItemRequests::GetDisplayStateStateController);
  3469. m_forcedGroupDisplayStateStateSetter.AddStateController(displayStateController);
  3470. m_forcedGroupDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::Inspection);
  3471. StateController<AZStd::string>* layerStateController = nullptr;
  3472. LayerControllerRequestBus::EventResult(layerStateController, m_dragTargetGroup, &LayerControllerRequests::GetLayerModifierController);
  3473. m_forcedLayerStateSetter.AddStateController(layerStateController);
  3474. m_forcedLayerStateSetter.SetState("dropTarget");
  3475. }
  3476. }
  3477. }
  3478. AZ::EntityId SceneComponent::FindGroupTarget(const QPointF& scenePoint, const AZStd::unordered_set<AZ::EntityId>& ignoreElements)
  3479. {
  3480. auto entitiesAtPoint = GetEntitiesAt(ConversionUtils::QPointToVector(scenePoint));
  3481. AZStd::unordered_set< AZ::EntityId > groupParentChain;
  3482. AZ::EntityId bestGroup;
  3483. for (auto testEntity : entitiesAtPoint)
  3484. {
  3485. if (ignoreElements.find(testEntity) != ignoreElements.end())
  3486. {
  3487. continue;
  3488. }
  3489. // Only care about groups here. Can ignore anything else for this.
  3490. if (GraphUtils::IsNodeGroup(testEntity))
  3491. {
  3492. bool allowGroup = true;
  3493. // Safe guard against trying to drag a parent group into a child and creating an infinite loop.
  3494. AZStd::unordered_set<AZ::EntityId> testParentChain;
  3495. AZ::EntityId groupedId = testEntity;
  3496. while (groupedId.IsValid())
  3497. {
  3498. GroupableSceneMemberRequests* groupableRequests = GroupableSceneMemberRequestBus::FindFirstHandler(groupedId);
  3499. if (groupableRequests)
  3500. {
  3501. if (ignoreElements.find(groupedId) != ignoreElements.end())
  3502. {
  3503. allowGroup = false;
  3504. break;
  3505. }
  3506. if (GraphUtils::IsNodeGroup(groupedId))
  3507. {
  3508. testParentChain.insert(groupedId);
  3509. }
  3510. groupedId = groupableRequests->GetGroupId();
  3511. }
  3512. else
  3513. {
  3514. break;
  3515. }
  3516. }
  3517. if (!allowGroup)
  3518. {
  3519. continue;
  3520. }
  3521. ////
  3522. if (bestGroup.IsValid())
  3523. {
  3524. // If this group is apart of the previous chain, we can ignore it as we have the more specific group.
  3525. if (groupParentChain.find(testEntity) == groupParentChain.end())
  3526. {
  3527. AZ::EntityId groupedId2 = testEntity;
  3528. for (AZ::EntityId testParent : testParentChain)
  3529. {
  3530. if (GraphUtils::IsNodeGroup(testParent))
  3531. {
  3532. testParentChain.insert(testParent);
  3533. }
  3534. // If we discover a more specific version. We can update to that.
  3535. if (groupedId2 == bestGroup)
  3536. {
  3537. bestGroup = testEntity;
  3538. groupParentChain = testParentChain;
  3539. break;
  3540. }
  3541. }
  3542. // If we have two equally 'valid' groups then we want to just ignore them both as the drop is ambiguous.
  3543. if (bestGroup != testEntity)
  3544. {
  3545. bestGroup.SetInvalid();
  3546. break;
  3547. }
  3548. }
  3549. }
  3550. else
  3551. {
  3552. bestGroup = testEntity;
  3553. groupParentChain = testParentChain;
  3554. }
  3555. }
  3556. }
  3557. return bestGroup;
  3558. }
  3559. void SceneComponent::OnTrySplice()
  3560. {
  3561. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3562. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPushPreventUndoStateUpdate);
  3563. m_spliceTargetDisplayStateStateSetter.ResetStateSetter();
  3564. m_pressedEntityDisplayStateStateSetter.ReleaseState();
  3565. m_couplingEntityDisplayStateStateSetter.ReleaseState();
  3566. // Make sure we have a valid target for whatever we are trying to 'splice' against.
