1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/std/smart_ptr/unique_ptr.h>
- namespace AWSGameLift
- {
- class AWSGameLiftClientManager;
- //! Gem client system component. Responsible for creating the gamelift client manager.
- class AWSGameLiftClientSystemComponent
- : public AZ::Component
- {
- public:
- AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
- AWSGameLiftClientSystemComponent();
- virtual ~AWSGameLiftClientSystemComponent() = default;
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- protected:
- ////////////////////////////////////////////////////////////////////////
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- ////////////////////////////////////////////////////////////////////////
- void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager);
- private:
- static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
- static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
- AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
- };
- } // namespace AWSGameLift
|