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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <limits>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include <AzCore/Settings/SettingsRegistryImpl.h>
- #include <AzCore/Settings/SettingsRegistryMergeUtils.h>
- #include <AzCore/Utils/Utils.h>
- #include <AzFramework/Platform/PlatformDefaults.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- #include <native/InternalBuilders/SettingsRegistryBuilder.h>
- #include <native/utilities/PlatformConfiguration.h>
- namespace AssetProcessor
- {
- SettingsRegistryBuilder::SettingsRegistryBuilder()
- : m_builderId("{1BB18B28-2953-4922-A80B-E7375FCD7FC1}")
- , m_assetType("{FEBB3C7B-9C8B-46C3-8AAF-3D132D811087}")
- {
- AssetBuilderSDK::AssetBuilderCommandBus::Handler::BusConnect(m_builderId);
- }
- bool SettingsRegistryBuilder::Initialize()
- {
- AssetBuilderSDK::AssetBuilderDesc builderDesc;
- builderDesc.m_name = "Settings Registry Builder";
- builderDesc.m_patterns.emplace_back("*/engine.json", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard);
- builderDesc.m_builderType = AssetBuilderSDK::AssetBuilderDesc::AssetBuilderType::Internal;
- builderDesc.m_busId = m_builderId;
- builderDesc.m_createJobFunction = AZStd::bind(&SettingsRegistryBuilder::CreateJobs, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
- builderDesc.m_processJobFunction = AZStd::bind(&SettingsRegistryBuilder::ProcessJob, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
- builderDesc.m_version = 3;
- AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDesc);
- return true;
- }
- void SettingsRegistryBuilder::Uninitialize() {}
- void SettingsRegistryBuilder::ShutDown()
- {
- m_isShuttingDown = true;
- }
- void SettingsRegistryBuilder::CreateJobs(
- const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
- {
- if (m_isShuttingDown)
- {
- response.m_result = AssetBuilderSDK::CreateJobsResultCode::ShuttingDown;
- return;
- }
- for (const AssetBuilderSDK::PlatformInfo& info : request.m_enabledPlatforms)
- {
- AssetBuilderSDK::JobDescriptor job;
- job.m_jobKey = "Settings Registry";
- // The settings are the very first thing the game reads so needs to available before anything else.
- job.m_priority = std::numeric_limits<decltype(job.m_priority)>::max();
- job.m_critical = true;
- job.SetPlatformIdentifier(info.m_identifier.c_str());
- response.m_createJobOutputs.push_back(AZStd::move(job));
- }
- AZ::IO::Path settingsRegistryWildcard = AZStd::string_view(AZ::Utils::GetEnginePath());
- settingsRegistryWildcard /= AZ::SettingsRegistryInterface::RegistryFolder;
- settingsRegistryWildcard /= "*.setreg";
- response.m_sourceFileDependencyList.emplace_back(AZStd::move(settingsRegistryWildcard.Native()), AZ::Uuid::CreateNull(),
- AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards);
- auto projectPath = AZ::IO::Path(AZStd::string_view(AZ::Utils::GetProjectPath()));
- response.m_sourceFileDependencyList.emplace_back(
- AZStd::move((projectPath / AZ::SettingsRegistryInterface::RegistryFolder / "*.setreg").Native()),
- AZ::Uuid::CreateNull(),
- AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards);
- response.m_sourceFileDependencyList.emplace_back(
- AZStd::move((projectPath / AZ::SettingsRegistryInterface::DevUserRegistryFolder / "*.setreg").Native()),
- AZ::Uuid::CreateNull(),
- AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards);
- if (auto settingsRegistry = AZ::Interface<AZ::SettingsRegistryInterface>::Get(); settingsRegistry != nullptr)
- {
- AZStd::vector<AzFramework::GemInfo> gemInfos;
- if (AzFramework::GetGemsInfo(gemInfos, *settingsRegistry))
- {
- // Gather unique list of Settings Registry wildcard directories
- AZStd::vector<AZ::IO::Path> gemSettingsRegistryWildcards;
- for (const AzFramework::GemInfo& gemInfo : gemInfos)
- {
- for (const AZ::IO::Path& absoluteSourcePath : gemInfo.m_absoluteSourcePaths)
- {
- auto gemSettingsRegistryWildcard = absoluteSourcePath / AZ::SettingsRegistryInterface::RegistryFolder / "*.setreg";