  3567. // Then check the preconditions for the various other tracking elements.
  3568. if (m_enableSpliceTracking && m_spliceTarget.IsValid()
  3569. && ( (m_enableNodeDragCouplingTracking && (m_inputCouplingTarget.IsValid() || m_outputCouplingTarget.IsValid()))
  3570. || (m_enableNodeDragConnectionSpliceTracking && m_pressedEntity.IsValid())
  3571. || (m_enableNodeChainDragConnectionSpliceTracking && !m_selectedSubGraph.m_containedNodes.empty())
  3572. )
  3573. )
  3574. {
  3575. AnimatedPulseConfiguration pulseConfiguration;
  3576. pulseConfiguration.m_durationSec = 0.35f;
  3577. pulseConfiguration.m_enableGradient = true;
  3578. AZ::EntityId pulseTarget = m_pressedEntity;
  3579. if (GraphUtils::IsConnection(m_spliceTarget))
  3580. {
  3581. if (m_enableNodeChainDragConnectionSpliceTracking)
  3582. {
  3583. if (GraphUtils::SpliceSubGraphOntoConnection(m_selectedSubGraph, m_spliceTarget))
  3584. {
  3585. m_forceDragReleaseUndo = true;
  3586. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  3587. StartNudging(m_selectedSubGraph.m_containedNodes);
  3588. }
  3589. else
  3590. {
  3591. pulseConfiguration.m_drawColor = QColor(255, 0, 0);
  3592. }
  3593. }
  3594. else
  3595. {
  3596. ConnectionSpliceConfig spliceConfig;
  3597. spliceConfig.m_allowOpportunisticConnections = false;
  3598. if (GraphUtils::SpliceNodeOntoConnection(m_pressedEntity, m_spliceTarget, spliceConfig))
  3599. {
  3600. m_forceDragReleaseUndo = true;
  3601. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  3602. StartNudging(m_selectedSubGraph.m_containedNodes);
  3603. }
  3604. else
  3605. {
  3606. pulseConfiguration.m_drawColor = QColor(255, 0, 0);
  3607. }
  3608. }
  3609. }
  3610. else if (GraphUtils::IsNode(m_spliceTarget))
  3611. {
  3612. pulseTarget = m_couplingTarget;
  3613. QRectF targetRect;
  3614. QGraphicsItem* targetItem = nullptr;
  3615. SceneMemberUIRequestBus::EventResult(targetItem, m_spliceTarget, &SceneMemberUIRequests::GetRootGraphicsItem);
  3616. if (targetItem)
  3617. {
  3618. targetRect = targetItem->sceneBoundingRect();
  3619. }
  3620. QGraphicsItem* draggingEntity = nullptr;
  3621. AZStd::unordered_set< GraphCanvas::ConnectionType > allowableTypes;
  3622. if (m_inputCouplingTarget == m_outputCouplingTarget)
  3623. {
  3624. allowableTypes.insert(GraphCanvas::ConnectionType::CT_Input);
  3625. allowableTypes.insert(GraphCanvas::ConnectionType::CT_Output);
  3626. SceneMemberUIRequestBus::EventResult(draggingEntity, m_inputCouplingTarget, &SceneMemberUIRequests::GetRootGraphicsItem);
  3627. }
  3628. else if (m_couplingTarget == m_inputCouplingTarget)
  3629. {
  3630. allowableTypes.insert(GraphCanvas::ConnectionType::CT_Input);
  3631. }
  3632. else
  3633. {
  3634. allowableTypes.insert(GraphCanvas::ConnectionType::CT_Output);
  3635. }
  3636. SceneMemberUIRequestBus::EventResult(draggingEntity, m_couplingTarget, &SceneMemberUIRequests::GetRootGraphicsItem);
  3637. if (draggingEntity && targetItem)
  3638. {
  3639. QRectF draggingRect = draggingEntity->sceneBoundingRect();
  3640. GraphCanvas::ConnectionType allowedType = GraphCanvas::ConnectionType::CT_None;
  3641. // Reference point is we are gathering slots from the pressed node.
  3642. // So we want to determine which side is offset from, and grabs the nodes from the other side.
  3643. if (draggingRect.x() > targetRect.x())
  3644. {
  3645. allowedType = GraphCanvas::ConnectionType::CT_Input;
  3646. }
  3647. else
  3648. {
  3649. allowedType = GraphCanvas::ConnectionType::CT_Output;
  3650. }
  3651. AZStd::vector< Endpoint > connectableEndpoints;
  3652. if (allowableTypes.count(allowedType) > 0)
  3653. {
  3654. AZStd::vector< AZ::EntityId > slotIds;
  3655. NodeRequestBus::EventResult(slotIds, m_couplingTarget, &NodeRequests::GetSlotIds);
  3656. for (const AZ::EntityId& testSlotId : slotIds)
  3657. {
  3658. if (GraphUtils::IsSlotVisible(testSlotId))
  3659. {
  3660. GraphCanvas::ConnectionType connectionType = GraphCanvas::ConnectionType::CT_Invalid;
  3661. SlotRequestBus::EventResult(connectionType, testSlotId, &SlotRequests::GetConnectionType);
  3662. if (connectionType == allowedType)
  3663. {
  3664. connectableEndpoints.emplace_back(m_couplingTarget, testSlotId);
  3665. }
  3666. }
  3667. }
  3668. }
  3669. CreateConnectionsBetweenConfig config;
  3670. config.m_connectionType = CreateConnectionsBetweenConfig::CreationType::SinglePass;
  3671. if (!connectableEndpoints.empty() && GraphUtils::CreateConnectionsBetween(connectableEndpoints, m_spliceTarget, config))
  3672. {
  3673. m_forceDragReleaseUndo = true;
  3674. pulseConfiguration.m_drawColor = QColor(255, 255, 255);
  3675. }
  3676. else
  3677. {
  3678. pulseConfiguration.m_drawColor = QColor(255, 0, 0);
  3679. }
  3680. }
  3681. }
  3682. QGraphicsItem* item = nullptr;
  3683. SceneMemberUIRequestBus::EventResult(item, pulseTarget, &SceneMemberUIRequests::GetRootGraphicsItem);
  3684. if (item)
  3685. {
  3686. pulseConfiguration.m_zValue = item->zValue() - 1;
  3687. }
  3688. CreatePulseAroundSceneMember(pulseTarget, 3, pulseConfiguration);
  3689. m_spliceTarget.SetInvalid();
  3690. }
  3691. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPopPreventUndoStateUpdate);
  3692. }
  3693. void SceneComponent::InitiateSpliceToNode(const NodeId& nodeId)
  3694. {
  3695. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3696. if (m_spliceTarget != nodeId)
  3697. {
  3698. m_spliceTargetDisplayStateStateSetter.ResetStateSetter();
  3699. m_spliceTarget = nodeId;
  3700. if (m_spliceTarget.IsValid())
  3701. {
  3702. m_couplingEntityDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::InspectionTransparent);
  3703. StateController<RootGraphicsItemDisplayState>* stateController;
  3704. RootGraphicsItemRequestBus::EventResult(stateController, m_spliceTarget, &RootGraphicsItemRequests::GetDisplayStateStateController);
  3705. m_spliceTargetDisplayStateStateSetter.AddStateController(stateController);
  3706. m_spliceTargetDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::Preview);
  3707. }
  3708. else
  3709. {
  3710. m_couplingEntityDisplayStateStateSetter.ReleaseState();
  3711. }
  3712. }
  3713. }
  3714. void SceneComponent::InitiateSpliceToConnection(const AZStd::vector<ConnectionId>& connectionIds)
  3715. {
  3716. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3717. m_spliceTarget.SetInvalid();
  3718. m_spliceTargetDisplayStateStateSetter.ResetStateSetter();
  3719. if (!connectionIds.empty())