- if (auto foundIt = AZStd::find(gemSettingsRegistryWildcards.begin(), gemSettingsRegistryWildcards.end(), gemSettingsRegistryWildcard);
- foundIt == gemSettingsRegistryWildcards.end())
- {
- gemSettingsRegistryWildcards.emplace_back(gemSettingsRegistryWildcard);
- }
- }
- }
- // Add to the Source File Dependency list
- for (AZ::IO::Path& gemSettingsRegistryWildcard : gemSettingsRegistryWildcards)
- {
- response.m_sourceFileDependencyList.emplace_back(
- AZStd::move(gemSettingsRegistryWildcard.Native()), AZ::Uuid::CreateNull(),
- AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards);
- }
- }
- }
- response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
- }
- void SettingsRegistryBuilder::ProcessJob(
- const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response)
- {
- if (m_isShuttingDown)
- {
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Cancelled;
- return;
- }
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Failed;
- AZStd::vector<AZStd::string> excludes = ReadExcludesFromRegistry();
- // Exclude the AssetProcessor settings from the game registry
- excludes.emplace_back(AssetProcessor::AssetProcessorSettingsKey);
- AZStd::vector<char> scratchBuffer;
- scratchBuffer.reserve(512 * 1024); // Reserve 512kb to avoid repeatedly resizing the buffer;
- AZStd::fixed_vector<AZStd::string_view, AzFramework::MaxPlatformCodeNames> platformCodes;
- AzFramework::PlatformHelper::AppendPlatformCodeNames(platformCodes, request.m_platformInfo.m_identifier);
- AZ_Assert(platformCodes.size() <= 1, "A one-to-one mapping of asset type platform identifier"
- " to platform codename is required in the SettingsRegistryBuilder."
- " The bootstrap.<launcher-type>.<config>.setreg is now only produced per launcher type + build configuration and doesn't take into account"
- " different platforms names");
- const AZStd::string& assetPlatformIdentifier = request.m_jobDescription.GetPlatformIdentifier();
- // Determines the suffix that will be used for the launcher based on processing server vs non-server assets
- const char* launcherType = assetPlatformIdentifier != AzFramework::PlatformHelper::GetPlatformName(AzFramework::PlatformId::SERVER)
- ? "_GameLauncher" : "_ServerLauncher";
- AZ::SettingsRegistryInterface::FilenameTags specializations[] =
- {
- { AZStd::string_view{"client"}, AZStd::string_view{"release"} },
- { AZStd::string_view{"client"} , AZStd::string_view{"profile"} },
- { AZStd::string_view{"client"}, AZStd::string_view{"debug"} },
- { AZStd::string_view{"server"}, AZStd::string_view{"release"} },
- { AZStd::string_view{"server"} , AZStd::string_view{"profile"} },
- { AZStd::string_view{"server"}, AZStd::string_view{"debug"} },
- { AZStd::string_view{"unified"}, AZStd::string_view{"release"} },
- { AZStd::string_view{"unified"} , AZStd::string_view{"profile"} },
- { AZStd::string_view{"unified"}, AZStd::string_view{"debug"} }
- };
- constexpr size_t LauncherTypeIndex = 0;
- constexpr size_t BuildConfigIndex = 1;
- // Add the project specific specializations
- auto projectName = AZ::Utils::GetProjectName();
- if (!projectName.empty())
- {
- for (AZ::SettingsRegistryInterface::FilenameTags& specialization : specializations)
- {
- specialization.Append(projectName);
- // The Game Launcher normally has a build target name of <ProjectName>Launcher
- // Add that as a specialization to pick up the gem dependencies files that are specialized
- // on a the Game Launcher target if the asset platform isn't "server"
- specialization.Append(projectName + launcherType);
- }
- }
- AZ::IO::Path outputPath = AZ::IO::Path(request.m_tempDirPath) / "bootstrap.";
- size_t extensionOffset = outputPath.Native().size();
- if (!platformCodes.empty())
- {
- // Setting up the Dumper settings for exporting the settings registry to a file
- AZStd::string outputBuffer;
- outputBuffer.reserve(512 * 1024); // Reserve 512kb to avoid repeatedly resizing the buffer;
- AZ::SettingsRegistryMergeUtils::DumperSettings dumperSettings;