  3720. {
  3721. m_pressedEntityDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::InspectionTransparent);
  3722. }
  3723. else if (m_pressedEntityDisplayStateStateSetter.HasState())
  3724. {
  3725. m_pressedEntityDisplayStateStateSetter.ReleaseState();
  3726. }
  3727. GraphCanvasGraphicsView* graphicsView = nullptr;
  3728. ViewRequestBus::EventResult(graphicsView, m_viewId, &ViewRequests::AsGraphicsView);
  3729. QPointF scenePoint;
  3730. if (graphicsView)
  3731. {
  3732. QPointF cursorPoint = QCursor::pos();
  3733. QPointF viewPoint = graphicsView->mapFromGlobal(cursorPoint.toPoint());
  3734. scenePoint = graphicsView->mapToScene(viewPoint.toPoint());
  3735. }
  3736. for (const ConnectionId& connectionId : connectionIds)
  3737. {
  3738. bool containsCursor = false;
  3739. QGraphicsItem* spliceTargetItem = nullptr;
  3740. SceneMemberUIRequestBus::EventResult(spliceTargetItem, connectionId, &SceneMemberUIRequests::GetRootGraphicsItem);
  3741. if (spliceTargetItem)
  3742. {
  3743. containsCursor = spliceTargetItem->contains(scenePoint);
  3744. }
  3745. if (containsCursor)
  3746. {
  3747. m_spliceTarget = connectionId;
  3748. StateController<RootGraphicsItemDisplayState>* stateController;
  3749. RootGraphicsItemRequestBus::EventResult(stateController, m_spliceTarget, &RootGraphicsItemRequests::GetDisplayStateStateController);
  3750. m_spliceTargetDisplayStateStateSetter.AddStateController(stateController);
  3751. m_spliceTargetDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::Preview);
  3752. }
  3753. }
  3754. }
  3755. //////////////////////////////
  3756. // GraphCanvasGraphicsScenes
  3757. //////////////////////////////
  3758. GraphCanvasGraphicsScene::GraphCanvasGraphicsScene(SceneComponent& scene)
  3759. : m_scene(scene)
  3760. , m_suppressContextMenu(false)
  3761. {
  3762. setMinimumRenderSize(2.0f);
  3763. connect(this, &QGraphicsScene::selectionChanged, this, [this]() { m_scene.OnSelectionChanged(); });
  3764. setSceneRect(-20000, -20000, 40000, 40000);
  3765. }
  3766. AZ::EntityId GraphCanvasGraphicsScene::GetEntityId() const
  3767. {
  3768. return m_scene.GetEntityId();
  3769. }
  3770. void GraphCanvasGraphicsScene::SuppressNextContextMenu()
  3771. {
  3772. m_suppressContextMenu = true;
  3773. }
  3774. void GraphCanvasGraphicsScene::keyPressEvent(QKeyEvent* event)
  3775. {
  3776. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnKeyPressed, event);
  3777. QGraphicsScene::keyPressEvent(event);
  3778. }
  3779. void GraphCanvasGraphicsScene::keyReleaseEvent(QKeyEvent* event)
  3780. {
  3781. SceneNotificationBus::Event(GetEntityId(), &SceneNotifications::OnKeyReleased, event);
  3782. QGraphicsScene::keyPressEvent(event);
  3783. }
  3784. void GraphCanvasGraphicsScene::contextMenuEvent(QGraphicsSceneContextMenuEvent* contextMenuEvent)
  3785. {
  3786. if (!m_suppressContextMenu && m_scene.AllowContextMenu())
  3787. {
  3788. const QPoint& screenPos = contextMenuEvent->screenPos();
  3789. const QPointF& scenePos = contextMenuEvent->scenePos();
  3790. contextMenuEvent->ignore();
  3791. ContextMenuAction::SceneReaction reaction = ContextMenuAction::SceneReaction::Unknown;
  3792. // Send the event to all items at this position until one item accepts the event.
  3793. for (QGraphicsItem* item : itemsAtPosition(contextMenuEvent->screenPos(), contextMenuEvent->scenePos(), contextMenuEvent->widget()))
  3794. {
  3795. AZ::EntityId memberId;
  3796. auto mapIter = m_scene.m_itemLookup.find(item);
  3797. if (mapIter != m_scene.m_itemLookup.end())
  3798. {
  3799. memberId = mapIter->second;
  3800. }
  3801. if (!memberId.IsValid())
  3802. {
  3803. continue;
  3804. }
  3805. else if (memberId == m_scene.GetGrid())
  3806. {
  3807. // Scene context menu might add elements to the scene. So we'll want to highlight the group to ensure we communicate
  3808. // that the group will be affected by these adds.
  3809. m_contextMenuGroupTarget = m_scene.FindGroupTarget(scenePos);
  3810. SignalGroupHighlight();
  3811. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowSceneContextMenuWithGroup, screenPos, scenePos, m_contextMenuGroupTarget);
  3812. }
  3813. else
  3814. {
  3815. // Want to early out before I do the selection manipulation for the node groups.
  3816. // unless it's in the title. Then I treat it like normal.
  3817. if (GraphUtils::IsNodeGroup(memberId))
  3818. {
  3819. bool isInTitle = false;
  3820. NodeGroupRequestBus::EventResult(isInTitle, memberId, &NodeGroupRequests::IsInTitle, scenePos);
  3821. if (!isInTitle)
  3822. {
  3823. continue;
  3824. }
  3825. }
  3826. bool isMemberSelected = false;
  3827. SceneMemberUIRequestBus::EventResult(isMemberSelected, memberId, &SceneMemberUIRequests::IsSelected);
  3828. bool shouldAppendSelection = contextMenuEvent->modifiers().testFlag(Qt::ControlModifier);
  3829. // clear the current selection if you are not multi selecting and clicking on an unselected node
  3830. if (!isMemberSelected && !shouldAppendSelection)
  3831. {
  3832. m_scene.ClearSelection();
  3833. }
  3834. if (!isMemberSelected)
  3835. {
  3836. SceneMemberUIRequestBus::Event(memberId, &SceneMemberUIRequests::SetSelected, true);
  3837. }
  3838. contextMenuEvent->accept();
  3839. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPushPreventUndoStateUpdate);
  3840. if (GraphUtils::IsNodeGroup(memberId))
  3841. {
  3842. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowNodeGroupContextMenu, memberId, screenPos, scenePos);
  3843. }
  3844. else if (GraphUtils::IsConnection(memberId))
  3845. {
  3846. // Connection Context Menu might add elements to the scene. So we'll want to highlight the group to ensure we communicate
  3847. // that the group will be affected by these adds.
  3848. m_contextMenuGroupTarget = m_scene.FindGroupTarget(scenePos);
  3849. SignalGroupHighlight();
  3850. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowConnectionContextMenuWithGroup, memberId, screenPos, scenePos, m_contextMenuGroupTarget);
  3851. }
  3852. else if (GraphUtils::IsBookmarkAnchor(memberId))
  3853. {
  3854. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowBookmarkContextMenu, memberId, screenPos, scenePos);
  3855. }
  3856. else if (GraphUtils::IsComment(memberId))
  3857. {
  3858. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowCommentContextMenu, memberId, screenPos, scenePos);
  3859. }
  3860. else
  3861. {
  3862. bool isNode = GraphUtils::IsNode(memberId);
  3863. bool isCollapsedGroup = GraphUtils::IsCollapsedNodeGroup(memberId);
  3864. if (GraphUtils::IsNode(memberId))
  3865. {
  3866. AZStd::vector< SlotId > slotIds;
  3867. NodeRequestBus::EventResult(slotIds, memberId, &NodeRequests::GetSlotIds);