- dumperSettings.m_includeFilter = [&excludes](AZStd::string_view jsonKeyPath)
- {
- auto ExcludeField = [&jsonKeyPath](AZStd::string_view excludePath)
- {
- return AZ::SettingsRegistryMergeUtils::IsPathDescendantOrEqual(excludePath, jsonKeyPath);
- };
- // Include a path only if it is not equal or a suffix of any paths of the exclude vector
- return AZStd::ranges::find_if(excludes, ExcludeField) == AZStd::ranges::end(excludes);
- };
- AZStd::string_view platform = platformCodes.front();
- for (size_t i = 0; i < AZStd::size(specializations); ++i)
- {
- const AZ::SettingsRegistryInterface::FilenameTags& specialization = specializations[i];
- if (m_isShuttingDown)
- {
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Cancelled;
- return;
- }
- using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
- AZ::SettingsRegistryImpl registry;
- // Seed the local settings registry using the AssetProcessor Settings Registry
- if (auto settingsRegistry = AZ::Interface<AZ::SettingsRegistryInterface>::Get(); settingsRegistry != nullptr)
- {
- AZStd::array settingsToCopy{
- AZStd::string::format("%s/project_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey),
- AZStd::string{AZ::SettingsRegistryMergeUtils::FilePathKey_BinaryFolder},
- AZStd::string{AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder},
- AZStd::string{AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath},
- AZStd::string{AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder},
- AZStd::string{AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder},
- };
- for (const auto& settingsKey : settingsToCopy)
- {
- FixedValueString settingsValue;
- [[maybe_unused]] bool settingsCopied = settingsRegistry->Get(settingsValue, settingsKey)
- && registry.Set(settingsKey, settingsValue);
- AZ_Warning("Settings Registry Builder", settingsCopied, "Unable to copy setting %s from AssetProcessor settings registry"
- " to local settings registry", settingsKey.c_str());
- }
- // The purpose of this section is to copy the active gems entry and manifest gems entries
- // to a local SettingsRegistry.
- // The reason this is needed is so that the call to
- // `MergeSettingsToRegistry_GemRegistries` below is able to locate each gems root directory
- // that will be merged into the bootstrap.<launcher-type>.<configuration>.setreg file
- // This is used by the GameLauncher applications to read from a single merged .setreg file
- // containing the settings needed to run a game/simulation without have access to the source code base registry
- auto CopySettingsToLocalRegistry = [®istry, settingsRegistry, copiedSettings = AZStd::string()]
- (AZStd::string_view copyFieldKey) mutable
- {
- // Copy Settings at the specified field key recursively to the local settings registry
- copiedSettings.clear();
- AZ::IO::ByteContainerStream copiedSettingsStream(&copiedSettings);
- AZ::SettingsRegistryMergeUtils::DumperSettings dumperSettings;
- AZ::SettingsRegistryMergeUtils::DumpSettingsRegistryToStream(*settingsRegistry, copyFieldKey,
- copiedSettingsStream, dumperSettings);
- registry.MergeSettings(copiedSettings, AZ::SettingsRegistryInterface::Format::JsonMergePatch, copyFieldKey);
- };
- CopySettingsToLocalRegistry(AZ::SettingsRegistryMergeUtils::ActiveGemsRootKey);
- CopySettingsToLocalRegistry(AZ::SettingsRegistryMergeUtils::ManifestGemsRootKey);
- }
- AZ::SettingsRegistryInterface::MergeSettingsResult mergeResult;
- mergeResult.Combine(AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_EngineRegistry(registry, platform, specialization, &scratchBuffer));
- mergeResult.Combine(AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_GemRegistries(registry, platform, specialization, &scratchBuffer));
- mergeResult.Combine(AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_ProjectRegistry(registry, platform, specialization, &scratchBuffer));
- // Output any Settings Registry Merge result messages using the info log level if not empty
- if (auto& operationMessages = mergeResult.GetMessages();