  3868. AZ::Vector2 azScenePoint = ConversionUtils::QPointToVector(scenePos);
  3869. SlotId targetSlotId;
  3870. for (const SlotId& slotId : slotIds)
  3871. {
  3872. bool isSlotContextMenu = false;
  3873. VisualRequestBus::EventResult(isSlotContextMenu, slotId, &VisualRequests::Contains, azScenePoint);
  3874. if (isSlotContextMenu)
  3875. {
  3876. if (GraphUtils::IsSlotVisible(slotId))
  3877. {
  3878. targetSlotId = slotId;
  3879. break;
  3880. }
  3881. }
  3882. }
  3883. if (targetSlotId.IsValid())
  3884. {
  3885. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowSlotContextMenu, targetSlotId, screenPos, scenePos);
  3886. }
  3887. }
  3888. if (reaction == ContextMenuAction::SceneReaction::Unknown)
  3889. {
  3890. if (GraphUtils::IsComment(memberId)
  3891. || isNode)
  3892. {
  3893. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowNodeContextMenu, memberId, screenPos, scenePos);
  3894. }
  3895. else if (isCollapsedGroup)
  3896. {
  3897. AssetEditorRequestBus::EventResult(reaction, m_scene.GetEditorId(), &AssetEditorRequests::ShowCollapsedNodeGroupContextMenu, memberId, screenPos, scenePos);
  3898. }
  3899. }
  3900. }
  3901. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestPopPreventUndoStateUpdate);
  3902. }
  3903. break;
  3904. }
  3905. if (reaction == ContextMenuAction::SceneReaction::PostUndo)
  3906. {
  3907. GraphModelRequestBus::Event(GetEntityId(), &GraphModelRequests::RequestUndoPoint);
  3908. }
  3909. }
  3910. else
  3911. {
  3912. m_suppressContextMenu = false;
  3913. }
  3914. CleanupHighlight();
  3915. }
  3916. QList<QGraphicsItem*> GraphCanvasGraphicsScene::itemsAtPosition(const QPoint& screenPos, const QPointF& scenePos, QWidget* widget) const
  3917. {
  3918. GRAPH_CANVAS_DETAILED_PROFILE_FUNCTION();
  3919. QGraphicsView* view = widget ? qobject_cast<QGraphicsView*>(widget->parentWidget()) : nullptr;
  3920. if (!view)
  3921. {
  3922. return items(scenePos, Qt::IntersectsItemShape, Qt::DescendingOrder, QTransform());
  3923. }
  3924. const QRectF pointRect(QPointF(widget->mapFromGlobal(screenPos)), QSizeF(1, 1));
  3925. if (!view->isTransformed())
  3926. {
  3927. return items(pointRect, Qt::IntersectsItemShape, Qt::DescendingOrder);
  3928. }
  3929. const QTransform viewTransform = view->viewportTransform();
  3930. if (viewTransform.type() <= QTransform::TxScale)
  3931. {
  3932. return items(viewTransform.inverted().mapRect(pointRect), Qt::IntersectsItemShape,
  3933. Qt::DescendingOrder, viewTransform);
  3934. }
  3935. return items(viewTransform.inverted().map(pointRect), Qt::IntersectsItemShape,
  3936. Qt::DescendingOrder, viewTransform);
  3937. }
  3938. void GraphCanvasGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent* event)
  3939. {
  3940. if (event->button() == Qt::RightButton)
  3941. {
  3942. // IMPORTANT: When the user right-clicks on the scene,
  3943. // and there are NO items at the click position, the
  3944. // current selection is lost. See documentation:
  3945. //
  3946. // "If there is no item at the given position on the scene,
  3947. // the selection area is reset, any focus item loses its
  3948. // input focus, and the event is then ignored."
  3949. // http://doc.qt.io/qt-5/qgraphicsscene.html#mousePressEvent
  3950. //
  3951. // This ISN'T the behavior we want. We want to preserve
  3952. // the current selection to allow scene interactions. To get around
  3953. // this behavior, we'll accept the event and by-pass its
  3954. // default implementation.
  3955. event->accept();
  3956. return;
  3957. }
  3958. QGraphicsScene::mousePressEvent(event);
  3959. }
  3960. void GraphCanvasGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent* event)
  3961. {
  3962. m_scene.OnSelectionChanged();
  3963. QGraphicsScene::mouseReleaseEvent(event);
  3964. m_scene.FinalizeNudging();
  3965. }
  3966. void GraphCanvasGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
  3967. {
  3968. QPointF scenePos = event->scenePos();
  3969. QPointF lastScenePos = event->lastScenePos();
  3970. // These events seem to fire off regardless of mouse input(so long as mouse is down) which causes weird behavior(broken ctrl+left selection).
  3971. // Only process these if there was actual movement.
  3972. if (scenePos == lastScenePos)
  3973. {
  3974. return;
  3975. }
  3976. QGraphicsScene::mouseMoveEvent(event);
  3977. if ((m_scene.m_enableSpliceTracking || m_scene.m_isDraggingEntity) && event->lastPos() != event->pos())
  3978. {
  3979. m_scene.OnDragCursorMove(scenePos);
  3980. }
  3981. }
  3982. void GraphCanvasGraphicsScene::dragEnterEvent(QGraphicsSceneDragDropEvent * event)
  3983. {
  3984. QGraphicsScene::dragEnterEvent(event);
  3985. m_scene.OnSceneDragEnter(event->mimeData());
  3986. if (m_scene.HasActiveMimeDelegates())
  3987. {
  3988. event->accept();
  3989. event->acceptProposedAction();
  3990. }
  3991. }
  3992. void GraphCanvasGraphicsScene::dragLeaveEvent(QGraphicsSceneDragDropEvent* event)
  3993. {
  3994. QGraphicsScene::dragLeaveEvent(event);
  3995. m_scene.OnSceneDragExit(event->mimeData());
  3996. }
  3997. void GraphCanvasGraphicsScene::dragMoveEvent(QGraphicsSceneDragDropEvent* event)
  3998. {
  3999. QGraphicsScene::dragMoveEvent(event);
  4000. m_scene.OnSceneDragMoveEvent(event->scenePos(), event->mimeData());
  4001. if (m_scene.HasActiveMimeDelegates())
  4002. {
  4003. event->accept();
  4004. event->acceptProposedAction();
  4005. }
  4006. }
  4007. void GraphCanvasGraphicsScene::dropEvent(QGraphicsSceneDragDropEvent* event)
  4008. {
  4009. bool accepted = event->isAccepted();
  4010. event->setAccepted(false);
  4011. QGraphicsScene::dropEvent(event);
  4012. if (!event->isAccepted() && m_scene.HasActiveMimeDelegates())
  4013. {
  4014. event->accept();
  4015. m_scene.OnSceneDropEvent(event->scenePos(), event->mimeData());
  4016. }
  4017. else
  4018. {
  4019. event->setAccepted(accepted);
  4020. }
  4021. }
  4022. void GraphCanvasGraphicsScene::SignalGroupHighlight()
  4023. {
  4024. if (m_contextMenuGroupTarget.IsValid())
  4025. {
  4026. StateController<RootGraphicsItemDisplayState>* displayStateController = nullptr;
  4027. RootGraphicsItemRequestBus::EventResult(displayStateController, m_contextMenuGroupTarget, &RootGraphicsItemRequests::GetDisplayStateStateController);
  4028. m_forcedGroupDisplayStateStateSetter.AddStateController(displayStateController);
  4029. m_forcedGroupDisplayStateStateSetter.SetState(RootGraphicsItemDisplayState::Inspection);
  4030. StateController<AZStd::string>* layerStateController = nullptr;
  4031. LayerControllerRequestBus::EventResult(layerStateController, m_contextMenuGroupTarget, &LayerControllerRequests::GetLayerModifierController);
  4032. m_forcedLayerStateSetter.AddStateController(layerStateController);
  4033. m_forcedLayerStateSetter.SetState("dropTarget");
  4034. }
  4035. }
  4036. void GraphCanvasGraphicsScene::CleanupHighlight()
  4037. {
  4038. m_contextMenuGroupTarget.SetInvalid();
  4039. m_forcedGroupDisplayStateStateSetter.ResetStateSetter();
  4040. m_forcedLayerStateSetter.ResetStateSetter();
  4041. }
  4042. }