- !operationMessages.empty())
- {
- AZStd::string_view launcherString = specialization.GetSpecialization(LauncherTypeIndex);
- AZStd::string_view buildConfiguration = specialization.GetSpecialization(BuildConfigIndex);
- AZ_Info("Settings Registry Builder", R"(Launcher Type: "%.*s", Build configuration: "%.*s")" "\n"
- "Merging the Engine, Gem, Project Registry directories resulted in the following messages:\n%s\n",
- AZ_STRING_ARG(launcherString), AZ_STRING_ARG(buildConfiguration),
- operationMessages.c_str());
- }
- // The Gem Root Key and Manifest Gems Root is removed now that each gems "<gem-root>/Registry" directory
- // have been merged to the local Settings Registry
- registry.Remove(AZ::SettingsRegistryMergeUtils::ActiveGemsRootKey);
- registry.Remove(AZ::SettingsRegistryMergeUtils::ManifestGemsRootKey);
- AZ::CommandLine* commandLine{};
- AZ::ComponentApplicationBus::Broadcast([&commandLine](AZ::ComponentApplicationRequests* appRequests)
- {
- commandLine = appRequests->GetAzCommandLine();
- });
- if (commandLine)
- {
- AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(registry, *commandLine, {});
- }
- if (AZ::IO::ByteContainerStream outputStream(&outputBuffer);
- AZ::SettingsRegistryMergeUtils::DumpSettingsRegistryToStream(registry, "", outputStream, dumperSettings))
- {
- AZStd::string_view specializationString(specialization.GetSpecialization(LauncherTypeIndex));
- outputPath.Native() += specializationString; // Append launcher type (client, server, or unified)
- specializationString = specialization.GetSpecialization(BuildConfigIndex);
- outputPath.Native() += '.';
- outputPath.Native() += specializationString; // Append configuration
- outputPath.Native() += ".setreg";
- AZ::IO::SystemFile file;
- if (!file.Open(outputPath.c_str(),
- AZ::IO::SystemFile::OpenMode::SF_OPEN_CREATE | AZ::IO::SystemFile::OpenMode::SF_OPEN_WRITE_ONLY))
- {
- AZ_Error("Settings Registry Builder", false, R"(Failed to open file "%s" for writing.)", outputPath.c_str());
- return;
- }
- if (file.Write(outputBuffer.data(), outputBuffer.size()) != outputBuffer.size())
- {
- AZ_Error("Settings Registry Builder", false, R"(Failed to write settings registry to file "%s".)", outputPath.c_str());
- return;
- }
- file.Close();
- // Hash only the launcher type and build config specializations tags
- size_t hashedSpecialization{};
- // Get the launcher type specialization tag
- AZStd::hash_combine(hashedSpecialization, specialization.GetSpecialization(LauncherTypeIndex));
- // Get the build config specialization tag
- AZStd::hash_combine(hashedSpecialization, specialization.GetSpecialization(BuildConfigIndex));
- AZ_Assert(hashedSpecialization != 0, "Product ID generation failed for specialization %.*s."
- " This can result in a product ID collision with other builders for this asset.",
- AZ_STRING_ARG(specializationString));
- auto setregSubId = static_cast<AZ::u32>(hashedSpecialization);
- response.m_outputProducts.emplace_back(outputPath.Native(), m_assetType, setregSubId);
- response.m_outputProducts.back().m_dependenciesHandled = true;
- outputPath.Native().erase(extensionOffset);
- }
- // Clear the output buffer, to make sure previous loop iterations settings are not being appended
- outputBuffer.clear();
- }
- }
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
- }
- AZStd::vector<AZStd::string> SettingsRegistryBuilder::ReadExcludesFromRegistry() const
- {
- AZStd::vector<AZStd::string> excludes;
- auto builderRegistry = AZ::SettingsRegistry::Get();
- AZStd::string path = "/Amazon/AssetBuilder/SettingsRegistry/Excludes/";
- size_t offset = path.length();
- size_t counter = 0;
- do
- {
- path += AZStd::to_string(counter);
- AZStd::string exclude;
- if (builderRegistry->Get(exclude, path))
- {
- excludes.push_back(AZStd::move(exclude));
- }
- else
- {
- return excludes;
- }
- counter++;
- path.erase(offset);
- } while (true);
- }
- } // namespace AssetProcessor
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